Map Hub · de_anubis

Anubis

Water Mid connects everything. Fast T takes punish slow CT rotations.

T leaning when Ts coordinate Mid and Connector

Positions, grenades and movement routes

Plan the round

Anubis · Radar
Anubis radarBombsite ABombsite ABombsite BBombsite BAlleyAlleyBack of BBack of BBricksBricksBridgeBridgeCT Side UpperCT Side UpperCT SpawnCT SpawnCanalCanalConnectorConnectorFountainFountainHeavenHeavenLower TunnelLower TunnelMainMainMid DoorsMid DoorsMiddleMiddleOutside LongOutside LongPalacePalaceRuinsRuinsSnipers NestSnipers NestStreetStreetT Side UpperT Side UpperT SpawnT SpawnT StairsT StairsTunnelTunnelTunnel StairsTunnel StairsWalkwayWalkwayWaterWater

Throwables

1. Throw position 2. Landing point

Choose a marker, then click or tap the map to place it. The map view stays fixed while items are placed, keeping positions aligned.

Test on a private server first

Boosts and wallbangs

Unverified

Boost locations

  • A pillar

    Surprise height on A. Only for one round.

  • Bridge ledge

    Raised view across the water.

Wallbang locations

  • B Connector door

    Spam a rotation through Connector.

  • Alley wall

    Short range spam on a T Alley push.

Seconds from round start

Spawn timings

Estimates
  • T spawn to Mid
    7s
  • T spawn to A Main
    10s
  • T spawn to B Main
    10s
  • CT spawn to B Connector
    4s
  • CT spawn to A Site
    6s

Key ideas

01

Ts should always know who has Canal.

02

CTs need one early smoke to slow Mid.

03

Fast B hits are stronger than they look without a Molotov.