Enemy database

Automatons

Commissar

Size
Small
Main armour
Very Light
Flying
Not sourced

Weak spots

Head

My weapon penetrates up to:
Armour by part
UnarmoredVery LightLightMediumHeavyTank IMainHeadTorsoArmsLegs

Filled dots are parts your selected penetration reaches. ★ = destroying the part kills the enemy.

Source:helldivers.wiki.gg/wiki/Commissar

Part table

PartArmourFatalDamage multiplierNotes
MainVery Light YesNot sourced
HeadVery Light YesNot sourced
TorsoVery Light YesNot sourced
ArmsVery LightNoNot sourced
LegsVery Light YesNot sourced

Damage multipliers stay blank until there's a verifiable source. We don't estimate them.

Counters: weapons and armour

Easiest fatal spot

Main · Very Light

Full damage needs Light+

Main body

Very Light armour

Full damage needs Light+

Weapons that work

Its main body is Very Light, so every weapon with listed penetration does full damage. Pick for crowd control, ammo and rate of fire; aim for: head.

Source:Weapon penetration: helldivers.wiki.gg · damage rule

Armour to wear

It deals: Ballistic, Explosive, Melee.

  • Concussive Padding, Grenadier50% explosive

    Provides 50% resistance to explosive damage. Increases initial inventory and holding capacity of throwables by +2.

  • Concussive Padding, Hazmat50% explosive

    Provides 50% resistance to explosive damage. Provides 25% resistance to gas damage and effects. Sidearm recoil reduced by 30%.

  • Concussive Padding, Reinforced50% explosive

    Provides 50% resistance to explosive damage. Provides a higher armor rating.

Source:Armour passives: helldivers.wiki.gg

Patch history

Not mentioned in the official patch notes we hold (last 100 posts).

Source:Official Steam announcements Wiki page