Map Hub · de_dust2

Dust II

Long sightlines, simple rotations and the purest test of aim and timing.

Balanced, with a T lean when Long is won early

Positions, grenades and movement routes

Plan the round

Dust II · Radar
Dust II radarBombsite ABombsite ABombsite BBombsite BA RampA RampB DoorsB DoorsCT SpawnCT SpawnCatwalkCatwalkExtended AExtended AHoleHoleLong ALong ALong DoorsLong DoorsLower TunnelLower TunnelMid DoorsMid DoorsMiddleMiddleOutside LongOutside LongOutside TunnelOutside TunnelPitPitShort StairsShort StairsSideSideT RampT RampT SpawnT SpawnTop of MidTop of MidTunnel StairsTunnel StairsUnder AUnder AUpper TunnelUpper Tunnel

Throwables

1. Throw position 2. Landing point

Choose a marker, then click or tap the map to place it. The map view stays fixed while items are placed, keeping positions aligned.

Test on a private server first

Boosts and wallbangs

Unverified

Boost locations

  • Goose

    Box stack at A for a fast Long peek.

  • Xbox

    Box in Mid used for a Short or Catwalk jump-up.

Wallbang locations

  • Long Doors

    Spam when you hear a Long push through the doors.

  • Mid Doors

    Common spam on a Mid-to-B rotate.

Seconds from round start

Spawn timings

Estimates
  • T spawn to Long Doors
    11s
  • T spawn to Upper Tunnels
    9s
  • T spawn to Mid
    6s
  • CT spawn to Long Corner
    6s
  • CT spawn to B Doors
    4s

Key ideas

01

A CT smoke at Mid Doors is the most valuable Mid-to-B smoke on the map.

02

Trade every Long fight in pairs.

03

Stack rotations through CT spawn are short, so fakes must be loud.