Map Hub · de_ancient

Ancient

Mid and Cave pressure. Narrow entrances reward patient, utility-first takes.

CT sided until Ts take Mid

Positions, grenades and movement routes

Plan the round

Ancient · Radar
Ancient radarBombsite ABombsite ABombsite BBombsite BAlleyAlleyCT SpawnCT SpawnHouseHouseMain HallMain HallMiddleMiddleOutsideOutsideRampRampRuinsRuinsSide EntranceSide EntranceSide HallSide HallT Side LowerT Side LowerT Side UpperT Side UpperT SpawnT SpawnTop of MidTop of MidTunnelTunnelWaterWater

Throwables

1. Throw position 2. Landing point

Choose a marker, then click or tap the map to place it. The map view stays fixed while items are placed, keeping positions aligned.

Test on a private server first

Boosts and wallbangs

Unverified

Boost locations

  • Temple ledge

    Angle onto A Main. Useful for one surprise round only.

  • B pillar

    Raised angle on B. Clears slowly and exposes you to flashes.

Wallbang locations

  • Donut wall

    Spam while a player contests Donut.

  • Cave corner

    Short range spam on a Cave push.

Seconds from round start

Spawn timings

Estimates
  • T spawn to Mid
    7s
  • T spawn to A Main
    9s
  • T spawn to B Main
    10s
  • CT spawn to Red Room
    4s
  • CT spawn to Cave
    8s

Key ideas

01

Mid control forces CT rotations through Red Room.

02

On B, smoke Long Hall before you step out of Ramp.

03

CT Molotov at A Main buys rotations.