Map Hub · de_mirage

Mirage

Mid control decides everything. Take it early and every site opens up.

Balanced, with a slight CT lean in lower ranks

Positions, grenades and movement routes

Plan the round

Mirage · Radar
Mirage radarBombsite ABombsite ABombsite BBombsite BApartmentsApartmentsBack AlleyBack AlleyCT SpawnCT SpawnCatwalkCatwalkConnectorConnectorHouseHouseJungleJungleLadderLadderMiddleMiddlePalacePalacePalace AlleyPalace AlleyScaffoldingScaffoldingShopShopSide AlleySide AlleySnipers NestSnipers NestStairsStairsT RampT RampT SpawnT SpawnTop of MidTop of MidTruckTruckUnderpassUnderpass

Throwables

1. Throw position 2. Landing point

Choose a marker, then click or tap the map to place it. The map view stays fixed while items are placed, keeping positions aligned.

Test on a private server first

Boosts and wallbangs

Unverified

Boost locations

  • Window ledge

    Two-player setup to surprise Mid from a raised angle.

  • Palace balcony

    Extra height onto A. Very exposed once smoked off.

Wallbang locations

  • Connector wall

    Spam through toward Jungle when a player has been heard.

  • Market door

    Common wallbang into Market on a B rotate.

Seconds from round start

Spawn timings

Estimates
  • T spawn to Top Mid
    7s
  • T spawn to A Ramp
    9s
  • T spawn to B Apartments
    15s
  • CT spawn to A Site
    5s
  • CT spawn to Short
    9s

Key ideas

01

Smoke Window before you fight for Top Mid.

02

Default Ts should know who holds Connector before committing A.

03

A B-side retake through Market needs a flash for Short.