Enemy database

Automatons

Factory Strider

Size
Massive
Main armour
Heavy
Flying
No

Weak spots

Eye (fatal, needs heavy penetration); belly panels; rear engine

My weapon penetrates up to:
Armour by part
UnarmoredVery LightLightMediumHeavyTank IEyeHead, neck, body and leg …Undercarriage / belly pan…Rear engine

Filled dots are parts your selected penetration reaches. ★ = destroying the part kills the enemy.

Armour not sourced for: Gatling guns.

Source:helldivers.wiki.gg/wiki/Factory_Strider

Part table

PartArmourFatalDamage multiplierNotes
EyeHeavy YesNot sourcedNeeds heavy armour penetration.
Head, neck, body and leg platesTank I—Not sourcedRated Tank I.
Undercarriage / belly panelsMedium—Not sourced
Rear engineMedium—Not sourced
Gatling gunsNot sourcedNoNot sourcedThe wiki advises destroying these first.

Damage multipliers stay blank until there's a verifiable source. We don't estimate them.

Counters: weapons and armour

Easiest fatal spot

Eye · Heavy

Full damage needs Anti-Tank I+

Main body

Heavy armour

Full damage needs Anti-Tank I+

Weapons that work

Support weapon

Full damage anywhere, including the main body (18)

  • MS-11 Solo SiloAnti-Tank V
  • 40-K MeltagunAnti-Tank III
  • ARC-3 Arc ThrowerAnti-Tank III
  • B/MD C4 PackAnti-Tank III
  • FAF-14 SpearAnti-Tank III
  • CQC-20 Breaching HammerAnti-Tank II
  • EAT-17 Expendable Anti-TankAnti-Tank II
  • EAT-411 LevellerAnti-Tank II

65% damage on the eye (8)

  • AC-8 AutocannonMedium or Heavy
  • APW-1 Anti-Materiel RifleHeavy
  • B/FLAM-80 CrematorHeavy
  • FLAM-40 FlamethrowerHeavy
  • GL-28 Belt-Fed Grenade LauncherHeavy
  • GL-52 De-EscalatorHeavy
  • LAS-98 Laser CannonHeavy
  • MG-206 Heavy Machine GunHeavy

Primary

65% damage on the eye (4)

  • FLAM-66 TorcherHeavy
  • LAS-17 Double-Edge SickleLight to Heavy
  • R-36 EruptorHeavy
  • SMG/FLAM-34 StokerLight / Heavy

Secondary

Full damage anywhere, including the main body (3)

  • P-34 BreacherAnti-Tank III
  • GP-20 UltimatumAnti-Tank II
  • P-33 Missile PistolAnti-Tank I

65% damage on the eye (4)

  • P-35 Re-EducatorHeavy
  • P-4 SenatorHeavy
  • P-72 CrisperHeavy
  • P/40-K Bolt PistolHeavy

Throwable

Full damage anywhere, including the main body (9)

  • G-123 ThermiteAnti-Tank III
  • G-142 PyrotechAnti-Tank III
  • G/40-K Melta MineAnti-Tank III
  • G-109 UrchinAnti-Tank II
  • G-23 StunAnti-Tank II
  • G-4 GasAnti-Tank II
  • G-48 Giga GrenadeAnti-Tank I
  • G-60 Anti-Tank SeekerAnti-Tank I

65% damage on the eye (5)

  • G-12 High ExplosiveHeavy
  • G-16 ImpactHeavy
  • G-31 ArcHeavy
  • G-50 SeekerHeavy
  • TED-63 DynamiteHeavy

Source:Weapon penetration: helldivers.wiki.gg · damage rule

Armour to wear

It deals: Ballistic, Explosive.

  • Concussive Padding, Grenadier50% explosive

    Provides 50% resistance to explosive damage. Increases initial inventory and holding capacity of throwables by +2.

  • Concussive Padding, Hazmat50% explosive

    Provides 50% resistance to explosive damage. Provides 25% resistance to gas damage and effects. Sidearm recoil reduced by 30%.

  • Concussive Padding, Reinforced50% explosive

    Provides 50% resistance to explosive damage. Provides a higher armor rating.

Source:Armour passives: helldivers.wiki.gg

Patch history

  • 6.3.016 Jun 2026· Orbitals damage rebalance up

    The Railcannon also got more damage to be more effective vs some of the largest enemies like the Vox engines. It will still not one shot the largest enemies like Factory strider, Hive lord and similar.

  • 6.2.228 Apr 2026· Balancing

    Now it also slows the enemies with 25% when they are confused by the gas, the slow of course also affects you. Larger enemies like the Bile Titan and factory strider that do not become confused also are therefore not slowed.

  • 4.1.023 Oct 2025· Automatons

    Factory Strider

  • 01.003.10110 Jun 2025· Automatons

    Factory Strider

Source:Official Steam announcements Wiki page