Storm Spirit

● Intelligencerangedmagical damageCarryEscapeNukerInitiatorDisabler

Storm Spirit is never one to miss a fight. Zipping from across the battlefield in a bolt of lightning, he strikes enemies from every direction with exploding remnants and charged attacks, then disappears while his enemies are still scrambling to react.

Pos 2 — Mid
Win rate
46.9%
Pick rate
4.8%
Armor / MS
4.7 / 285
Range
480

Abilities

Official ability data from Valve
Static RemnantQ⏱ 3.5s◆ 70 / 80 / 90 / 100
Creates an explosively charged image of Storm Spirit that walks to the target position and lasts for 12 seconds. Will detonate and deal damage if an enemy unit comes near it.
Mechanics notes (4)
  • • Remnants take 0.75 second to materialize after the spell is cast.
  • • Remnants grant unobstructed vision for their duration.
  • • The explosion actually hits units in a 300 radius, but will only be triggered in 235.
  • • Can be self-cast to cast in place.
Electric VortexW⏱ 20 / 18 / 16 / 14s◆ 60 / 70 / 80 / 90
A vortex that pulls an enemy unit to Storm Spirit's location.
OverloadE
Casting a spell creates an electrical charge, which is released in a burst on Storm's next attack, dealing damage and slowing nearby enemies.
Mechanics notes (2)
  • • Using items doesn't trigger Overload.
  • • Overload charges do not stack.
Ball LightningR◆ 30
Storm Spirit becomes volatile electricity, charging across the battlefield until he depletes his mana or reaches his target. The activation mana cost is 25+7.5% of his total mana pool, and the cost per 100 units traveled is 10+0.65% of his total mana pool. Damage is expressed in damage per 100 units traveled.
Mechanics notes (3)
  • • Abilities and items can be used while traveling.
  • • This ability will destroy trees.
  • • Storm Spirit is invulnerable during Ball Lightning.
•
GalvanizedInnate
Storm Spirit gains a charge of 0.2 mana regeneration per kill, and a charge every 3 levels. Loses 2 charges per death. Additionally every time he gains a charge he also gains 0.1 Mana Regen permanently.
Mechanics notes (1)
  • • Break disables the gaining of new stacks from kills.
Traits ours:High mobilityMagic burstSpell spamMana dependentInitiation

Our ratings

0–10, our judgement — every planner uses them
EarlyMidLateLaningWave clearTeamfightPickoffDisableDurabilityMobility

Aghanim's upgrades

Upgrade text from Valve · priority is ours Our recommendation
Aghanim's Sceptermedium priority
Electric Vortex: Electric Vortex affects all enemies within a radius around Storm Spirit.
Aghanim's Shardmedium priority
Overload: Can be activated to grant Storm Spirit and nearby allied heroes 3 Overload charges. Provides bonus Attack Speed. Lasts up to 12 seconds or until the charges are depleted.

Tips & counterplay

Playing as Storm Spirit

Mobile pickoff mid. Zip around the map with runes and kill isolated supports.

Laning: Static Remnant + Overload procs between last hits.

Kill combo: Ball Lightning in → Vortex → Remnant → Overload autos.

Staying alive: Ball Lightning out; Remnant to block chasers.

From real games (OpenDota)
  • • Most games are in the mid lane (95.9%, 50% win rate).
  • • Power Treads: usually done by 10 min; finishing it by 8 min wins 56.6%.
  • • Black King Bar: usually done by 30 min; finishing it by 25 min wins 62.9%.
  • • Orchid Malevolence: usually done by 20 min; finishing it by 15 min wins 73.3%.
  • • Gets stronger the longer the game goes (45.4% before 20 min → 55.2% after 60 min).

Playing against Storm Spirit

Generated from this hero's traits, counters and real matchups

High mobility Lock them down before they can jump away: Rod of Atos, Orchid, Scythe of Vyse or Abyssal Blade.

Magic burst Black King Bar, Pipe of Insight, Glimmer Cape and Infused Raindrops blunt the burst. Don't stand clumped.

Spell spam Magic Stick or Wand charges fast. Orchid or a silence stops the spell rotation.

Mana dependent Mana burn (Diffusal Blade) and silences keep them from casting.

Initiation Ward their approach paths, hold Black King Bar or Aeon Disk, and stay spread.

  • • Respect Storm Spirit at Lvl 6 + Bottle: Rotate with runes and pick off supports.
  • • Respect Storm Spirit at Kaya / Bloodstone: Endless Ball Lightning.
  • • Respect Storm Spirit at Orchid: Silence + burst any hero.

Talents

Current talents (Valve)
2x Overload Attack Bounce
25
450 Distance Auto Remnant in Ball Lightning
+0.2s Electric Vortex Duration
20
-1.25s Static Remnant Cooldown
+250 Health
15
+60 Static Remnant Damage
+25/25% Overload Attack/Movement Speed Slow
10
+1.5 Mana Regen

Best items

Position 2 build Our recommendation
Starting
Early
››
Core
›››
Luxury

Power spikes

Our recommendation
Lvl 6 + BottleRotate with runes and pick off supports.
Kaya / BloodstoneEndless Ball Lightning.
OrchidSilence + burst any hero.

Best skill build

Position 2 Our recommendation
123456789101112131415161718
Q Static RemnantQQQQ
W Electric VortexWWWW
E OverloadEEEE
R Ball LightningRRR
T Talent★★

Toughest lane opponents

From our matchup model, adjusted by each opponent's laning rating Our recommendation
Huskar−34
Lion−30

Live stats OpenDota · 2026-10-14

Public match stats

Win rate (all ranks)
46.9%
Win rate (Divine+)
47.4%
Pick rate
4.8% of matches
Sample
197,991 picks
Pro
25 picks · 32% WR · 12.2% ban

Lane presence

mid95.9% · 50% WR
safe3.4% · 52.5% WR

Win rate by rank

Public matches per medal bracket
45.3%Herald46.8%Guardian47%Crusader46.3%Archon47%Legend47.3%Ancient47.4%Divine

Win rate by game length

Minutes · OpenDota parsed games
45.4%10′48.5%20′50.2%30′51.5%40′52.6%50′55.2%60′

Item timings

When the item is finished, and the timing that wins most (≥15 games)
ItemGamesUsualWin %Best timing
Power Treads1,07610′50.6%≤8′ · 56.6%
Black King Bar51330′55%≤25′ · 62.9%
Orchid Malevolence19020′56.8%≤15′ · 73.3%
Aghanim's Shard8330′65.1%≤30′ · 75%
Linken's Sphere7530′72%≤30′ · 75%
Arcane Boots4110′43.9%≤10′ · 50%
Maelstrom3825′47.4%≤25′ · 44.4%
Mekansm3615′47.2%≤15′ · 50%
Guardian Greaves3620′47.2%≤20′ · 50%
Eul's Scepter of Divinity3425′32.4%—

What players actually buy

Most purchased items by game phase
Start
Early
Mid
Late

Best real matchups

Head-to-head win rate, ≥40 games

Worst real matchups

Head-to-head win rate, ≥40 games

Recent pro & league games

Most recent league matches featuring this hero
LeagueResultK / D / ALengthDate
DreamLeague Season 30 QualifiersLoss9 / 0 / 528′2026-10-13
EPL Masters 2026 Loss2 / 5 / 227′2026-10-13
DreamLeague Season 30 QualifiersWin9 / 5 / 738′2026-10-13
DreamLeague Season 30 QualifiersLoss4 / 7 / 541′2026-10-13
DreamLeague Season 30 QualifiersLoss10 / 4 / 1652′2026-10-13
1win Streamers League #3Win8 / 7 / 743′2026-10-12
EPL Masters 2026 Win18 / 3 / 1943′2026-10-12
EPL Masters 2026 Loss16 / 3 / 833′2026-10-12

Lore

Storm Spirit is literally a force of nature--the wild power of wind and weather, bottled in human form. And a boisterous, jovial, irrepressible form it is! As jolly as a favorite uncle, he injects every scene with crackling energy. But it was not always thus, and there was tragedy in his creation. Generations ago, in the plains beyond the Wailing Mountains, a good people lay starving in drought and famine. A simple elementalist, Thunderkeg by name, used a forbidden spell to summon the spirit of the storm, asking for rain. Enraged at this mortal's presumption, the Storm Celestial known as Raijin lay waste to the land, scouring it bare with winds and flood. Thunderkeg was no match for the Celestial--at least until he cast a suicidal spell that forged their fates into one: he captured the Celestial in the cage of his own body. Trapped together, Thunderkeg's boundless good humor fused with Raijin's crazed energy, creating the jovial Raijin Thunderkeg, a Celestial who walks the world in physical form.