Automatons
Gunship
- Size
- Large
- Main armour
- Medium
- Flying
- Yes
Weak spots
Thrusters (less HP); destroying any component brings it down
Filled dots are parts your selected penetration reaches. ★ = destroying the part kills the enemy.
Part table
| Part | Armour | Fatal | Damage multiplier | Notes |
|---|---|---|---|---|
| Main | Medium | Yes | Not sourced | |
| Fuselage | Medium | Yes | Not sourced | Explosive-immune. |
| Front thrusters | Medium | Yes | Not sourced | |
| Rear thrusters | Medium | Yes | Not sourced |
Damage multipliers stay blank until there's a verifiable source. We don't estimate them.
Counters: weapons and armour
Easiest fatal spot
Main · Medium
Full damage needs Heavy+
Main body
Medium armour
Full damage needs Heavy+
Weapons that work
Support weapon
Full damage anywhere, including the main body (26)
- MS-11 Solo SiloAnti-Tank V
- 40-K MeltagunAnti-Tank III
- ARC-3 Arc ThrowerAnti-Tank III
- B/MD C4 PackAnti-Tank III
- FAF-14 SpearAnti-Tank III
- CQC-20 Breaching HammerAnti-Tank II
- EAT-17 Expendable Anti-TankAnti-Tank II
- EAT-411 LevellerAnti-Tank II
65% damage on the main (5)
- CQC-1 One True FlagMedium
- GL-21 Grenade LauncherMedium
- M-1000 MaxigunMedium
- MG-43 Machine GunMedium
- RL-77 Airburst Rocket LauncherMedium
Primary
Full damage anywhere, including the main body (4)
- FLAM-66 TorcherHeavy
- LAS-17 Double-Edge SickleLight to Heavy
- R-36 EruptorHeavy
- SMG/FLAM-34 StokerLight / Heavy
65% damage on the main (27)
- AR-11 ArbitratorLight / Medium
- AR-2 CoyoteMedium
- AR-23P Liberator PenetratorMedium
- AR-32 PacifierMedium
- AR/GL-21 One-TwoLight / Medium
- ARC-12 BlitzerMedium
- BR-14 AdjudicatorMedium
- CB-9 Exploding CrossbowMedium
Secondary
Full damage anywhere, including the main body (7)
- P-34 BreacherAnti-Tank III
- GP-20 UltimatumAnti-Tank II
- P-33 Missile PistolAnti-Tank I
- P-35 Re-EducatorHeavy
- P-4 SenatorHeavy
- P-72 CrisperHeavy
- P/40-K Bolt PistolHeavy
65% damage on the main (12)
- CQC-19 Stun LanceMedium
- CQC-2 SaberMedium
- CQC-30 Stun BatonMedium
- CQC-42 MacheteMedium
- CQC-5 Combat HatchetMedium
- CQC-73 Entrenchment ToolMedium
- GP-31 Grenade PistolMedium
- LAS-58 TalonMedium
Throwable
Full damage anywhere, including the main body (14)
- G-123 ThermiteAnti-Tank III
- G-142 PyrotechAnti-Tank III
- G/40-K Melta MineAnti-Tank III
- G-109 UrchinAnti-Tank II
- G-23 StunAnti-Tank II
- G-4 GasAnti-Tank II
- G-48 Giga GrenadeAnti-Tank I
- G-60 Anti-Tank SeekerAnti-Tank I
65% damage on the main (5)
- G-10 IncendiaryMedium
- G-13 Incendiary ImpactMedium
- G-6 FragMedium
- G-7 PineappleMedium
- K-2 Throwing KnifeMedium
Armour to wear
It deals: Ballistic, Explosive.
Concussive Padding, Grenadier50% explosive
Provides 50% resistance to explosive damage. Increases initial inventory and holding capacity of throwables by +2.
Concussive Padding, Hazmat50% explosive
Provides 50% resistance to explosive damage. Provides 25% resistance to gas damage and effects. Sidearm recoil reduced by 30%.
Concussive Padding, Reinforced50% explosive
Provides 50% resistance to explosive damage. Provides a higher armor rating.