Guide · Economy guide

CS2 Economy Guide: When to Buy, Save and Force

The CS2 economy rules that matter: loss bonus ladder, round rewards, kill rewards, and when to full buy, half buy, force or save.

The numbers

You start each half with $800 and can hold up to $16,000. The loss bonus runs $1,400, $1,900, $2,400, $2,900 and $3,400. Teams begin one step up, so losing the pistol round pays $1,900 according to community guides. A win moves the counter down one step instead of resetting it.

Elimination and time wins pay $3,250. Bomb explosion and defuse wins pay $3,500. Terrorists get $800 each after a planted round they lose, and the planter gets $300.

Full, half, force or save

Full buy when your team can afford rifles, armor and utility: about $4,400 to $5,100 for T and $5,100 to $5,900 for CT. Save when saving reaches a full buy soon. Force when the enemy is light on money, on match point, or before halftime.

Kill rewards change your plan

Most SMGs pay $600 a kill, shotguns generally pay $900, and the AWP pays only $100. Sources disagree on a few exact values, such as XM1014, so check the in-game buy menu.

Frequently asked

What is the CS2 loss bonus?

It starts at $1,400 and climbs $500 per consecutive loss, up to $3,400. A win reduces the counter by one step.

When should I force buy in CS2?

On match point, before halftime, or when the enemy is low on money and a win could break their economy.