Map Hub · de_mirage
Mirage
Mid control decides everything. Take it early and every site opens up.
Balanced, with a slight CT lean in lower ranks
Positions, grenades and movement routes
Plan the round
Mirage · Radar

Throwables
1. Throw position 2. Landing pointChoose a marker, then click or tap the map to place it. The map view stays fixed while items are placed, keeping positions aligned.
Test on a private server first
Boosts and wallbangs
Boost locations
Window ledge
Two-player setup to surprise Mid from a raised angle.
Palace balcony
Extra height onto A. Very exposed once smoked off.
Wallbang locations
Connector wall
Spam through toward Jungle when a player has been heard.
Market door
Common wallbang into Market on a B rotate.
Seconds from round start
Spawn timings
- T spawn to Top Mid7s
- T spawn to A Ramp9s
- T spawn to B Apartments15s
- CT spawn to A Site5s
- CT spawn to Short9s
Key ideas
01
Smoke Window before you fight for Top Mid.
02
Default Ts should know who holds Connector before committing A.
03
A B-side retake through Market needs a flash for Short.