Shadow Shaman

● Intelligencerangedphysical damageSupportPusherDisablerNukerInitiator

Shadow Shaman quickly clears the way for his team's forces to march on the enemy base. Blasting enemies with shocking spells and interrupting attackers with hexes, his powerful serpent wards destroy enemy defenses with ease.

Pos 5 — Hard support · Pos 4 — Soft support
Win rate
51.6%
Pick rate
15.6%
Armor / MS
4.7 / 285
Range
400

Abilities

Official ability data from Valve
Ether ShockQ⏱ 14 / 12 / 10 / 8s◆ 90 / 105 / 120 / 135
Creates a cone of ethereal energy that strikes multiple enemy units.
Mechanics notes (1)
  • • Can hit secondary targets up to 1000 distance away.
HexW⏱ 24 / 20 / 16 / 12s◆ 130 / 150 / 170 / 190
Transforms an enemy unit into a harmless creature, disabling their attacks and abilities.
Mechanics notes (2)
  • • Instantly destroys illusions.
  • • The target will have a base movement speed of 100, but buffs granting maximum movement speed won't be disabled.
ShacklesE⏱ 14 / 13 / 12 / 11s◆ 125 / 140 / 155 / 170
CHANNELED - Magically binds an enemy unit so that it cannot move or attack, absorbing their life energy over time.
•
Fowl PlayInnate⏱ 120s
When taking lethal damage, Shadow Shaman receives a strong dispel and survives as a 1 HP chicken with increased movement speed. Incoming damage is reduced to zero for a short duration and additional chickens are created to confuse the enemy. Cooldown resets when Shadow Shaman respawns. DISPEL TYPE: Strong Dispel
Mechanics notes (2)
  • • Lethal Damage from Axe's Culling Blade and Necrophos's Reaper's Scythe will not be prevented.
  • • Incoming damage reduction buff will prevent certain sources of HP removal from killing Shadow Shaman.
•
Urnaconda⏱ 50s◆ 140
Throw a snake jar at the target location, damaging all enemies in the AoE and creating a Massive Serpent Ward that has 4x the base Serpent Ward damage and health there that lasts 15s.
Mass Serpent WardR⏱ 110 / 105 / 100s◆ 200 / 350 / 550
Summons 10 Serpent Wards to attack enemy units and structures. The Wards are immune to magic. Creeps deal half damage to the Serpent Ward.
Traits ours:Stuns & disablesSummonsMagic burst

Our ratings

0–10, our judgement — every planner uses them
EarlyMidLateLaningWave clearTeamfightPickoffDisableDurabilityMobility

Aghanim's upgrades

Upgrade text from Valve · priority is ours Our recommendation
Aghanim's Sceptermedium priority
Shackles: Increase cast range. Every 0.9 seconds, shackled units emit a radial Ether Shock hitting all other units within 600 of the target for 100% of Ether Shock's normal damage. Shackles can now also be cast on allies and Mass Serpent Wards that stay within 2000 units of Shadow Shaman. Allied units are not disabled by Shackle.
Aghanim's Shardlow priority
Fowl Play: Increases the amount of time incoming damage is reduced to 1 seconds. When Fowl Play is triggered, Shadow Shaman becomes invulnerable for 0.1 seconds. While Shadow Shaman is transformed, he can now use items.
Mass Serpent Ward: Allows to create a Mega Ward using the Urnaconda ability.

Tips & counterplay

Playing as Shadow Shaman

Push and pickoff support. Group with your team to take towers early.

Laning: Ether Shock poke; Shackles for kills.

Kill combo: Hex → Shackles → Serpent Wards.

Staying alive: Hex divers; stay behind creeps.

From real games (OpenDota)
  • • Most games are in the safe lane (63.9%, 48.5% win rate).
  • • Arcane Boots: usually done by 15 min; finishing it by 8 min wins 58.5%.
  • • Blink Dagger: usually done by 20 min; finishing it by 12 min wins 59.1%.
  • • Aghanim's Shard: usually done by 30 min; finishing it by 25 min wins 61%.
  • • Gets stronger the longer the game goes (46.7% before 20 min → 50.9% after 60 min).

Playing against Shadow Shaman

Generated from this hero's traits, counters and real matchups

Stuns & disables Black King Bar, Linken's Sphere or Lotus Orb. Spread out so one stun doesn't catch the whole team.

Summons AoE spells and Crimson Guard handle summons. Kill them first; they are worth gold.

Magic burst Black King Bar, Pipe of Insight, Glimmer Cape and Infused Raindrops blunt the burst. Don't stand clumped.

  • • Respect Shadow Shaman at Lvl 6: Serpent Wards take towers fast.
  • • Respect Shadow Shaman at Blink / Aether Lens: Instant pickoffs.
  • • Respect Shadow Shaman at Aghanim's: Multi-target Shackles.

Talents

Current talents (Valve)
+250 Ether Shock Damage
25
+1 Ward Attack Targets
+1.5s Shackles Duration
20
+50% Serpent Wards Max HP
+160 Serpent Wards Attack Range
15
Hex Breaks
+170 Shackles Total Damage
10
+1.75 Mana Regen

Best items

Position 5 build Our recommendation
Starting
Early
›
Core
››
Luxury

Power spikes

Our recommendation
Lvl 6Serpent Wards take towers fast.
Blink / Aether LensInstant pickoffs.
Aghanim'sMulti-target Shackles.

Best skill build

Position 5 Our recommendation
123456789101112131415161718
Q Ether ShockQQQQ
W HexWWWW
E ShacklesEEEE
R Mass Serpent WardRRR
T Talent★★

Toughest lane opponents

From our matchup model, adjusted by each opponent's laning rating Our recommendation
Huskar−17
Sniper−13
Axe−11

Live stats OpenDota · 2026-10-14

Public match stats

Win rate (all ranks)
51.6%
Win rate (Divine+)
51.2%
Pick rate
15.6% of matches
Sample
643,998 picks
Pro
2 picks · 50% WR · 0% ban

Lane presence

safe63.9% · 48.5% WR
off32.3% · 48.2% WR
mid3.6% · 47.9% WR

Win rate by rank

Public matches per medal bracket
52.2%Herald51.9%Guardian51.7%Crusader51.7%Archon51.5%Legend51.7%Ancient51.2%Divine

Win rate by game length

Minutes · OpenDota parsed games
46.7%10′49.8%20′50.2%30′50.1%40′51.2%50′50.9%60′

Item timings

When the item is finished, and the timing that wins most (≥15 games)
ItemGamesUsualWin %Best timing
Arcane Boots1,62015′49.2%≤8′ · 58.5%
Blink Dagger1,56920′52.1%≤12′ · 59.1%
Aghanim's Shard41430′58.7%≤25′ · 61%
Glimmer Cape41030′50.5%≤25′ · 52.4%
Aether Lens40930′58.7%≤30′ · 62.5%
Ghost Scepter9830′66.3%≤25′ · 80%
Force Staff8930′67.4%≤30′ · 65.4%
Eul's Scepter of Divinity5530′60%≤30′ · 64.1%
Aghanim's Scepter4030′70%—

What players actually buy

Most purchased items by game phase
Start
Early
Mid
Late

Best real matchups

Head-to-head win rate, ≥40 games

Worst real matchups

Head-to-head win rate, ≥40 games

Recent pro & league games

Most recent league matches featuring this hero
LeagueResultK / D / ALengthDate
DreamLeague Season 30 QualifiersLoss2 / 7 / 1636′2026-10-13
DreamLeague Season 30 QualifiersLoss0 / 9 / 319′2026-10-11
BETBOOM Streamers Battle Dota 15Loss2 / 7 / 632′2026-09-27
BETBOOM Streamers Battle Dota 15Loss1 / 4 / 1231′2026-09-26
PGL Wallachia 2026 Season 9Loss1 / 12 / 638′2026-09-25
BETBOOM Streamers Battle Dota 15Loss0 / 15 / 1256′2026-09-22
PGL Wallachia 2026 Season 9Loss4 / 7 / 2045′2026-09-19
WINLINE Star Series Season 4Win2 / 10 / 330′2026-09-13

Lore

Born in the Bleeding Hills, Rhasta was just a starving youngling when picked up by a travelling con-man. For two pins of copper, the old con-man would tell your fortune. For three, he'd castrate your pig, for five, he'd circumcise your sons. For a good meal, he'd don his shaman garb, read from his ancient books, and lay a curse upon your enemies. His strange new youngling, part hill troll, part...something else, worked as assistant and lent an air of the exotic to the con-man's trade. Always one step ahead of cheated customers, one town ahead of a pursuing patronage, the two trekked across the blighted lands until one day the con-man realized that the little youngling could actually do what he only pretended at. His ward had a gift--a gift that customers valued. And so the youngling Rhasta was thrust before the crowds, and the trade-name Shadow Shaman was born. The two continued from town to town, conjuring for money as Shadow Shaman's reputation grew. Eventually, the pair's duplicitous past caught up with them, and they were ambushed by a mob of swindled ex-clients. The con-man was slain, and for the first time, Rhasta used his powers for darkness, massacring the attackers. He buried his beloved master, and now uses his powers to destroy any who would seek to do him harm.