Map Hub · de_inferno

Inferno

Tight chokes and utility wars. Banana control and molotov timing win rounds.

CT sided without a strong utility plan

Positions, grenades and movement routes

Plan the round

Inferno · Radar
Inferno radarBombsite ABombsite ABombsite BBombsite BApartmentsApartmentsArchArchBack AlleyBack AlleyBalconyBalconyBananaBananaBridgeBridgeCT SpawnCT SpawnDeckDeckKitchenKitchenLibraryLibraryLower MidLower MidMiddleMiddlePitPitQuadQuadRuinsRuinsSecond MidSecond MidT RampT RampT SpawnT SpawnTop of MidTop of MidUnderpassUnderpassUpstairsUpstairs

Throwables

1. Throw position 2. Landing point

Choose a marker, then click or tap the map to place it. The map view stays fixed while items are placed, keeping positions aligned.

Test on a private server first

Boosts and wallbangs

Unverified

Boost locations

  • Banana car

    Raised angle up Banana. Falls quickly to a Molotov.

  • Graveyard ledge

    Pit-side height with an awkward escape.

Wallbang locations

  • Banana sandbags

    Spam while contesting Banana control.

  • Library wall

    Spam a player holding from Library.

Seconds from round start

Spawn timings

Estimates
  • T spawn to Banana
    13s
  • T spawn to Mid
    10s
  • T spawn to Apartments
    12s
  • CT spawn to Banana
    10s
  • CT spawn to Arch
    4s

Key ideas

01

CTs: molotov Banana on time, every round.

02

Ts: a slow Banana take with three pieces of utility beats a fast rush at most levels.

03

Keep a smoke for Coffins on a B execute.