Centaur Warrunner

● Strengthmeleemixed damageDurableInitiatorDisablerNuker

Centaur Warrunner is a master of both inflicting and absorbing damage. Leading the charge into battle, he stomps to stun his enemies, and instantly counters their every attack. His stampede speeds his allies in both fight and flight, quickening the pace of the carnage.

Pos 3 — Offlane
Win rate
49.4%
Pick rate
5.2%
Armor / MS
0.5 / 300
Range
150

Abilities

Official ability data from Valve
Hoof StompQ⏱ 18 / 16 / 14 / 12s◆ 100 / 110 / 120 / 130
After a brief windup, Centaur Warrunner slams the ground, stunning and damaging nearby enemy units. During the delay, he is disarmed but can move.
Double EdgeW⏱ 3.5s
Centaur strikes a mighty blow at melee range, damaging both himself and a small area around the target. Deals extra damage based on your strength. Centaur cannot die from Double Edge.
Mechanics notes (1)
  • • Double Edge deals magic type damage to both the targets and himself.
RetaliateE
Centaur counters all attacks, dealing damage back to the attacker. Returns a fixed amount plus a percentage of your strength. Deals half damage to towers.
Mechanics notes (3)
  • • Retaliate triggers when the attack hits.
  • • Retaliate deals damage to towers.
  • • Damage done by this ability is considered reflected damage. Reflected damage does not provide any lifesteal and cannot be reflected.
•
Work Horse⏱ 35s◆ 75
Centaur hitches a cart behind him. While active, Centaur gains the benefit of Stampede for the current level of Stampede, and can cast Hitch a Ride on a target ally.
StampedeR⏱ 100 / 95 / 90s◆ 150 / 200 / 250
Centaur leads all allies into a vicious charge causing them to move through units at max speed and slow any enemy units they trample. Trampled enemies take damage based on Centaur Warrunner's strength. Each enemy can be trampled once.
•
HorsepowerInnate
Centaur Warrunner gains 40% of his strength as bonus movement speed. This Movement speed bonus does not stack with bonuses from boots.
Traits ours:Stuns & disablesInitiationHuge health pool

Our ratings

0–10, our judgement — every planner uses them
EarlyMidLateLaningWave clearTeamfightPickoffDisableDurabilityMobility

Aghanim's upgrades

Upgrade text from Valve · priority is ours Our recommendation
Aghanim's Sceptermedium priority
Hitch a Ride — carry an ally into fights.
Aghanim's Shardmedium priority
Double Edge: Causes Double Edge to slow enemy heroes and increase Centaur's strength per hero hit for a short time. Duration refreshes per stack, up to a max of 5 stacks.

Tips & counterplay

Playing as Centaur Warrunner

Durable initiator. Blink-Stomp and absorb the counter-attack.

Laning: Double Edge burst on supports; Retaliate punishes trades.

Kill combo: Blink → Hoof Stomp → Double Edge.

Staying alive: Huge health pool; Stomp to peel.

From real games (OpenDota)
  • • Most games are in the off lane (93%, 50.5% win rate).
  • • Blink Dagger: usually done by 25 min; finishing it by 25 min wins 57.7%.
  • • Heart of Tarrasque: usually done by 20 min; finishing it by 15 min wins 71.4%.
  • • Aghanim's Shard: usually done by 30 min; finishing it by 20 min wins 74.2%.

Playing against Centaur Warrunner

Generated from this hero's traits, counters and real matchups

Stuns & disables Black King Bar, Linken's Sphere or Lotus Orb. Spread out so one stun doesn't catch the whole team.

Initiation Ward their approach paths, hold Black King Bar or Aeon Disk, and stay spread.

Huge health pool Percentage damage and anti-heal (Spirit Vessel, Eye of Skadi) beat a big health pool.

  • • Respect Centaur Warrunner at Blink: Stomp the whole enemy team.
  • • Respect Centaur Warrunner at Lvl 6: Stampede for engages and saves.
  • • Respect Centaur Warrunner at Heart / Crimson: Unbreakable frontline.

Talents

Current talents (Valve)
Gains Retaliate Aura
25
+1s Hoof Stomp Duration
+45 Retaliate Damage
20
-25s Stampede Cooldown
+10 Strength
15
+30% Double Edge Strength Damage
+4 Health Regen
10
+15 Movement Speed

Best items

Position 3 build Our recommendation
Starting
Early
››
Core
›››
Luxury

Power spikes

Our recommendation
BlinkStomp the whole enemy team.
Lvl 6Stampede for engages and saves.
Heart / CrimsonUnbreakable frontline.

Best skill build

Position 3 Our recommendation
123456789101112131415161718
Q Hoof StompQQQQ
W Double EdgeWWWW
E RetaliateEEEE
R StampedeRRR
T Talent★★

Toughest lane opponents

From our matchup model, adjusted by each opponent's laning rating Our recommendation
Huskar−12
Spectre−11

Live stats OpenDota · 2026-10-14

Public match stats

Win rate (all ranks)
49.4%
Win rate (Divine+)
48%
Pick rate
5.2% of matches
Sample
213,432 picks
Pro
16 picks · 56.3% WR · 14.3% ban

Lane presence

off93% · 50.5% WR
mid4.8% · 40.2% WR
safe2.1% · 39.5% WR

Win rate by rank

Public matches per medal bracket
51.8%Herald50.7%Guardian49.6%Crusader49.9%Archon49.2%Legend48.9%Ancient48%Divine

Win rate by game length

Minutes · OpenDota parsed games
51.9%0′45.2%10′48.2%20′51.2%30′52.3%40′53%50′51.7%60′

Item timings

When the item is finished, and the timing that wins most (≥15 games)
ItemGamesUsualWin %Best timing
Blink Dagger1,50625′53.1%≤25′ · 57.7%
Heart of Tarrasque1,10420′59%≤15′ · 71.4%
Aghanim's Shard68030′63.5%≤20′ · 74.2%
Lotus Orb30130′56.8%≤15′ · 88%
Blade Mail26320′49.8%≤10′ · 70.8%
Pipe of Insight17330′61.3%≤20′ · 76.2%
Shiva's Guard14930′75.8%≤25′ · 78.9%
Black King Bar10330′67%≤25′ · 76.5%
Crimson Guard10230′52.9%≤25′ · 56.7%
Phase Boots5410′48.1%≤10′ · 40%

What players actually buy

Most purchased items by game phase
Start
Early
Mid
Late

Best real matchups

Head-to-head win rate, ≥40 games

Worst real matchups

Head-to-head win rate, ≥40 games

Recent pro & league games

Most recent league matches featuring this hero
LeagueResultK / D / ALengthDate
DreamLeague Season 30 QualifiersLoss0 / 3 / 422′2026-10-13
EPL Masters 2026 Loss4 / 1 / 2244′2026-10-13
DreamLeague Season 30 QualifiersLoss6 / 7 / 1141′2026-10-13
DreamLeague Season 30 QualifiersLoss3 / 1 / 1831′2026-10-12
EPL Masters 2026 Win2 / 7 / 226′2026-10-12
DreamLeague Season 30 QualifiersWin6 / 2 / 632′2026-10-12
DreamLeague Season 30 QualifiersLoss14 / 5 / 2570′2026-10-11
DreamLeague Season 30 QualifiersWin4 / 1 / 1223′2026-10-11

Lore

It's said that a centaur's road is paved with the corpses of the fallen. For the one called Warrunner, it has been a long road indeed. To outsiders, the four-legged clans of Druud are often mistaken for simple, brutish creatures. Their language has no written form; their culture lacks pictographic traditions, structured music, formalized religion. For centaurs, combat is the perfect articulation of thought, the highest expression of self. If killing is an art among centaurs, then Bradwarden the Warrunner is their greatest artist. He rose to dominance on the proving grounds of Omexe, an ancient arena where centaur clans have for millennia gathered to perform their gladiatorial rites. As his fame spread, spectators came from far and wide to see the great centaur in action. Always the first to step into the arena, and the last to leave, he composes a masterpiece in each guttering spray, each thrust of blood-slickened blade-length. It is the poetry of blood on steel, flung in complex patterns across the pale sands of the killing floor. Warrunner defeated warrior after warrior, until the arena boomed with the cheering of his name, and he found himself alone, the uncontested champion of his kind. The great belt of Omexe was bestowed, wrapped around his broad torso, but in his victory, the death-artist found only emptiness. For what is a warrior without a challenge? The great centaur galloped out of Omexe that day with a new goal. To his people, Warrunner is the greatest warrior to ever step into the arena. Now he has set out to prove he is the greatest fighter who has ever lived.