Illuminate
Harvester
- Size
- Large
- Main armour
- Heavy
- Flying
- Not sourced
Weak spots
Eye and hip joints, once the shield is down
Filled dots are parts your selected penetration reaches. ★ = destroying the part kills the enemy.
Part table
| Part | Armour | Fatal | Damage multiplier | Notes |
|---|---|---|---|---|
| Energy shield | Unarmored | No | Not sourced | 1,500 HP; absorbs damage until broken. |
| Shield generators | Medium | No | Not sourced | Destroying one disables the shield permanently. |
| Eye | Light | No | Not sourced | Destroying it raises its beam from 1,400 to 1,800 DPS. |
| Hip joints | Medium | Yes | Not sourced | |
| Exposed leg internals | Medium | Yes | Not sourced | Exposed only after breaking its leg armour. |
| Chassis | Heavy | Yes | Not sourced | |
| Carapace weak spots | Very Light | No | Not sourced |
Damage multipliers stay blank until there's a verifiable source. We don't estimate them.
Counters: weapons and armour
Easiest fatal spot
Hip joints · Medium
Full damage needs Heavy+
Main body
Heavy armour
Full damage needs Anti-Tank I+
Once armour is broken: Exposed leg internals (Medium, after breaking its leg armour). These open up only after the plating comes off, so they're not counted as the easiest spot.
Weapons that work
Support weapon
Full damage anywhere, including the main body (18)
- MS-11 Solo SiloAnti-Tank V
- 40-K MeltagunAnti-Tank III
- ARC-3 Arc ThrowerAnti-Tank III
- B/MD C4 PackAnti-Tank III
- FAF-14 SpearAnti-Tank III
- CQC-20 Breaching HammerAnti-Tank II
- EAT-17 Expendable Anti-TankAnti-Tank II
- EAT-411 LevellerAnti-Tank II
Full damage on the hip joints (8)
- AC-8 AutocannonMedium or Heavy
- APW-1 Anti-Materiel RifleHeavy
- B/FLAM-80 CrematorHeavy
- FLAM-40 FlamethrowerHeavy
- GL-28 Belt-Fed Grenade LauncherHeavy
- GL-52 De-EscalatorHeavy
- LAS-98 Laser CannonHeavy
- MG-206 Heavy Machine GunHeavy
65% damage on the hip joints (5)
- CQC-1 One True FlagMedium
- GL-21 Grenade LauncherMedium
- M-1000 MaxigunMedium
- MG-43 Machine GunMedium
- RL-77 Airburst Rocket LauncherMedium
Primary
Full damage on the hip joints (4)
- FLAM-66 TorcherHeavy
- LAS-17 Double-Edge SickleLight to Heavy
- R-36 EruptorHeavy
- SMG/FLAM-34 StokerLight / Heavy
65% damage on the hip joints (27)
- AR-11 ArbitratorLight / Medium
- AR-2 CoyoteMedium
- AR-23P Liberator PenetratorMedium
- AR-32 PacifierMedium
- AR/GL-21 One-TwoLight / Medium
- ARC-12 BlitzerMedium
- BR-14 AdjudicatorMedium
- CB-9 Exploding CrossbowMedium
Secondary
Full damage anywhere, including the main body (3)
- P-34 BreacherAnti-Tank III
- GP-20 UltimatumAnti-Tank II
- P-33 Missile PistolAnti-Tank I
Full damage on the hip joints (4)
- P-35 Re-EducatorHeavy
- P-4 SenatorHeavy
- P-72 CrisperHeavy
- P/40-K Bolt PistolHeavy
65% damage on the hip joints (12)
- CQC-19 Stun LanceMedium
- CQC-2 SaberMedium
- CQC-30 Stun BatonMedium
- CQC-42 MacheteMedium
- CQC-5 Combat HatchetMedium
- CQC-73 Entrenchment ToolMedium
- GP-31 Grenade PistolMedium
- LAS-58 TalonMedium
Throwable
Full damage anywhere, including the main body (9)
- G-123 ThermiteAnti-Tank III
- G-142 PyrotechAnti-Tank III
- G/40-K Melta MineAnti-Tank III
- G-109 UrchinAnti-Tank II
- G-23 StunAnti-Tank II
- G-4 GasAnti-Tank II
- G-48 Giga GrenadeAnti-Tank I
- G-60 Anti-Tank SeekerAnti-Tank I
Full damage on the hip joints (5)
- G-12 High ExplosiveHeavy
- G-16 ImpactHeavy
- G-31 ArcHeavy
- G-50 SeekerHeavy
- TED-63 DynamiteHeavy
65% damage on the hip joints (5)
- G-10 IncendiaryMedium
- G-13 Incendiary ImpactMedium
- G-6 FragMedium
- G-7 PineappleMedium
- K-2 Throwing KnifeMedium
Armour to wear
It deals: Laser, Arc, Fire.
Acclimated50% arc50% fire
Provides 50% resistance to fire, gas, acid, and electrical damage.
Electrical Conduit95% arc
Provides 95% resistance to arc damage.
Desert Stormer40% arc40% fire
Provides 40% resistance to fire, gas, acid, and electrical damage. Increases throwing range by 20%.
Patch history
01.003.10110 Jun 2025· Illuminate
Harvester