Map Hub · de_ancient
Ancient
Mid and Cave pressure. Narrow entrances reward patient, utility-first takes.
CT sided until Ts take Mid
Positions, grenades and movement routes
Plan the round
Ancient · Radar

Throwables
1. Throw position 2. Landing pointChoose a marker, then click or tap the map to place it. The map view stays fixed while items are placed, keeping positions aligned.
Test on a private server first
Boosts and wallbangs
Boost locations
Temple ledge
Angle onto A Main. Useful for one surprise round only.
B pillar
Raised angle on B. Clears slowly and exposes you to flashes.
Wallbang locations
Donut wall
Spam while a player contests Donut.
Cave corner
Short range spam on a Cave push.
Seconds from round start
Spawn timings
- T spawn to Mid7s
- T spawn to A Main9s
- T spawn to B Main10s
- CT spawn to Red Room4s
- CT spawn to Cave8s
Key ideas
01
Mid control forces CT rotations through Red Room.
02
On B, smoke Long Hall before you step out of Ramp.
03
CT Molotov at A Main buys rotations.