Map Hub · de_dust2
Dust II
Long sightlines, simple rotations and the purest test of aim and timing.
Balanced, with a T lean when Long is won early
Positions, grenades and movement routes
Plan the round
Dust II · Radar

Throwables
1. Throw position 2. Landing pointChoose a marker, then click or tap the map to place it. The map view stays fixed while items are placed, keeping positions aligned.
Test on a private server first
Boosts and wallbangs
Boost locations
Goose
Box stack at A for a fast Long peek.
Xbox
Box in Mid used for a Short or Catwalk jump-up.
Wallbang locations
Long Doors
Spam when you hear a Long push through the doors.
Mid Doors
Common spam on a Mid-to-B rotate.
Seconds from round start
Spawn timings
- T spawn to Long Doors11s
- T spawn to Upper Tunnels9s
- T spawn to Mid6s
- CT spawn to Long Corner6s
- CT spawn to B Doors4s
Key ideas
01
A CT smoke at Mid Doors is the most valuable Mid-to-B smoke on the map.
02
Trade every Long fight in pairs.
03
Stack rotations through CT spawn are short, so fakes must be loud.