
Abilities


Mechanics notes (1)
- • Double Edge deals magic type damage to both the targets and himself.

Mechanics notes (3)
- • Retaliate triggers when the attack hits.
- • Retaliate deals damage to towers.
- • Damage done by this ability is considered reflected damage. Reflected damage does not provide any lifesteal and cannot be reflected.

Our ratings
Aghanim's upgrades
Tips & counterplay
Playing as Centaur Warrunner
Laning: Double Edge burst on supports; Retaliate punishes trades.
Kill combo: Blink → Hoof Stomp → Double Edge.
Staying alive: Huge health pool; Stomp to peel.
From real games (OpenDota)- • Most games are in the off lane (93%, 50.5% win rate).
- • Blink Dagger: usually done by 25 min; finishing it by 25 min wins 57.7%.
- • Heart of Tarrasque: usually done by 20 min; finishing it by 15 min wins 71.4%.
- • Aghanim's Shard: usually done by 30 min; finishing it by 20 min wins 74.2%.
Playing against Centaur Warrunner
Stuns & disables Black King Bar, Linken's Sphere or Lotus Orb. Spread out so one stun doesn't catch the whole team.
Initiation Ward their approach paths, hold Black King Bar or Aeon Disk, and stay spread.
Huge health pool Percentage damage and anti-heal (Spirit Vessel, Eye of Skadi) beat a big health pool.
- • Respect Centaur Warrunner at Blink: Stomp the whole enemy team.
- • Respect Centaur Warrunner at Lvl 6: Stampede for engages and saves.
- • Respect Centaur Warrunner at Heart / Crimson: Unbreakable frontline.
Items that counter it
Heroes that beat it
Talents
Best items
Power spikes
Best skill build
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Q Hoof Stomp | Q | Q | Q | Q | ||||||||||||||
W Double Edge | W | W | W | W | ||||||||||||||
E Retaliate | E | E | E | E | ||||||||||||||
R Stampede | R | R | R | |||||||||||||||
| T Talent | ★ | ★ |
Counters
Countered by
Synergies
Best lane partners
Toughest lane opponents
Huskar−12
Spectre−11
Anti-Mage−10Live stats OpenDota · 2026-10-14
Public match stats
- Win rate (all ranks)
- 49.4%
- Win rate (Divine+)
- 48%
- Pick rate
- 5.2% of matches
- Sample
- 213,432 picks
- Pro
- 16 picks · 56.3% WR · 14.3% ban
Lane presence
Win rate by rank
Win rate by game length
Item timings
| Item | Games | Usual | Win % | Best timing |
|---|---|---|---|---|
| Blink Dagger | 1,506 | 25′ | 53.1% | ≤25′ · 57.7% |
| Heart of Tarrasque | 1,104 | 20′ | 59% | ≤15′ · 71.4% |
| Aghanim's Shard | 680 | 30′ | 63.5% | ≤20′ · 74.2% |
| Lotus Orb | 301 | 30′ | 56.8% | ≤15′ · 88% |
| Blade Mail | 263 | 20′ | 49.8% | ≤10′ · 70.8% |
| Pipe of Insight | 173 | 30′ | 61.3% | ≤20′ · 76.2% |
| Shiva's Guard | 149 | 30′ | 75.8% | ≤25′ · 78.9% |
| Black King Bar | 103 | 30′ | 67% | ≤25′ · 76.5% |
| Crimson Guard | 102 | 30′ | 52.9% | ≤25′ · 56.7% |
| Phase Boots | 54 | 10′ | 48.1% | ≤10′ · 40% |
What players actually buy
Best real matchups
Axe223 games56.5%
Earthshaker62 games56.5%
Mars324 games54.3%Worst real matchups
Lion166 games48.8%
Juggernaut141 games48.9%Recent pro & league games
| League | Result | K / D / A | Length | Date |
|---|---|---|---|---|
| DreamLeague Season 30 Qualifiers | Loss | 0 / 3 / 4 | 22′ | 2026-10-13 |
| EPL Masters 2026 | Loss | 4 / 1 / 22 | 44′ | 2026-10-13 |
| DreamLeague Season 30 Qualifiers | Loss | 6 / 7 / 11 | 41′ | 2026-10-13 |
| DreamLeague Season 30 Qualifiers | Loss | 3 / 1 / 18 | 31′ | 2026-10-12 |
| EPL Masters 2026 | Win | 2 / 7 / 2 | 26′ | 2026-10-12 |
| DreamLeague Season 30 Qualifiers | Win | 6 / 2 / 6 | 32′ | 2026-10-12 |
| DreamLeague Season 30 Qualifiers | Loss | 14 / 5 / 25 | 70′ | 2026-10-11 |
| DreamLeague Season 30 Qualifiers | Win | 4 / 1 / 12 | 23′ | 2026-10-11 |
Lore
It's said that a centaur's road is paved with the corpses of the fallen. For the one called Warrunner, it has been a long road indeed. To outsiders, the four-legged clans of Druud are often mistaken for simple, brutish creatures. Their language has no written form; their culture lacks pictographic traditions, structured music, formalized religion. For centaurs, combat is the perfect articulation of thought, the highest expression of self. If killing is an art among centaurs, then Bradwarden the Warrunner is their greatest artist. He rose to dominance on the proving grounds of Omexe, an ancient arena where centaur clans have for millennia gathered to perform their gladiatorial rites. As his fame spread, spectators came from far and wide to see the great centaur in action. Always the first to step into the arena, and the last to leave, he composes a masterpiece in each guttering spray, each thrust of blood-slickened blade-length. It is the poetry of blood on steel, flung in complex patterns across the pale sands of the killing floor. Warrunner defeated warrior after warrior, until the arena boomed with the cheering of his name, and he found himself alone, the uncontested champion of his kind. The great belt of Omexe was bestowed, wrapped around his broad torso, but in his victory, the death-artist found only emptiness. For what is a warrior without a challenge? The great centaur galloped out of Omexe that day with a new goal. To his people, Warrunner is the greatest warrior to ever step into the arena. Now he has set out to prove he is the greatest fighter who has ever lived.







































