Enemy database

Automatons

Gunship

Size
Large
Main armour
Medium
Flying
Yes

Weak spots

Thrusters (less HP); destroying any component brings it down

My weapon penetrates up to:
Armour by part
UnarmoredVery LightLightMediumHeavyTank IMainFuselageFront thrustersRear thrusters

Filled dots are parts your selected penetration reaches. ★ = destroying the part kills the enemy.

Source:helldivers.wiki.gg/wiki/Gunship

Part table

PartArmourFatalDamage multiplierNotes
MainMedium YesNot sourced
FuselageMedium YesNot sourcedExplosive-immune.
Front thrustersMedium YesNot sourced
Rear thrustersMedium YesNot sourced

Damage multipliers stay blank until there's a verifiable source. We don't estimate them.

Counters: weapons and armour

Easiest fatal spot

Main · Medium

Full damage needs Heavy+

Main body

Medium armour

Full damage needs Heavy+

Weapons that work

Support weapon

Full damage anywhere, including the main body (26)

  • MS-11 Solo SiloAnti-Tank V
  • 40-K MeltagunAnti-Tank III
  • ARC-3 Arc ThrowerAnti-Tank III
  • B/MD C4 PackAnti-Tank III
  • FAF-14 SpearAnti-Tank III
  • CQC-20 Breaching HammerAnti-Tank II
  • EAT-17 Expendable Anti-TankAnti-Tank II
  • EAT-411 LevellerAnti-Tank II

65% damage on the main (5)

  • CQC-1 One True FlagMedium
  • GL-21 Grenade LauncherMedium
  • M-1000 MaxigunMedium
  • MG-43 Machine GunMedium
  • RL-77 Airburst Rocket LauncherMedium

Primary

Full damage anywhere, including the main body (4)

  • FLAM-66 TorcherHeavy
  • LAS-17 Double-Edge SickleLight to Heavy
  • R-36 EruptorHeavy
  • SMG/FLAM-34 StokerLight / Heavy

65% damage on the main (27)

  • AR-11 ArbitratorLight / Medium
  • AR-2 CoyoteMedium
  • AR-23P Liberator PenetratorMedium
  • AR-32 PacifierMedium
  • AR/GL-21 One-TwoLight / Medium
  • ARC-12 BlitzerMedium
  • BR-14 AdjudicatorMedium
  • CB-9 Exploding CrossbowMedium

Secondary

Full damage anywhere, including the main body (7)

  • P-34 BreacherAnti-Tank III
  • GP-20 UltimatumAnti-Tank II
  • P-33 Missile PistolAnti-Tank I
  • P-35 Re-EducatorHeavy
  • P-4 SenatorHeavy
  • P-72 CrisperHeavy
  • P/40-K Bolt PistolHeavy

65% damage on the main (12)

  • CQC-19 Stun LanceMedium
  • CQC-2 SaberMedium
  • CQC-30 Stun BatonMedium
  • CQC-42 MacheteMedium
  • CQC-5 Combat HatchetMedium
  • CQC-73 Entrenchment ToolMedium
  • GP-31 Grenade PistolMedium
  • LAS-58 TalonMedium

Throwable

Full damage anywhere, including the main body (14)

  • G-123 ThermiteAnti-Tank III
  • G-142 PyrotechAnti-Tank III
  • G/40-K Melta MineAnti-Tank III
  • G-109 UrchinAnti-Tank II
  • G-23 StunAnti-Tank II
  • G-4 GasAnti-Tank II
  • G-48 Giga GrenadeAnti-Tank I
  • G-60 Anti-Tank SeekerAnti-Tank I

65% damage on the main (5)

  • G-10 IncendiaryMedium
  • G-13 Incendiary ImpactMedium
  • G-6 FragMedium
  • G-7 PineappleMedium
  • K-2 Throwing KnifeMedium

Source:Weapon penetration: helldivers.wiki.gg · damage rule

Armour to wear

It deals: Ballistic, Explosive.

  • Concussive Padding, Grenadier50% explosive

    Provides 50% resistance to explosive damage. Increases initial inventory and holding capacity of throwables by +2.

  • Concussive Padding, Hazmat50% explosive

    Provides 50% resistance to explosive damage. Provides 25% resistance to gas damage and effects. Sidearm recoil reduced by 30%.

  • Concussive Padding, Reinforced50% explosive

    Provides 50% resistance to explosive damage. Provides a higher armor rating.

Source:Armour passives: helldivers.wiki.gg

Patch history

  • 6.0.310 Feb 2026· Fixes

    Gunship Facilities are now properly destroyed by the democratic might of the Hellbomb

  • 6.0.13 Feb 2026· Automatons

    Gunship

Source:Official Steam announcements Wiki page