Illuminate
Fleshmob
- Size
- Large
- Main armour
- Unarmored
- Flying
- Not sourced
Weak spots
Faces: head chunks deal 150% damage to its main health
Filled dots are parts your selected penetration reaches. ★ = destroying the part kills the enemy.
Part table
| Part | Armour | Fatal | Damage multiplier | Notes |
|---|---|---|---|---|
| Main | Unarmored | Yes | Not sourced | 5,000 HP. |
| Head chunks | Unarmored | No | Not sourced | 150% damage to Main. |
| Arms | Unarmored | No | Not sourced | Breaking them disables the swing attack. |
| Legs | Unarmored | No | Not sourced | Breaking them doesn't slow it. |
Damage multipliers stay blank until there's a verifiable source. We don't estimate them.
Counters: weapons and armour
Easiest fatal spot
Main · Unarmored
Full damage needs Very Light+
Main body
Unarmored armour
Full damage needs Very Light+
Weapons that work
Its main body is Unarmored, so every weapon with listed penetration does full damage. Pick for crowd control, ammo and rate of fire; aim for: faces: head chunks deal 150% damage to its main health.
Armour to wear
It deals: Melee, Impact.
Blunt-Force Mitigation30% impact
Bearer is more resistant to being knocked prone. Reduces damage taken from impact and collisions by 30%. Provides a higher armor rating.
Kinetic Displacement Mitigation30% impact
Provides 50% damage resistance to fire, allowing bearer to rest assured in their inflammability. Gives the wearer a 50% chance to avoid grievous limb injury. Reduces damage taken from impact and collisions by 30%.
Patch history
01.003.00013 May 2025· New Illuminate Enemies
Stingray: Jetfighters that provide Illuminate support from the sky, targeting Helldivers and lining up devastating strafing runs. Crescent Overseer: Has the ability to lay barrages on Helldivers in cover. Fleshmob: A failed Illuminate experiment made up of Voteless parts turned into a brute battlefield force that the Helldivers must work hard to destroy.