Enemy database

Terminids

Alpha Commander

Size
Large
Main armour
Light
Flying
Not sourced

Weak spots

Not stated; the wiki says Medium-penetration weapons and explosives are more effective

My weapon penetrates up to:
Armour by part
UnarmoredVery LightLightMediumHeavyTank IMainHeadClawsLegs

Filled dots are parts your selected penetration reaches. ★ = destroying the part kills the enemy.

Source:helldivers.wiki.gg/wiki/Alpha_Commander

Part table

PartArmourFatalDamage multiplierNotes
MainLight YesNot sourced
HeadLight YesNot sourcedCan still call breaches without its head.
ClawsLightNoNot sourcedTactics text says destroying both claws kills it; the table says not fatal.
LegsVery LightNoNot sourced

Damage multipliers stay blank until there's a verifiable source. We don't estimate them.

Counters: weapons and armour

Easiest fatal spot

Main · Light

Full damage needs Medium+

Main body

Light armour

Full damage needs Medium+

Weapons that work

Support weapon

Full damage anywhere, including the main body (31)

  • MS-11 Solo SiloAnti-Tank V
  • 40-K MeltagunAnti-Tank III
  • ARC-3 Arc ThrowerAnti-Tank III
  • B/MD C4 PackAnti-Tank III
  • FAF-14 SpearAnti-Tank III
  • CQC-20 Breaching HammerAnti-Tank II
  • EAT-17 Expendable Anti-TankAnti-Tank II
  • EAT-411 LevellerAnti-Tank II

65% damage on the main (2)

  • M-105 StalwartLight
  • MGX-42 Bullet StormLight

Primary

Full damage anywhere, including the main body (31)

  • FLAM-66 TorcherHeavy
  • LAS-17 Double-Edge SickleLight to Heavy
  • R-36 EruptorHeavy
  • SMG/FLAM-34 StokerLight / Heavy
  • AR-11 ArbitratorLight / Medium
  • AR-2 CoyoteMedium
  • AR-23P Liberator PenetratorMedium
  • AR-32 PacifierMedium

65% damage on the main (24)

  • AR-23 LiberatorLight
  • AR-23A Liberator CarbineLight
  • AR-23C Liberator ConcussiveLight
  • AR-59 SuppressorLight
  • AR-61 TenderizerLight
  • LAS-13 TridentLight
  • LAS-16 SickleLight
  • LAS-5 ScytheLight

Secondary

Full damage anywhere, including the main body (19)

  • P-34 BreacherAnti-Tank III
  • GP-20 UltimatumAnti-Tank II
  • P-33 Missile PistolAnti-Tank I
  • P-35 Re-EducatorHeavy
  • P-4 SenatorHeavy
  • P-72 CrisperHeavy
  • P/40-K Bolt PistolHeavy
  • CQC-19 Stun LanceMedium

65% damage on the main (5)

  • LAS-7 DaggerLight
  • M6C/SOCOM PistolLight
  • P-19 RedeemerLight
  • P-2 PeacemakerLight
  • SG-22 BushwhackerLight

Throwable

Full damage anywhere, including the main body (19)

  • G-123 ThermiteAnti-Tank III
  • G-142 PyrotechAnti-Tank III
  • G/40-K Melta MineAnti-Tank III
  • G-109 UrchinAnti-Tank II
  • G-23 StunAnti-Tank II
  • G-4 GasAnti-Tank II
  • G-48 Giga GrenadeAnti-Tank I
  • G-60 Anti-Tank SeekerAnti-Tank I

Source:Weapon penetration: helldivers.wiki.gg · damage rule

Armour to wear

It deals: Melee.

No armour passive resists melee damage directly. A higher armour rating cuts all damage taken (heavy armour takes ×0.75, light ×1.25).

Source:Armour passives: helldivers.wiki.gg

Patch history

  • 6.3.016 Jun 2026· Terminids

    Alpha commander

Source:Official Steam announcements Wiki page