Enemy database

Illuminate

Elevated Overseer

Size
Medium
Main armour
Unarmored
Flying
Yes

Weak spots

Jetpack (destroying it detonates them); right arm is fatal

My weapon penetrates up to:
Armour by part
UnarmoredVery LightLightMediumHeavyTank IMainHeadJetpackTorsoRight armLeft armLegs

Filled dots are parts your selected penetration reaches. ★ = destroying the part kills the enemy.

Source:helldivers.wiki.gg/wiki/Elevated_Overseer

Part table

PartArmourFatalDamage multiplierNotes
MainUnarmored YesNot sourced
HeadLight YesNot sourced
JetpackLight YesNot sourcedExplodes when destroyed.
TorsoVery Light YesNot sourced
Right armVery Light YesNot sourced
Left armVery LightNoNot sourced
LegsUnarmoredNoNot sourced

Damage multipliers stay blank until there's a verifiable source. We don't estimate them.

Counters: weapons and armour

Easiest fatal spot

Main · Unarmored

Full damage needs Very Light+

Main body

Unarmored armour

Full damage needs Very Light+

Weapons that work

Its main body is Unarmored, so every weapon with listed penetration does full damage. Pick for crowd control, ammo and rate of fire; aim for: jetpack (destroying it detonates them); right arm is fatal.

Source:Weapon penetration: helldivers.wiki.gg · damage rule

Armour to wear

It deals: Ballistic, Explosive.

  • Concussive Padding, Grenadier50% explosive

    Provides 50% resistance to explosive damage. Increases initial inventory and holding capacity of throwables by +2.

  • Concussive Padding, Hazmat50% explosive

    Provides 50% resistance to explosive damage. Provides 25% resistance to gas damage and effects. Sidearm recoil reduced by 30%.

  • Concussive Padding, Reinforced50% explosive

    Provides 50% resistance to explosive damage. Provides a higher armor rating.

Source:Armour passives: helldivers.wiki.gg

Patch history

  • 6.3.016 Jun 2026· Illuminate

    Elevated Overseer

  • 4.1.023 Oct 2025· Illuminates Fleshmob

    Elevated Overseer

Source:Official Steam announcements Wiki page