Enemy database

Automatons

Berserker

Size
Medium
Main armour
Unarmored
Flying
Not sourced

Weak spots

Very Light head and stomach

My weapon penetrates up to:
Armour by part
UnarmoredVery LightLightMediumHeavyTank IMainHeadStomachChestPelvisLegsArms

Filled dots are parts your selected penetration reaches. ★ = destroying the part kills the enemy.

Source:helldivers.wiki.gg/wiki/Berserker

Part table

PartArmourFatalDamage multiplierNotes
MainUnarmored YesNot sourced
HeadVery Light YesNot sourced
StomachVery Light YesNot sourcedGlows; a large, easy target.
ChestLight YesNot sourcedIts strongest part.
PelvisVery Light YesNot sourced
LegsVery Light YesNot sourcedShooting them slows it.
ArmsVery LightNoNot sourced

Damage multipliers stay blank until there's a verifiable source. We don't estimate them.

Counters: weapons and armour

Easiest fatal spot

Main · Unarmored

Full damage needs Very Light+

Main body

Unarmored armour

Full damage needs Very Light+

Weapons that work

Its main body is Unarmored, so every weapon with listed penetration does full damage. Pick for crowd control, ammo and rate of fire; aim for: very light head and stomach.

Source:Weapon penetration: helldivers.wiki.gg · damage rule

Armour to wear

It deals: Melee.

No armour passive resists melee damage directly. A higher armour rating cuts all damage taken (heavy armour takes ×0.75, light ×1.25).

Source:Armour passives: helldivers.wiki.gg

Patch history

Not mentioned in the official patch notes we hold (last 100 posts).

Source:Official Steam announcements Wiki page