Enemy database

Terminids

Bile Spewer

Size
Medium
Main armour
Light
Flying
Not sourced

Weak spots

Head; the unarmoured mouth is best for light-penetration weapons

My weapon penetrates up to:
Armour by part
UnarmoredVery LightLightMediumHeavyTank IMainHeadMouthSpinal platesButtFront legs

Filled dots are parts your selected penetration reaches. ★ = destroying the part kills the enemy.

Source:helldivers.wiki.gg/wiki/Bile_Spewer

Part table

PartArmourFatalDamage multiplierNotes
MainLight YesNot sourcedMedium armour at Extreme difficulty and above.
HeadLight YesNot sourcedMedium at Extreme and above.
MouthUnarmored YesNot sourced
Spinal platesLight YesNot sourced
ButtUnarmored YesNot sourcedA lethal shot here makes it explode (300 blast plus acid).
Front legsLightNoNot sourced

Damage multipliers stay blank until there's a verifiable source. We don't estimate them.

Counters: weapons and armour

Easiest fatal spot

Mouth · Unarmored

Full damage needs Very Light+

Main body

Light armour

Full damage needs Medium+

Weapons that work

Support weapon

Full damage anywhere, including the main body (31)

  • MS-11 Solo SiloAnti-Tank V
  • 40-K MeltagunAnti-Tank III
  • ARC-3 Arc ThrowerAnti-Tank III
  • B/MD C4 PackAnti-Tank III
  • FAF-14 SpearAnti-Tank III
  • CQC-20 Breaching HammerAnti-Tank II
  • EAT-17 Expendable Anti-TankAnti-Tank II
  • EAT-411 LevellerAnti-Tank II

Full damage on the mouth (2)

  • M-105 StalwartLight
  • MGX-42 Bullet StormLight

Primary

Full damage anywhere, including the main body (31)

  • FLAM-66 TorcherHeavy
  • LAS-17 Double-Edge SickleLight to Heavy
  • R-36 EruptorHeavy
  • SMG/FLAM-34 StokerLight / Heavy
  • AR-11 ArbitratorLight / Medium
  • AR-2 CoyoteMedium
  • AR-23P Liberator PenetratorMedium
  • AR-32 PacifierMedium

Full damage on the mouth (24)

  • AR-23 LiberatorLight
  • AR-23A Liberator CarbineLight
  • AR-23C Liberator ConcussiveLight
  • AR-59 SuppressorLight
  • AR-61 TenderizerLight
  • LAS-13 TridentLight
  • LAS-16 SickleLight
  • LAS-5 ScytheLight

Secondary

Full damage anywhere, including the main body (19)

  • P-34 BreacherAnti-Tank III
  • GP-20 UltimatumAnti-Tank II
  • P-33 Missile PistolAnti-Tank I
  • P-35 Re-EducatorHeavy
  • P-4 SenatorHeavy
  • P-72 CrisperHeavy
  • P/40-K Bolt PistolHeavy
  • CQC-19 Stun LanceMedium

Full damage on the mouth (5)

  • LAS-7 DaggerLight
  • M6C/SOCOM PistolLight
  • P-19 RedeemerLight
  • P-2 PeacemakerLight
  • SG-22 BushwhackerLight

Throwable

Full damage anywhere, including the main body (19)

  • G-123 ThermiteAnti-Tank III
  • G-142 PyrotechAnti-Tank III
  • G/40-K Melta MineAnti-Tank III
  • G-109 UrchinAnti-Tank II
  • G-23 StunAnti-Tank II
  • G-4 GasAnti-Tank II
  • G-48 Giga GrenadeAnti-Tank I
  • G-60 Anti-Tank SeekerAnti-Tank I

65% damage on the mouth (1)

  • G-8 ImmolationUnarmored

Source:Weapon penetration: helldivers.wiki.gg · damage rule

Armour to wear

It deals: Melee, Ballistic, Acid, Explosive.

  • Acclimated50% acid

    Provides 50% resistance to fire, gas, acid, and electrical damage.

  • Concussive Padding, Grenadier50% explosive

    Provides 50% resistance to explosive damage. Increases initial inventory and holding capacity of throwables by +2.

  • Concussive Padding, Hazmat50% explosive

    Provides 50% resistance to explosive damage. Provides 25% resistance to gas damage and effects. Sidearm recoil reduced by 30%.

Source:Armour passives: helldivers.wiki.gg

Patch history

  • 5.0.02 Dec 2025· Enemies

    Bile Spewer

  • 4.1.023 Oct 2025· Terminids

    Bile Spewer Variations

Source:Official Steam announcements Wiki page