Enemy database

Illuminate

Harvester

Size
Large
Main armour
Heavy
Flying
Not sourced

Weak spots

Eye and hip joints, once the shield is down

My weapon penetrates up to:
Armour by part
UnarmoredVery LightLightMediumHeavyTank IEnergy shieldShield generatorsEyeHip jointsExposed leg internalsChassisCarapace weak spots

Filled dots are parts your selected penetration reaches. ★ = destroying the part kills the enemy.

Source:helldivers.wiki.gg/wiki/Harvester

Part table

PartArmourFatalDamage multiplierNotes
Energy shieldUnarmoredNoNot sourced1,500 HP; absorbs damage until broken.
Shield generatorsMediumNoNot sourcedDestroying one disables the shield permanently.
EyeLightNoNot sourcedDestroying it raises its beam from 1,400 to 1,800 DPS.
Hip jointsMedium YesNot sourced
Exposed leg internalsMedium YesNot sourcedExposed only after breaking its leg armour.
ChassisHeavy YesNot sourced
Carapace weak spotsVery LightNoNot sourced

Damage multipliers stay blank until there's a verifiable source. We don't estimate them.

Counters: weapons and armour

Easiest fatal spot

Hip joints · Medium

Full damage needs Heavy+

Main body

Heavy armour

Full damage needs Anti-Tank I+

Once armour is broken: Exposed leg internals (Medium, after breaking its leg armour). These open up only after the plating comes off, so they're not counted as the easiest spot.

Weapons that work

Support weapon

Full damage anywhere, including the main body (18)

  • MS-11 Solo SiloAnti-Tank V
  • 40-K MeltagunAnti-Tank III
  • ARC-3 Arc ThrowerAnti-Tank III
  • B/MD C4 PackAnti-Tank III
  • FAF-14 SpearAnti-Tank III
  • CQC-20 Breaching HammerAnti-Tank II
  • EAT-17 Expendable Anti-TankAnti-Tank II
  • EAT-411 LevellerAnti-Tank II

Full damage on the hip joints (8)

  • AC-8 AutocannonMedium or Heavy
  • APW-1 Anti-Materiel RifleHeavy
  • B/FLAM-80 CrematorHeavy
  • FLAM-40 FlamethrowerHeavy
  • GL-28 Belt-Fed Grenade LauncherHeavy
  • GL-52 De-EscalatorHeavy
  • LAS-98 Laser CannonHeavy
  • MG-206 Heavy Machine GunHeavy

65% damage on the hip joints (5)

  • CQC-1 One True FlagMedium
  • GL-21 Grenade LauncherMedium
  • M-1000 MaxigunMedium
  • MG-43 Machine GunMedium
  • RL-77 Airburst Rocket LauncherMedium

Primary

Full damage on the hip joints (4)

  • FLAM-66 TorcherHeavy
  • LAS-17 Double-Edge SickleLight to Heavy
  • R-36 EruptorHeavy
  • SMG/FLAM-34 StokerLight / Heavy

65% damage on the hip joints (27)

  • AR-11 ArbitratorLight / Medium
  • AR-2 CoyoteMedium
  • AR-23P Liberator PenetratorMedium
  • AR-32 PacifierMedium
  • AR/GL-21 One-TwoLight / Medium
  • ARC-12 BlitzerMedium
  • BR-14 AdjudicatorMedium
  • CB-9 Exploding CrossbowMedium

Secondary

Full damage anywhere, including the main body (3)

  • P-34 BreacherAnti-Tank III
  • GP-20 UltimatumAnti-Tank II
  • P-33 Missile PistolAnti-Tank I

Full damage on the hip joints (4)

  • P-35 Re-EducatorHeavy
  • P-4 SenatorHeavy
  • P-72 CrisperHeavy
  • P/40-K Bolt PistolHeavy

65% damage on the hip joints (12)

  • CQC-19 Stun LanceMedium
  • CQC-2 SaberMedium
  • CQC-30 Stun BatonMedium
  • CQC-42 MacheteMedium
  • CQC-5 Combat HatchetMedium
  • CQC-73 Entrenchment ToolMedium
  • GP-31 Grenade PistolMedium
  • LAS-58 TalonMedium

Throwable

Full damage anywhere, including the main body (9)

  • G-123 ThermiteAnti-Tank III
  • G-142 PyrotechAnti-Tank III
  • G/40-K Melta MineAnti-Tank III
  • G-109 UrchinAnti-Tank II
  • G-23 StunAnti-Tank II
  • G-4 GasAnti-Tank II
  • G-48 Giga GrenadeAnti-Tank I
  • G-60 Anti-Tank SeekerAnti-Tank I

Full damage on the hip joints (5)

  • G-12 High ExplosiveHeavy
  • G-16 ImpactHeavy
  • G-31 ArcHeavy
  • G-50 SeekerHeavy
  • TED-63 DynamiteHeavy

65% damage on the hip joints (5)

  • G-10 IncendiaryMedium
  • G-13 Incendiary ImpactMedium
  • G-6 FragMedium
  • G-7 PineappleMedium
  • K-2 Throwing KnifeMedium

Source:Weapon penetration: helldivers.wiki.gg · damage rule

Armour to wear

It deals: Laser, Arc, Fire.

  • Acclimated50% arc50% fire

    Provides 50% resistance to fire, gas, acid, and electrical damage.

  • Electrical Conduit95% arc

    Provides 95% resistance to arc damage.

  • Desert Stormer40% arc40% fire

    Provides 40% resistance to fire, gas, acid, and electrical damage. Increases throwing range by 20%.

Source:Armour passives: helldivers.wiki.gg

Patch history

Source:Official Steam announcements Wiki page