DamageHealing
BaseReceive upgrades from Hel, allowing the Desert Eagles or Katanas to be upgraded one additional time. Hel-Yeah Desert Eagles: Duelist and Vanguard gain pierce, and the thought bubbles transform into homing death-rattle bubbles. Strategist death-rattle bubbles also home in on allies, exploding to provide healing. Hel-Yeah Katanas: Every strike injects undead energy into the enemy. Hitting an enemy three times with the Katanas detonates the energy, dealing percentage-based true damage scaling off their max Health.
EnhancedWhen teaming up with Hela, BOTH the Desert Eagles and Katanas can be upgraded one extra time.
Stats (4)
- Vanguard Detonation Damage
- 5 + 1.5% of target's Max Health
- Duelist Detonation Damage
- 5 + 2% of target's Max Health
- Strategist Detonation Damage
- 5 + 0.5% of target's Max Health
- Strategist Detonation Self-Healing
- 5
DamageBuff
BaseIgnites the symbiote with Phoenix Flames for a duration, replacing Dark Predation with a sweeping Phoenix Touch frontal slash.
EnhancedWhen teaming up with Phoenix, Venom's Phoenix Force is enhanced: every Phoenix Touch applies Sparks. Upon reaching three stacks, the Sparks detonate.
Stats (5)
- Cooldown
- 12s
- Duration
- 8s
- Attack Range
- 10m
- Damage
- 55
- Attack Interval
- 0.8s
DamageBuff
BaseLanding hits with Red Room Rifle builds Focus. At three stacks, enter a Focused state where the next bullet gains the Hunter's Sight effect, granting Damage Boost and pierce effects.
EnhancedWhen teaming up with Hawkeye, landing a critical hit prevents the Focused state from expiring, allowing continuous enhanced fire until missing a crit.
Stats (3)
- Focus Gained on Crit
- 2 stacks
- Focus Gained on Red Room Rifle Hit
- 1 stack
- Focused State Bullet Damage
- 55 damage per round
Buff
BaseThrow an Ammo Overload Device in the target direction. Upon entering the device's range, receive Faster Firing.
EnhancedWhen teaming up with Rocket Raccoon, the device grants Infinite Ammo.
Stats (4)
- Cooldown
- 25s
- Device Effect Range
- 5m radius
- Adjudication Fire Rate Boost
- 35%
- Deliverance Fire Rate Boost
- 40%

Asgardians of the Galaxy
CShield / block
BaseActivation grants Reveal within a targeted area. Activating the ability again performs a slam attack; enemies hit by the slam are Grounded.
EnhancedWhen teaming up with Star-Lord, Angela gains Bonus Health scaling with the number of enemies struck by the slam.
Stats (5)
- Cooldown
- 25s
- Reveal Spell Field Range
- 50m spherical radius spell field
- Ground Slam Spell Field Range
- 10m spherical radius spell field
- Ground Slam Damage
- 65
- Ground Bind Duration
- 2s
Healing
BaseUnleash a spirit fox forward that Charms enemies while healing any allies in its path. Activating the ability instantly cleanses all negative status effects on Luna Snow.
EnhancedWhen teaming up with White Fox, the spirit fox automatically returns after reaching its maximum distance, and the self-cleanse is retained.
Stats (8)
- Cooldown
- 12s
- Healing Amount
- 70
- Charm Duration
- 0.35s
- Flight Speed
- 60 m/s
- Maximum Flight Distance
- 40m
- Damage
- 35
- Damage Radius
- 3m
- Charm Radius
- 0.8m
DamageShield / blockBuffSummon
BaseShoot a piercing bullet that carries a Damage Boost effect.
EnhancedWhen teaming up with Daredevil, the bullet gains increased speed when piercing enemy summoned walls and shields.
Stats (2)
- Adjudication Piercing Beam Damage
- 20 damage per round
- Deliverance Piercing Beam Damage
- 10 damage per round
DamageCrowd control
BaseTurn of Fortune is replaced by Spider-Web Grapple, which has 2 charges. Landing the grapple on an enemy steals Fortune and applies a Spider-Tracer. If Black Cat hits an enemy carrying a Spider-Tracer with any other ability, she triggers the mark to deal bonus damage.
EnhancedWhen teaming up with Spider-Man, using Spider-Web Grapple to hit an enemy already marked with a Spider-Tracer temporarily Immobilizes them in place.
Stats (2)
- Cooldown
- 2 charges, 5s each
- Bonus Damage on Mark Trigge
- 45
DamageMobility
BasePerform a heavy forward cleave with the Ancestral Sword while performing a short dash. At the end of the dash, swiftly slash four times, each strike sending a Darkmoon Blade forward. When a Darkmoon Blade hits an enemy, it bounces to nearby targets.
EnhancedWhen teaming up with Moon Knight, each Whirlwind Slash triggered generates one additional Darkmoon Blade.
Stats (8)
- Cooldown
- 12s
- Dash Duration
- 0.15
- Max Dash Speed
- 60 m/s
- Dash Damage
- 30
- Darkmoon Blade Damage
- 40
- Darkmoon Blade Flight Speed
- 150 m/s
- Darkmoon Blades Fired
- 4
- DAMAGE FALLOFF PER BOUNCE
- -35%
Damage
BaseActivation extends the attack range of Savage Claw and Berserk Claw Strike. Vicious Rampage is replaced with Kinetic Claws, granting a brief forward lunge that unleashes a flurry of slashes around.
EnhancedWhen teaming up with Cyclops, Blast Slash is permanently active.
Stats (6)
- Cooldown
- 20
- Ability Duration
- 8s
- Attack Range Increase
- 1m
- Kinetic Claws Cooldown
- 3s
- Kinetic Claws Damage
- 5 + 0.012% of Max Health as damage per Rage point
- Kinetic Claws Duration
- 1s
Damage
BaseFor every set amount of damage taken, Blade builds a stack of Bloodline Awakening.
EnhancedWhen teaming up with Captain America, taking critical damage instantly triggers the Bloodline Awakening state, gaining bonus stacks while raising the overall stack cap.
Stats (2)
- Bloodline Awakening Stacks Gained from Damage Taken
- 40 per stack
- Bloodline Awakening Max Stacks Increase
- 2
Healing
BaseCellular Corrosion new effect: while tethered to enemies, continuously siphon health from every linked target, restoring Venom's Health.
EnhancedWhen teaming up with Blade, Venom gains a burst of one-time healing when using certain specific abilities.
Stats (3)
- Damage Over Time
- 2/hit, 10 times per second
- Damage over Time to Healing Conversion Rate
- 100%
- Tentacle Explosion Damage to Healing Conversion Rate
- 50%
Summon
BaseDeploy an Ankh Trap. Upon triggering, an Ankh materializes at the location, while summoning a single Talon of Khonshu to Launch enemies toward the trap's center.
EnhancedWhen teaming up with Elsa Bloodstone, triggering the trap summons multiple Talons of Khonshu to bombard the area.
Stats (6)
- Cooldown
- 15
- Trap Health
- 100
- ANKH Health
- 125
- Time for Trap to Turn Invisible
- 1s
- Talons of Khonshu Range
- 5m radius
- Damage
- 70
HealingShield / blockBuff
BaseRetreat inside a Bubble Shield to enter an Invincible state, granting self-targeted Continuous Healing.
EnhancedWhen teaming up with Jeff the Land Shark, the healing effect inside the bubble is enhanced, and any excess healing converts into Bonus Health.
Stats (4)
- Cooldown
- 20s
- Shield Value
- 400
- Maximum Duration
- 4s
- Healing Amount
- 40/s

Burning Bullets
Right ClickBuff
BaseActivation grants the Red Room Rifle a Fire Rate Boost. Additionally, the Plasma Cannon projectile becomes a hitscan laser that no longer requires charging.
EnhancedWhen teaming up with Phoenix, her Plasma Cannon gains a second ability charge.
Stats (5)
- Fire Rate Increase
- 15%
- Plasma Cannon Damage
- 70
- Plasma Cannon Cooldown
- 10s
- Plasma CannonRange
- 5m spherical radius
- Plasma Cannon Slow Effect
- 40% for 3s
Crowd control
BaseChain of Cyttorak can tether two enemies simultaneously, dragging both targets to the same location.
EnhancedWhen teaming up with Doctor Strange, Chain of Cyttorak can tether multiple enemies at once, pulling the entire group to a singular point.
Stats (9)
- Max Link Generation Distance
- 15m
- Projectile Speed
- 120m/s
- Projectile Hit Damage
- 45
- Damage to the Link's Secondary Target
- 30
- Link Maximum Duration
- 4s
- Slow Rate
- Begins at 0%, growing to 40% at 5m
- Link Breakage Distance
- 30m
- Cooldown
- 20s
- Damage Over Time
- 10/s
DamageHealingMobility
BaseGain a New Ability. Create an arcane zone that continuously damages enemies and applies stacking Damage and Healing Reduction. Reactivate to teleport to the zone's center.
EnhancedWhen teaming up with Scarlet Witch, after teleporting, unleash a magical shockwave, dealing one-time damage to nearby enemies while launching them towards The Hood.
Stats (8)
- Cooldown
- 16
- Max Select Distance
- 20m
- Max Teleport Distance
- 30m
- Spell Field Duration
- 4s
- Spell Field Range
- 5m spherical radius
- Damage
- 20 per hit, 2 hits per second
- Damage Reduction
- 5% per hit, Up to 40%
- Healing Reduction
- 5% per hit, Up to 40%
DamageCrowd controlSummon
BaseGain a new ability to summon a Frost Tide forward. The wave damages, Pushes Back, and inflicts a Slow on all enemies hit.
EnhancedWhen teaming up with Luna Snow, the Frost Tide gains 1 charge and crashes down upon reaching its maximum range, dealing area damage and Slowing enemies caught near the endpoint.
Stats (7)
- Frost Tide Damage
- 75
- Slow Rate
- 25% for 2s
- Cooldown
- 15s
- Frost Tide Movement Speed
- 17.5m/s
- Frost Tide Max Travel Time
- 1s
- Frost Tide Range
- 6m wide, 3m tall
- Special Effect
- replace Namor's Monstro Spawn with Frozen Spawn. The Frozen Spawn attacks apply a 15% slow effect on hit, lasting 1s

Circle of Life
Right ClickDamageHealingCrowd controlMobility
BasePsionic Detonation is replaced by Phoenix Netherfire, applying a Telekinetic Mark to the targeted location. Upon hitting, it triggers an initial small explosion that briefly Stuns enemies, followed by two larger explosions that apply a Healing Reduction effect. Every single blast inflicts Sparks onto the enemies.
EnhancedWhen teaming up with Hela, every blast in the sequence applies multiple stacks of Sparks to enemies caught within.
Stats (6)
- Cooldown
- 10s
- First Spell Field Damage
- 15
- 2nd & 3rd Spell Field Damage
- 20
- Stun Duration
- 0.3s
- Healing Reduction Amount
- 40%
- Healing Reduction Duration
- 3s

Clobberin' Research Dept.
CDamageShield / block
BaseIn brawler stance, Stretch Punch becomes a charged ability, firing a forward Brawling Punch. Hitting an enemy grants Bonus Health scaling with damage, and a full charge Launches hit enemies.
EnhancedWhen teaming up with The Thing, while in the brawling stance, Distended Grip also becomes a charged ability, slamming down a Distended Hammer. Hitting enemies grants Bonus Health based on damage, and Launches enemies at full charge.
Stats (5)
- Brawling Punch Damage
- 65, 100 when fully charged
- Time to Full Charge
- 0.75s
- Max Hold Time
- 0.75s
- Bonus Health Conversion Rate from Damage
- 0.75
- Max Bonus Health
- 75

Comprehensive Defense
Right ClickDamageBuff
BaseObjection! is enhanced. Daredevil becomes Invincible while whirling billy clubs, and they now damage all enemies in range while deflecting Projectiles from all directions. Successfully deflecting attacks recovers Fury.
EnhancedWhen teaming up with Iron Fist, Daredevil passively recovers Health for the entire duration of the ability.
Stats (1)
- Special Effect
- Deflects projectiles from all directions while becoming invincible
DamageBuff
BaseTeammates linked by Soul Bond receive a Speed Boost.
EnhancedWhen teaming up with Storm, linked teammates additionally gain a Damage Boost.
Stats (2)
- Movement Boost
- 20%
- Soul Bond Range Increase
- 5m
DamageCrowd control
BaseTriggers the elemental power within his armor, dealing damage and applying Slow to surrounding enemies while attaching Vibranium Marks.
EnhancedWhen teaming up with Storm, enemies within range are launched toward Black Panther.
Stats (4)
- Spell Field Range
- 8m spherical radius
- Damage
- 30
- Slow Rate
- 35% for 2s
- Cooldown
- 15s
Summon
BaseWhenever Hela participates in a KO, an Undead Monstro spawns at the fallen enemy's position. While an Undead Monstro is present, casting Piercing Night will command the Monstro to spit a Nightsword Thorn at the nearest enemy.
EnhancedWhen teaming up with Namor, each attack during Goddess of Death spawns an Undead Monstro at the point of impact.
Stats (4)
- Undead Monstro Health
- 150
- Undead Monstro Damage
- 10 per round
- Damage Falloff
- Falloff begins at 20m, decreasing to 50% at 40m
- Attack Speed
- 0.33s per round
DamageCrowd controlMobility
BaseSwings Devil's Chain in a criss-cross pattern, dealing damage to enemies in front and inflicting a Slow.
EnhancedWhen teaming up with Black Widow, the damage radius is expanded, and landing hits recovers Fury.
Stats (4)
- Cooldown
- 12s
- Spell Field Range
- 8.5m radius, 5m tall, 120° cone spell field
- Damage
- 55
- Slow Rate
- 40% for 1.5s
DamageShield / blockMobility
BaseActivate a Limbo stepping disc to instantly return to your position from a few seconds ago, gaining Bonus Health in the process. When the teleport ends, the disc collapses in an explosion, damaging nearby enemies and applying Vibranium Marks.
EnhancedWhen teaming up with Magik, the teleportation sequence can be manually canceled mid-transit.
Stats (4)
- Cooldown
- 35s
- Bonus Health
- 50
- Explosion Range
- 8m spherical radius spell field
- Damage
- 40
DamageShield / blockMobility
BaseHurl a Thunder Spear that restores Thorforce for each enemy struck. Afterward, Thor can leap to the spear's explosion point, dealing a second wave of damage to all enemies within range while gaining Bonus Health.
EnhancedWhen teaming up with Angela, leaping to the Thunder Spear fully restores all Thorforce.
Stats (5)
- Cooldown
- 20s
- Thunder Spear Spell Field Damage
- 30
- Thunder Spear Spell Field Range
- 5m spherical radius
- Ground Slam Damage
- 45
- Ground Slam Damage Range
- 5m spherical radius
Healing
BaseCast Soul Bond to tether all characters within range. Attacking tethered enemies or healing linked allies restores your Health.
EnhancedWhen teaming up with Adam Warlock, scoring critical hits with Light & Dark Ice reduces the cooldowns of Absolute Zero and Ice Arts.
Stats (6)
- Cooldown
- 15s
- Ability Duration
- 6s
- Chain Cast Detection Range
- 20m radius
- Max Chain Distance
- 25m
- Damage Dealt to Self-Healing Ratio
- 50%
- Ally Healing to Self-Healing Ratio
- 25%
DamageCrowd controlMobility
BaseSpider-Man gives Squirrel Girl a web bomb. She can launch it to unleash an explosion upon contact with the environment or an enemy, briefly Slowing and damaging enemies caught in the blast.
EnhancedWhen teaming up with Spider-Man, Squirrel Girl receives more Web Fluid. After throwing Webbed Acorn, viscous web fluid coats the ground alongside the explosion, leaving behind a sticky Web Area. Enemies within suffer a continuous Slow that scales into a Stun if they linger too long.
Stats (5)
- Cooldown
- 20s
- Spell Field Range
- 4m spherical radius
- Spell Field Damage
- 65
- Slow Duration
- 3s
- Slow Rate
- 35%
Shield / blockBuff
BaseSecuring or participating in a KO grants a stack of Culling Instinct. Each stack reduces the cooldowns of Winter Soldier's other abilities. All stacks are lost upon defeat.
EnhancedWhen teaming up with Elsa Bloodstone, the Bonus Health generated by Ceaseless Charge is increased.
Stats (4)
- Other Ability CD Reduction per Culling Instinct Stack
- 1.5s
- Culling Instinct Max Stacks
- 2
- Culling Instinct Stacks for Death Damage Reduction
- 1
- Direct Damage Required per Energy Stack
- 500

Explosive Entanglement
Right ClickDamageShield / blockBuffCrowd control
BaseDefensive Stance is fortified. Activating the ability expands a magnetic field, drastically boosting the Damage Reduction ratio of Defensive Stance. Furthermore, all damage absorbed by the field is converted directly into damage for Southern Brawl.
EnhancedWhen teaming up with Magneto, Southern Brawl Knocks back enemies. Extra damage is dealt if they're propelled into a wall.
Stats (1)
- Damage Reduction
- 75%
Buff
BaseEquips the Fantastic Amplifier. For the duration, Mister Fantastic's maximum Elasticity is increased, and he can actively enter Inflation State.
EnhancedWhen teaming up with Rocket Raccoon, Brainiac Bounce Launches hit enemies.
Stats (3)
- Cooldown
- 25s
- Ability Duration
- 10s
- Energy Consumed Per Second During Inflation State
- 16.67
DamageHealing
BaseThrow two magnetic playing cards forward. Upon hitting the environment or a character, the two cards magnetically repel and unfurl, spinning in place for a duration. They heal allies they hit, while damaging and Launchingenemies.
EnhancedWhen teaming up with Magneto, after the duration ends, the magnetic poles of the two cards reverse. They violently slam back together and explode, providing an extra burst of healing to allies and damage to enemies.
Stats (5)
- Cooldown
- 15s
- Spell Field Range
- 5m spherical radius
- Spell Field Duration
- 5s
- Healing Amount
- 55/s
- Damage
- 50/s
DamageShield / blockBuffCrowd control
BaseTaking damage accumulates Vibranium Energy. Upon reaching a specific threshold, Black Cat can unleash a violent explosion, damaging and Knocking back surrounding enemies while gaining a brief Speed Boost and Bonus Health.
EnhancedWhen teaming up with Black Panther, this explosion is no longer restricted by the energy threshold and can be triggered at any time.
Stats (6)
- Cooldown
- 12s
- Damage Taken Threshold
- 50
- Spell Field Range
- 8m spherical radius spell field
- Spell Field Damage
- 45
- Movement Boost
- 3 m/s, decaying to 0 over 3s
- Bonus Health
- 25
Shield / block
BasePassively detect enemies in the immediate vicinity and launch tracking Sparks to chip away their health.
EnhancedWhen teaming up with Jubilee, successfully landing a Firework Spark on an enemy grants Human Torch Bonus Health.
Stats (5)
- Cooldown
- 15s
- Ability Duration
- 5s
- Spell Field Range
- 10m spherical radius
- Tick Rate
- 0.1s per use
- Spark Damage
- 7 per round
DamageHealingBuff
BaseInvisible Woman and surrounding allies enter Invisible state, gaining healing and a Speed Boost. The effect ends if they take damage or the duration expires. Disengaging from combat for a duration will reenter the Invisible state.
EnhancedWhen teaming up with Mister Fantastic, the healing and Speed Boost effects are enhanced, and the Invisible state duration is increased.
Stats (4)
- Cooldown
- 20s
- Ability Duration
- 4s
- Healing Amount
- 25/s
- Movement Boost
- 1.2m/s

Flawless Design
Right ClickDamageHealing
BaseCosmic Cluster now provides healing to allies.
EnhancedWhen teaming up with Ultron, Cosmic Cluster creates an explosion upon impact.
Stats (2)
- Healing to Allies Hit by Cosmic Cluster
- 18 per round
- Quantum Magic Ammo Increase
- 10
DamageBuffCrowd controlSummon
BaseGain a new ability to toss Twisted Thorn Seeds forward. Upon landing, they rapidly Sprout and take root, generating Thorn Snares around the area. Enemies stepping on a snare take damage and suffer a Root effect.
EnhancedWhen teaming up with Groot, the number of Thorn Snares deployed increases, and the damage dealt when an enemy steps on them is boosted.
Stats (6)
- Cooldown
- 15s
- Traps Generated
- 5
- Trap Generation Delay
- 1
- Trap Duration
- 4
- Imprison Duration
- 0.8s
- Damage
- 30 each
HealingShield / blockCrowd control
BaseChannel frost energy outward to encase yourself in an absolute block of ice. This offers great protection, but Freezes you in place. While frozen, you can be healed and emit a weak healing aura to nearby allies.
EnhancedWhen teaming up with Luna Snow, the healing aura provided to allies while Frozen becomes significantly stronger.
Stats (4)
- Ability Duration
- 2s
- Spell Field Range
- 8m radius
- Healing Amount
- 50/s
- Cooldown
- 20s
DamageShield / blockBuff
BaseUpgrade Armor Overdrive to Gamma Overdrive. In this state, Iron Man gains a Gamma Shield and can fire significantly stronger Repulsor Blasts and Unibeams.
EnhancedWhen teaming up with Hulk, releasing Invincible Invincible Pulse Cannon generates a Gamma Shield and heavily infuses the blast, creating a Gamma Pulse Cannon. Its radiation creates a massive damage increase while the projectile flies.
Stats (8)
- Cooldown
- 20
- Duration
- 10s
- Ability Duration Extension per Assist/Kill (s)
- 2s
- Pulse Cannon Projectile Hit Damage
- 50
- Pulse Cannon Spell Field Damage
- 65
- Pulse Cannon Spell Field Range
- 5m spherical radius
- Pulse Cannon Damage Falloff
- Falloff starts at 0.3m, down to 40% at 5m
- Unibeam Damage
- 20/hit, 10 times per second
BuffMobility
BaseEnter a Furious state upon activation, gaining Speed Boost and Attack Speed for a duration. Also unlocks the Dances With Werewolves ability, granting Unstoppable for a period when Health drops to a certain threshold.
EnhancedWhen teaming up with Wolverine, unlocks the Fastball Special. Upon mutual confirmation, Hulk hurls Wolverine forward.
Stats (3)
- Casting
- Targeted
- Maximum Distance
- 20m
- Cooldown
- 3s when not thrown, 15s when thrown
HealingBuff
BaseUpgrade Maelstrom of Madness to Gamma Maelstrom. This drastically boosts energy charge rates and removes the Anti-Heal curse.
EnhancedWhen teaming up with Hulk, releasing Gamma Maelstrom retains some energy, and stored Gamma energy doesn't decay over time.
Stats (3)
- Damage
- Each point of Dark Magic deals 1.3 damage.
- Range
- 10m spherical radius spell field
- Cooldown
- 6s
DamageShield / blockBuffSummon
BaseSummon an extra Gamma Monstro that continuously damages the nearest enemy. Upon landing critical hits, the Gamma Monstro gains increased Attack Speed. Hitting an enemy with Wrath of the Seven Seas prompts it to fire a powerful beam.
EnhancedWhen teaming up with Hulk, casting Blessing of the Deep creates a water barrier infused with Gamma energy. Standing inside accelerates the Gamma Monstro cooldown and grants it a Damage Boost.
Stats (7)
- Cooldown
- 25
- Gamma Monstro Attack Interval
- 0.1s per use
- Gamma Monstro Attack Damage
- 5.5 per hit
- Gamma Monstro Damage Growth Rate over Time
- 10% per second
- Gamma Monstro Health
- 150
- Gamma Monstro Frenzy Attack Damage
- 3.5
- Gamma Monstro Frenzy Attack Interval
- 0.05
Damage
BaseUpgrade Wind Blade into a hitscan beam that detonates upon striking a target.
EnhancedWhen teaming up with Thor, Bolt Rush becomes Chain Lightning, allowing it to bounce from foe to foe.
Stats (5)
- Beam Damage
- 45
- Damage Falloff
- Falloff begins at 20m, decreasing to 75% at 40m
- Critical Hit
- Yes
- Spell Field Range
- 3m spherical radius
- Spell Field Damage
- 15
DamageHealingShield / block
BaseShoot out healing tendrils; linked allies receive Continuous Healing, and excess healing is converted into Bonus Health.
EnhancedWhen teaming up with Venom, symbiote tendrils can also lash out at nearby enemies within range, inflicting continuous damage.
Stats (7)
- Cooldown
- 20s
- Range
- 10m spherical radius spell field
- Continuous Healing Duration
- 5s
- Continuous Healing Efficiency
- 60/s
- One-time Healing Amount
- 70
- Bonus Health
- 50
- Bonus Health Falloff
- Falloff begins at 3s and decreases by 30/s
DamageCrowd controlMobility
BaseActivate for kinetic energy, propelling Deadpool in a forward leap. Upon landing, he scatters a ring of kinetically charged chimichangas that deal damage to enemies.
EnhancedWhen teaming up with Gambit, the kinetic energy causes Deadpool's landing to inflict a Stun effect on enemies in the blast radius.
Stats (6)
- Cooldown
- 15s
- Vanguard Spell Field Damage
- 60
- Duelist Spell Field Damage
- 90
- Strategist Spell Field Damage
- 35
- Strategist Spell Field Healing
- 65
- Spell Field Range
- 5m spherical radius
Crowd control
BaseReplace Soul Drainer with Hel Tendrils. Upon hit, tendrils pull nearby enemies toward the impact point and links them, Slowing enemies that try to escape.
EnhancedWhen teaming up with Venom, Piercing Night fires a dense volley of symbiote-infused Nightsword Thorns. Each direct Nightsword Thorn hit restores a portion of Hela's Health.
Stats (8)
- Projectile Speed
- 40 m/s
- Spell Field Damage
- 40
- Range
- 3m spherical radius spell field
- Stun Duration
- 0.3s
- Maximum Linking Distance
- 5m
- Maximum Linking Duration
- 2s
- Slow Effect
- Slow the enemies by 20% at the center, increasing to 40% at 2.5m from the center.
- Cooldown
- 10s
HealingBuff
BaseWhen Attack Speed is enhanced, Energy Plasmoids transform into a hitscan attack that grants self-healing on hit and is capable of dealing critical hits.
EnhancedWhen teaming up with The Hood, the Void Magic Mark is never cleared, allowing her to indefinitely sustain the hitscan attack form.
Stats (4)
- Hitscan Attack Damage
- 5 per use
- Hitscan Attack Healing
- 6.5 damage per use
- Damage Falloff
- Falloff starts at 10m, down to 70% at 30m
- Healing on Hit
- 2/shot
DamageHealingCrowd control
BaseInfuse firework energy into the Dark Seal forcefield, turning it into a Plasmoid Seal, allowing for a secondary blast. After expanding the Plasmoid Seal, pressing the {Ability1} key again while it persists will detonate the fireworks, dealing damage and inflicting Vulnerability.
EnhancedWhen teaming up with Jubilee, Scarlet Witch receives constant healing from the firework energy while using Mystic Projection.
Stats (5)
- Cooldown
- 12s
- Explosion Damage
- 52
- Vulnerability
- 15%
- Vulnerability Duration
- 2s
- Explosion Range
- 6m spherical radius
DamageBuffCrowd control
BaseGain a new ability to fire a Symbiote Claw forward, dealing piercing damage to enemies in its path. Upon reaching max distance, it retracts, Launching caught enemies toward Gorr.
EnhancedWhen teaming up with Venom, Black Berserkers receive a slight Damage Boost and apply a Slow effect to enemies they strike.
Stats (3)
- Cooldown
- 15s
- Symbiote Claw Maximum Flight Distance
- 25m
- Symbiote Claw Damage
- 40 when fired, 20 when retracted
DamageShield / blockBuffCrowd control
BaseEmma Frost releases winter energy forward, dealing damage and Slowto enemies. She can also enhance her diamond form, condensing frost in front of her to form Zero Diamondthat blocks enemy attacks and movement.
EnhancedWhen Emma Frost teams up with Luna Snow, after activating Diamond Form, all ability damage applies Slow, and Soul Wavealso applies Slow.
Stats (6)
- Summons' Health
- 250
- Spell Field Range
- A fan-shaped spell field with a radius of 12m, a height of 3m, and an angle of 60°
- Spell Field Damage
- 60
- Slow Rate
- 45%
- Slow Duration
- 3s
- Cooldown
- 20s
Crowd control
BaseUnleash a powerful uppercut to Launch Up enemies.
EnhancedWhen teaming up The Thing, unleashing the uppercut can be chained directly into a sweeping leg sweep for a follow-up attack.
Stats (3)
- Cooldown
- 8s
- Damage Distance
- 5m
- Damage
- 45
HealingSummon
BaseUnleash a torrential downpour that continuously heals both herself and her teammates.
EnhancedWhen teaming up with Jeff the Land Shark, casting Omega Hurricane allows Jeff to swim inside the cyclone, generating a localized Jeff-nado.
Stats (5)
- Cooldown
- 15s
- Ability Duration
- 8s
- Healing Downpour Range
- 15m radius
- Self-healing Rate
- 35/s
- Ally-healing Rate
- 25/s
DamageBuffMobility
BaseRelease stored kinetic energy to enter an enhanced state for a duration. While active, Cyclops gains significantly increased movement speed and jump height.
EnhancedWhen teaming up with Gambit, during the enhanced state, the attack speeds for both Optic Blast and Concussive Beam are increased.
Stats (4)
- Cooldown
- 15s
- Duration
- 8s
- Movement Boost
- 40%
- Enhanced Jump Speed
- 5m/s
HealingBuff
BaseHitting an enemy with Yat Jee Chung Kuen provides a burst of healing to nearby allies.
EnhancedWhen teaming up White Fox, the lock-on distance for Yat Jee Chung Kuen is significantly increased.
Stats (2)
- Healing Amount
- 6
- Spell Field Range
- 6m spherical radius
Damage
BaseUnleash a ring of Light Darts in all directions that damage enemies and restore Psylocke's Health upon impact, leaving behind a Shadow Domain. Staying inside the domain for a short time will re-enter Stealth.
EnhancedWhen teaming up with Cloak & Dagger, the radius of the Shadow Domain expands, and each time re-entering Stealth, the Light Darts are fired in all directions again.
Stats (10)
- Cooldown
- 20s
- Projectile Damage
- Deal 50 damage. Affect a single target at most once.
- Projectile Healing
- Heal 60 health upon unleashing and 30 health when retrieved.
- Projectile Speed
- 100 m/s
- Projectile Maximum Flight Duration
- 30m
- Self Healing
- 35/s
- Self Healing Duration
- Grant 2s of self healing for each target hit
- Slow Rate
- 35%
- Slow Duration
- 3s
- Phased State Duration
- 2s

Loudmouth Mercs
Right ClickDamageHealingShield / blockBuffCrowd control
BaseLiving Bullet changes to special rounds that Taunt targets with Deadpool's chatter, while Slowing, and damaging nearby enemies over time. After a timer, the bullet auto-recalls, healing Elsa based on the damage dealt while adding one extra gauge block to her Inherited Instinct passive cap.
EnhancedWhen teaming up with Deadpool, Deadpool breaks the fourth wall, significantly boosting Instinct acquisition rate.
Stats (5)
- Cooldown
- 8s
- Projectile Damage
- 60
- Split Bullet Damage
- 40
- Damage Over Time
- 20/s for 2s
- Slow Effect
- 25% for 2s
HealingCrowd control
BaseWhite Fox receives an Orb of Life from Black Cat. Upon use, it converts life energy into Nine-Tailed Aura that shoots out in all directions. This automatically tracks nearby allies and enemies, granting Speed and Healing to allies while damaging and Slowing enemies.
EnhancedWhen teaming up with Black Cat, using the Orb triggers a state where Spirit Tail Energy is no longer consumed for a duration, allowing free use of Spectral Surge and Fox Form Awakening.
Stats (7)
- Cooldown
- 25s
- Spell Field Duration
- 5s
- Damage
- 10/s
- Healing Amount
- 15/s
- Slow Rate
- 20% for 2s
- Movement Boost
- 20% for 2s
- Passive Energy Recover
- 1
HealingBuffMobility
BaseEnter Phased state and dash forward. Upon concluding, emit a Light Energy Healing Wave that heals Moon Knight and nearby allies.
EnhancedWhen teaming up with Cloak & Dagger, the Phased state duration is extended, the dash distance increases, and the Light Energy Healing Wave boasts a larger radius and stronger healing output.
Stats (6)
- Cooldown
- 12
- Dash Duration
- 0.35s
- Dashing Speed
- 50 m/s
- Phased Duration
- 0.25s
- Healing Amount
- 55
- Healing Range
- 5m radius
BaseCast a magnetic projection that mimics Magneto's movement and ability casts perfectly from the enemy's perspective.
EnhancedWhen teaming up with Emma Frost, the magnetic projection receives a massive Health bump and will persist indefinitely unless destroyed or manually recalled.
Stats (4)
- Cooldown
- 15s
- Magnetic Projection Max Damage Absorbed
- 300
- Magnetic Projection Damage Dealt Ratio
- 50%
- Magnetic Projection Max Duration
- 6s
HealingBuff
BaseTosses out a scattered batch of augmented Vitality Acorns. Acorns that hit the floor can be collected. Whether struck directly or picked up, teammates receive a burst of healing and global cooldown reduction.
EnhancedWhen teaming up with Squirrel Girl, the maximum charge count for this ability is increased.
Stats (4)
- Cooldown
- 2 charges, with each charge taking 20s to recharge.
- Vitality Acorn Amount
- 5
- Vitality Acorn Healing Amount
- 30 per acorn
- Ability Cooldown Reduction
- 0.5s per acorn
DamageMobility
BaseCreate an illusory projection that automatically dashes forward to use Psi-Blade Dash, while Psylocke enters Stealth. If Psylocke attacks, the illusion mimics her strikes.
EnhancedWhen teaming up with Emma Frost, Psylocke's mental powers are elevated, allowing her to reactivate the ability to instantly swap places with her illusion.
Stats (4)
- Cooldown
- 20s
- FLEX UP
- 0.5
- Illusion Damage
- 15%
- MAGNETIC PROJECTION MAX DURATION
- 3s
DamageSummon
BaseSummons a Chaos Greatsword that deals damage to enemies in front.
EnhancedWhen teaming up with Scarlet Witch, Magnetic Cannon becomes a charged ability. Charging consumes passive energy, and each energy segment consumed fires a Chaos Greatsword that deals damage to enemies.
Stats (7)
- Cooldown
- 18s
- Ability Duration
- 8s
- Projectile Hit Damage
- 45
- Spell Field Explosion Damage
- 35
- Projectile Damage Falloff
- Falloff starts at 20m, down to 70% at 30m
- Spell Field Damage Falloff
- Falloff starts at 0m, down to 70% at 3m
- Projectile Speed
- 120m/s
DamageHealingBuffCrowd control
BaseUpgrade Crescent Slash to Moonlit Slash, projecting a radiant slash outward. It heals and boosts healing for allies, while damaging enemies and applying Vulnerability.
EnhancedWhen teaming up with Cloak & Dagger, Moonlit Slash can be chained into a three-hit combo, firing off three consecutive sweeping light blades.
Stats (9)
- Cooldown
- 12s
- Blade Wave Speed
- 60 m/s
- Blade Wave Range
- Length: 2m, Width: 6m, Height: 2m
- Blade Wave Damage
- 60
- Vulnerability Ratio
- 0.15
- Vulnerability Duration
- 4s
- Blade Wave Healing
- 60
- Healing Boost
- 0.15
- Healing Boost Duration
- 4s
DamageHealing
BaseAfter activation, every attack triggers a kinetic explosion, dealing area damage to surrounding enemies while simultaneously healing nearby allies.
EnhancedWhen teaming up with Gambit, Rogue remains permanently locked in the "Hearts as One" state.
Stats (5)
- Cooldown
- 30s
- Duration
- 8s
- Spell Field Range
- 8m spherical radius
- Damage
- 5+Target's 1% Maximum Health
- Healing
- 15

Mr. Pool's Interdimensional Toy Box
CHealing
BaseGain a new ability to spit out a Deadpool Plushie. The plushie continuously Taunts nearby enemies while spraying a healing mist onto surrounding allies.
EnhancedWhen teaming up with Deadpool, the Deadpool Plushie asserts a much stronger Taunt while concurrently damaging enemies caught in its radius.
Stats (4)
- Cooldown
- 15
- Deadpool Plushie Duration
- 5s
- Deadpool Plushie Range
- 6m radius
- Healing Amount
- 30/s
DamageHealingShield / blockBuffMobility
BaseEnhances Abyssal Veil into a Lunar Barrier that blocks projectiles. Upon breaking, it detonates, damaging enemies and applying Damage and Healing Reduction. Enemies passing through take damage and are briefly Blinded.
EnhancedWhen teaming up with Moon Knight, the Lunar Barrier has greater shield value, and The Hood's attacks that pass through it gain a bounce effect.
DamageHealingBuff
BaseVeil of Lightforce and Terror Cape are warped by hellfire energy, changing into Veil of Light and Veil of Darkness while retaining their original effects. After traveling a set distance, the veils halt in place. Enemy damage passing through the Veil of Light is weakened, while enemy healing passing through the Veil of Darkness suffers Healing Reduction.
EnhancedWhen teaming up with The Hood, the width of both the Veil of Light and Veil of Darkness expands. Additionally, allies passing through the veils are empowered by hellfire energy, gaining Damage Boost for a duration.
Stats (4)
- Light Veil Enemy Damage Reduction
- 20%
- Dark Veil Enemy Healing Reduction
- 20%
- Veil Duration
- 4s
- Veil Range
- 6m wide, 4.5m tall
BaseProject an Illusion forward. The illusion utilizes Assassin's Charge to thrust at enemies. Enemies struck head-on will be carried through the air for a short while.
EnhancedWhen teaming up with Loki, the ability gains two charges.
Stats (2)
- Cooldown
- 20s
- Illusion Max Damage Absorbed
- 150
DamageHealingBuffMobility
BaseUpon activation, Wolverine receives Kinetic Enhancement, gaining increased Movement Speed and a Jump Boost. Attacking enemies applies Kinetic Particles that detonate after a short delay for bonus damage. The effect lasts for duration.
EnhancedWhen teaming up with Gambit, Wolverine receives Continuous Healing for the entire duration of the ability.
Stats (6)
- Cooldown
- 12s
- Ability Duration
- 5s
- Movement Boost
- 35%
- Bonus Jump Height
- 350
- Bonus Damage Tick Interval
- 0.5
- Bonus Damage
- 15%
DamageShield / block
BasePeni Parker whips up a Sticky Spider-Bomb for Spider-Man! Prime it, then toss it before the timer's up for a blast that damages nearby enemies and attaches a Spider-Tracer to them. If not thrown in time, it explodes on Spider-Man, recharging all Web-Cluster shots.
EnhancedWhen teaming up with Peni Parker, Spider-Tracers applied by Web-Cluster are upgraded. Detonating these upgraded marks generates Bonus Health for Spider-Man.
Stats (4)
- Cooldown
- 10s
- Sticky Spider-Bomb Explosion Damage
- 50
- Bonus Health
- 50
- Explosion Countdown
- 2s
DamageHealingShield / blockCrowd control
BaseConverts Bombard Mode to launch Thorny Spores. Upon impact, they deal continuous damage to enemies within the radius while healing and granting Bonus Health to allies.
EnhancedWhen teaming up with Groot, Rocket can ride on Groot's shoulders, and the active duration of the Thorny Spores field is extended.
Stats (8)
- Cooldown
- 12s
- Ability Duration
- 8s
- Spore Fire Rate
- 0.2s per shot
- Spore Damage
- 18 per hit
- Damage Over Time
- 5 per round for 1 second
- Healing Amount
- 20 per round
- Bonus Health
- 20 damage per round
- Spell Field Range
- 5m spherical radius
DamageCrowd controlSummon
BaseAfter deploying the Smoky Snare trap, Diablo will monitor the area. If enemies approach, Diablo Immobilizes and Damages them. He also releases a lethal gas, causing continuous area damage.
EnhancedWhen teaming up with Devil Dinosaur, Elsa can store and deploy two Smoky Snares.
Stats (6)
- Cooldown
- 15s
- Trap Trigger Range
- 5m radius
- Trap Damage
- 30
- Lethal Gas Range
- 3m radius
- Lethal Gas Duration
- 2s
- Lethal Gas Damage
- 35/s
DamageShield / block
BaseAdds a new ability. Upon activation, Primal Bite is replaced. Devil Dinosaur gains 2 magnetic cannons that can be fired forward; the cannonballs detonate when hitting enemies or the environment.
EnhancedWhen teaming up with The Punisher, the duo can request an interaction. Once accepted, The Punisher rides atop Devil Dinosaur, restricting him to only Adjudication/Deliverance and Scourge Grenade while disabling other abilities. While mounted, The Punisher gains Damage Reduction; Devil Dinosaur absorbs a portion of all damage inflicted on The Punisher.
Stats (7)
- Cooldown
- 12s
- Duration
- 8s
- Fire Rate
- 0.25s per hit
- Projectile Damage
- 5
- Spell Field Damage
- 20
- Spell Field Range
- 3m spherical radius
- Special Effect
- The explosion applies a Bleed effect to targets
BaseActivating Fox Form Awakening no longer consumes Spirit Tail energy, and grants the maximum possible duration immediately upon use.
EnhancedWhen teaming up with Psylocke, the cooldown for Fox Form Awakening is drastically reduced.
Stats (2)
- Fox Form Awakening CD
- 15s
- Duration
- 10s
DamageShield / blockBuff
BaseUpgrade Maelstrom of Madness to Psionic Vortex. Enemies caught in are Launched toward you. Shield of the Seraphim also gains increased shield value.
EnhancedWhen teaming up with Invisible Woman, any damage dealt by Psionic Vortex provides proportional Bonus Health for Doctor Strange.
Stats (7)
- Cooldown
- 6s
- Damage
- Each point of energy deals 1.3 damage.
- Range
- 8m spherical radius spell field
- Self Bonus Health Conversion
- 0.3
- Ally Bonus Health Conversion
- 0.2
- Bonus Max Health
- 75
- Special Effect
- The spell field pulls enemies in range toward Doctor Strange
DamageShield / blockMobility
BaseGain a new ability to morph the All-Black into a scythe and execute a sweeping strike, damaging and briefly Grounding nearby enemies. The weapon stays in scythe form for a short duration.
EnhancedWhen teaming up with Hela, the scythe's attack range is expanded. Each hit scatters symbiote fragments, granting Bonus Health to Gorr and nearby allies.
Stats (4)
- Cooldown
- 20s
- Grounded Duration
- 1s
- Sweeping Range
- 5m radius
- Sweeping Damage
- 45
DamageHealingShield / blockRevive
BaseReceiving fatal damage prevents immediate defeat, Thor gains a decaying pool of Bonus Health. If he participates in a KO during this time, he resurrects and recovers a small amount of Health.
EnhancedWhen teaming up with Hela, if either of them participates in a KO, Thor instantly revives, restoring Health equal to his remaining Bonus Health and gaining a Continuous Healing effect.
Stats (5)
- Cooldown
- 50s
- Cooldown on Failed Resurrection
- 30s
- Minimum Health Gained on Successful Resurrection
- 300
- Bonus Health
- 600
- Damage Reduction While Active
- 40%
HealingShield / blockSummon
BaseDeploy an Armored Spider-Nestthat periodically drops Spider-Dronesand Armor Packsthat grant Bonus Health.
EnhancedWhen teaming up with Rocket Raccoon, the Armored Spider-Nestpassively regenerates its own Health. Furthermore, Rocket's B.R.B.will generate Cyber-Webs, and spawn both Spider-Dronesand Arachno-Mines.
Stats (4)
- Cooldown
- 25s
- Spider-Nest Health
- 250
- Armor Pack Generate Interval
- 3s
- Bonus Health From Armor Pack
- 50
DamageCrowd controlMobility
BaseLeap high and smash the ground, dealing damage to enemies and reducing the cooldowns of other abilities based on remaining Health
EnhancedWhen teaming up with Captain America, the ground slam additionally applies Vulnerability to enemies hit.
Stats (7)
- Launch Speed
- 60 m/s
- Landing Damage Range
- 8m spherical radius spell field
- Landing Damage
- 40
- Gamma Burst CD Reduction
- 1s, up to 3s at 400 HP
- Radioactive Lockdown CD Reduction
- 1s, up to 3s at 400 HP
- Indestructible Guard CD Reduction
- 2s, up to 5s at 400 HP
- Cooldown
- 20s
Damage
BaseUpgrade Blast Arrow to Psionic Arrow. While drawn, Hawkeye can continuously bank extra Psionic Arrows. Releasing the bowstring rapidly fires all accumulated arrows forward in sequence.
EnhancedWhen teaming up with Psylocke, the nocking speed for each Psionic Arrow is significantly quickened, and they explode upon hitting enemies or the environment.
Stats (4)
- Charge Time per Arrow (s)
- 0.09
- Spread Type
- Fixed spread
- Psionic Arrows Fired
- 5
- Psionic Arrow Damage
- 33/shot
DamageSummon
BaseHitting an enemy with Ricochet Force summons the Phoenix Force to ignite them, causing continuous burn damage over a set duration. Hitting an ignited target with Optic Blast or Concussive Beam instantly triggers a percentage of the remaining burn damage as a single burst.
EnhancedWhen teaming up with Phoenix, Spark detonations reduce the cooldown of Ricochet Force.
Stats (4)
- Cooldown
- 15s
- Burn Damage
- 7/hit, 2 times per second
- Burn Damage Duration
- 3s
- Spark Detonation Damage
- 50% of remaining Ignite damage

Sorcerers Supreme
Right ClickBuff
BaseChthonian Burst is replaced with Mystic Burst upon activation. Hold down the attack button to unleash a rapid, relentless salvo of magical missiles in the target direction.
EnhancedWhen teaming up with Doctor Strange, Scarlet Witch's maximum total Chaos Energy pool increases, and Chaos Control generates energy much faster when attacking.
Stats (5)
- Projectile Firing Interval
- 0.12s/shot
- Ability Energy
- 300
- Natural Recovery per Second
- 15
- Natural Decay per Second
- 50
- Energy Required to Activate
- 15
BaseApply Imperative: Patch to all allies.
EnhancedWhen teaming up with Peni Parker, Imperative: Firewall applies to all Drones, allowing the ability effects to be triggered multiple times simultaneously.
Stats (4)
- Ability Duration
- 3s
- Cooldown
- 20s
- Healing Amount to the Targeted ally
- 40/s
- Healing Amount to other allies within range
- 15/s
DamageHealingShield / blockBuff
BaseTwirl your firework-energy enhanced bo staff. The radiating firework sparks provide healing to nearby allies. Concurrently, the staff deals damage to close-range enemies, and the rapid spinning blocks incoming damage from most projectiles.
EnhancedWhen teaming up with Jubilee, both Bayou Bashand Big Easy Impactgain an additional Continuous Healingaura.
Stats (6)
- Cooldown
- 12s
- Duration
- 2s
- Damage Spell Field Range
- 5m spherical radius
- Damage
- 45/s
- Healing Spell Field Range
- 8m spherical radius spell field
- Healing Amount
- 70/s
DamageShield / blockSummon
BaseDeals damage to the summoned Soul Crystal, which can be converted into Bonus Healthfor yourself.
EnhancedWhen Emma Frost teams up with Mantis, shattering the Soul Crystalgrants a one-time Bonus Healthand reduces the cooldown of Mind Control.
Stats (1)
- Bonus Health Conversion Rate from Damage
- 150%
DamageShield / block
BaseSquirrel Girl gains the Squirrel Missile ability. She directs a squirrel to ride Iron Man's nanotech glove as a homing missile. Upon hit, the squirrel flees just before a fiery explosion.
EnhancedWhen teaming up with Iron Man, using Squirrel Blockade simultaneously fires a Squirrel Missile.
Stats (7)
- Damage
- 75
- Damage Falloff
- Falloff begins at 4m, decreasing to 50% at 8m
- Explosion Range
- 8m spherical radius spell field
- Projectile Speed
- 40 m/s
- Projectile Radius
- 0.5m
- Special Effect
- Automatically track enemies within a horizontal angle of 60°, a vertical angle of 60°, and a maximum distance of 60m
- Cooldown
- 20
HealingBuff
BaseRecasting Healing Flower on a teammate with the effect enhances and spreads the healing aura.
EnhancedWhen teaming up with Star-Lord, using Healing Flower on any teammate instantly triggers the enhanced Spell Field and healing effect.
Stats (6)
- Healing Flower Healing Amount
- 10+Target's 3% Maximum Health/s
- Spread Spell Field Range
- 8m radius
- Spread Healing
- 7.5+Targe's 1.75% Maximum Health/s
- Enhanced Heal Bonus Healing
- 10+Target's 3.5% Maximum Health/s
- Spread Spell Field One-time Healing
- 10, 15 when enhanced
- Special effect
- When Star-Lord is selected as her Team-Up partner, enhance the healing output of Healing Flower from 10 + 2.5% of target's max Health/s to 15 + 3% of target's max Health/s
MobilitySummon
BaseGain a new ability to place a Telekinetic Beacon. You can teleport back to the location where the beacon is deployed from anywhere on the map. Upon defeat, Star-Lord will cocoon and respawn at the Telekinetic Beacon's coordinates.
EnhancedWhen teaming up with Adam Warlock, every time Star-Lord participates in a KO, Telekinetic Beaconcooldown is reduced.
Stats (3)
- Cooldown
- 30s
- Cooldown to respawn
- 120s
- Cooldown to Replace After Canceling Telekinetic Beacon
- 5s
Damage
BaseUpgrade Encephalo-Ray to Nano-Ray, firing multiple damaging nano-projectiles forward.
EnhancedWhen teaming up with Iron Man, Imperative: Firewall fires powerful homing missiles at enemies in range, causing area damage.
Stats (5)
- Ability Duration
- 8s
- Cooldown
- 20s
- Ray Damage
- 70/s
- Damage Falloff
- Falloff begins at 20m, decreasing to 75% at 30m
- Ray Healing Amount
- 70/s
DamageShield / blockBuffMobility
BaseCaptain America can leap directly to a teammate, providing Bonus Health to both himself and the ally, while redirecting a portion of their incoming damage to himself.
EnhancedWhen teaming up with Winter Soldier, the duo can trigger a mutual rally. Upon confirmation, they charge at one another, slamming together to grant Bonus Health and Movement Speed to all nearby friends. The original effect remains, now additionally granting a Speed Boost to the targeted teammate.
Stats (3)
- Cooldown
- 12s
- Bonus Health
- 150
- Damage Sharing Duration
- 2s
DamageCrowd control
BaseUnleash a storm-driven blaze of fire forward, generating a persistent Fire Vortex upon impact that continuously damages and pulls in enemies.
EnhancedWhen teaming up with Storm, her Omega Hurricane ignites into a Burning Hurricane if it crosses a Flame Tornado. Furthermore, any Omega Hurricane, Jeff-Nado, or Flame Tornado that sweeps across a Flame Field left by Human Torch will instantly generate a new Flame Tornado.
Stats (5)
- Cooldown
- 20s
- Single-cast Spell Field
- 30
- Damage Over Time
- 5/hit, 5 times per second
- Spell Field Duration
- 4s
- Spell Field Range
- 5m radius
DamageHealingShield / block
BaseImpact Beam is replaced by a frontal water spray. This stream damages enemies while providing healing to teammates.
EnhancedWhen teaming up with Jeff the Land Shark, Jeff can ride atop Devil Dinosaur's head. While riding, both gain some Damage Reduction and are swirled in therapeutic waters, receiving Continuous Healing. Jeff can only cast Joyful Splash, Aqua Burst, and Healing Bubble during this time.
Stats (3)
- Maximum Duration
- 5s
- Max Attack Range
- 20m
- Healing Amount
- 60/s
Damage
BaseVenom shares a part of his symbiote with Spider-Man, activating their symbiote abilities. Spider-Man can convert the symbiotes into explosive spikes that inflict harm on nearby enemies and relentlessly drive them back.
EnhancedWhen teaming up with Venom, this triggers additional Touch of Klyntar tendrils that continuously tether and damage enemies on top of the base effect.
Stats (5)
- Cooldown
- 15s
- Damage Reduction Rate
- 90%
- One-Time Damage
- 30
- Damage Over Time
- 10/hit, once per second
- Damage Range
- 5m spherical radius
DamageHealingBuffMobility
BaseFire a telekinetic shockwave forward. If it lands, the Phoenix Force rushes the enemy and delivers a powerful punch. If there are other targets nearby, the Phoenix Force rapidly blinks between them to strike them as well, inflicting Sparks on each victim while healing Phoenix.
EnhancedWhen teaming up with Rogue, the width of the telekinetic shockwave expands, and the Phoenix Force's target detection range is increased.
Stats (7)
- Cooldown
- 10s
- Direct Hit Damage
- 55
- Bounce Damage
- 55
- Bounce Spell Field Detection Range
- 8m radius
- Self Health Recovery
- 50
- Spark Stacks Added per Hit
- 1
- MAXIMUM NUMBER OF BOUNCES
- 3
DamageBuff
BaseEnhance Unibeam both in and out of Armor Overdrive. When fired, a ring of volatile lightning energy forms, dealing bonus damage to enemies caught near the beam's edge.
EnhancedWhen teaming up with Thor, Armor Overdrive cooldown is massively reduced.
Stats (4)
- Unibeam Outer Ring Range
- 0.75m radius
- Unibeam Outer Ring Damage
- 8/hit, 10 times per second
- Unibeam Damage
- 14/hit, 10 times per second
- Thunder Overdrive Unibeam Outer Ring Range
- 18/hit, 10 times per second
DamageBuffCrowd control
BaseUnlocks the Burst Spike ability. Using the bionic arm emits forward electricity, dealing damage and Knocking Back enemies.
EnhancedWhen teaming up with The Punisher, the electric burst applies a Grounded effect and Knocks Back enemies even further.
Stats (3)
- Cooldown
- 12s
- Burst Spike Max Attack Range
- 15.25m
- Burst Spike Damage
- 85
DamageBuffCrowd control
BaseEnter an enhanced state upon activation. For the duration, The Thing's fists are violently engulfed in flames. Every Rocky Jab deals splash damage, and every Stone Haymaker creates an explosion, dealing damage in a frontal cone.
EnhancedWhen teaming up with Human Torch, Human Torch can lift The Thing into the air and slam him down, dealing damage and Stun to enemies. The Thing then automatically enters his flaming enhanced state upon landing.
Stats (5)
- Cooldown
- 18s
- Rock Jab Max Attack Range
- 6m
- Stone Haymaker Max Attack Range
- 9.5m
- Ability Duration
- 8s
- Special Effect
- Increases the cast speed of Rock Jab and Stone Haymaker
DamageHealingShield / blockBuff
BaseGenerate a layer of Psionic Armor upon activation, granting Bonus Health scaling off currently missing Health.
EnhancedWhen teaming up Invisible Woman, the Psionic Armor is fortified. While active, every time The Thing takes a set amount of damage, the armor pulses out a wave of area healing for allies. Furthermore, the conversion ratio for missing Health into Bonus Health is increased.
Stats (5)
- Cooldown
- 15s
- Duration
- 5s
- Bonus Health Recovery
- 15/hit
- Bonus Health Generation Frequency
- 5 times per second
- Special Effect
- When Health reaches 50%, Bonus Health generation frequency increases by 100%

United Siblings
Right ClickDamageHealingShield / blockBuffCrowd control
BaseGenerate a Flame Shield for a targeted ally that blocks incoming damage while providing a Continuous Healing aura to everyone nearby. Projectiles from teammates shot through the Flame Shield receive a Damage Boost. Enemies that pass though the shield are Slowed
EnhancedWhen teaming up with Human Torch, the Flame Shield boasts a larger radius and heavily increased shield value.
Stats (2)
- Piercing Damage Boost Rate
- 20%
- Maximum Shield Value
- 300
HealingSummon
BaseDeploy a Vampiric Field. Allies standing within the field gain Life Steal when attacking enemies.
EnhancedWhen teaming up with Blade, allies inside the field receive an additional Continuous Healing effect.
Stats (5)
- Cooldown
- 15s
- Field Range
- 12m spherical radius spell field
- Ability Duration
- 6s
- Lifesteal Rate
- 30%
- Healing Over Time
- 15/s
DamageShield / blockMobilitySummon
BaseUpon activation, briefly grants Cyber-Web Clusteran Attack Speedand DamageBoost.
EnhancedWhen teaming up with Black Panther, activating the ability deploys a frontal Vibranium Shield, while reducing the Vibranium Energy cost of Cyber-Web Cluster.
Stats (4)
- Cooldown
- 15s
- Duration
- 5s
- Barrier Health
- 300
- Attack Interval
- 0.18s per shot
DamageHealingBuffSummon
BaseRegeneration Domain provides a Damage Boost effect to allies within range; the Runestone triggers a psychic catalysis, expanding the domain's radius.
EnhancedWhen teaming up with Mantis, deploying Regeneration Domain emits a shockwave of psychic energy that damages enemies within the radius and slightly Launch them up.
Stats (5)
- Cooldown
- 30s
- Summon Health Bar
- 100
- Duration
- 5s
- Field Range
- 6.5m radius
- Damage Boost Rate
- 15%
Damage
BaseGain a new ability to target fallen heroes (friend or foe), letting Loki assume their form for a set time (cannot cast their Ultimate Ability).
EnhancedWhen teaming up with Hela, Loki's transformation lasts slightly longer. Furthermore, taking lethal damage while transformed or in his Ultimate Ability state will merely revert him back to Loki with a sliver of Health, preventing a KO.
Stats (2)
- Cooldown
- 30
- Ability Duration
- 6s
DamageHealingBuff
BaseUpon defeat, Mantis can freely move as a soul, healing nearby allies, and reforge her body at a chosen spot. After using Natural Anger, the effect of Nature's Favor is enhanced, increasing the amount of healing provided.
EnhancedWhen teaming up with Adam Warlock, her soul state can forge Soul Bond with nearby teammates, granting Healing Over Time and distributing damage taken across the bond.
Stats (3)
- Cooldown
- 90
- Area of Effect Healing
- 30/s
- Special effect
- When Adam Warlock is selected as her Team-Up partner, the Nature's Favor passive effect is enhanced. After casting Natural Anger (and ONLY while Natural Anger is active), increase her self-healing from 12.5/s to 17.5/s
BuffSummon
BaseCasting Stepping Discs within an Hellish Magic Circle refunds energy, and each use of Stepping Discs summons a Limbo Demon.
EnhancedWhen teaming up with The Hood, the summoned Limbo Demons have heavily increased Health and a wider attack range.
Stats (8)
- Cooldown
- 20s
- Duration
- 5s
- Magic Circle Range
- 8m radius
- Hellfire Trail Energy Refund
- 0.5
- Limbo Demo Health
- 100
- Limbo Demo Duration
- 4s
- Limbo Demo Attack Range
- 6.5m
- Damage
- 20/hit, 4 times per second
DamageShield / block
BaseModifies Sentinel Strike into a Lightning Shield projectile. After landing two hits, Captain America launches the piercing Lightning Shield four times.
EnhancedWhen teaming up with Thor, the lightning energy imbued in the shield intensifies. Each hit from the Lightning Shield triggers an extra burst of damage in the surrounding area.
Stats (3)
- Cooldown
- 15s
- Ability Duration
- 10s
- Thunderous Shield Damage
- 45
HealingShield / blockSummon
BaseSummon a Wild Wall that provides Continuous Healing and Bonus Health to allies within its range.
EnhancedWhen teaming up with Mantis, the Wild Wall evolves after providing a certain amount of healing, increasing both its healing and range.
Stats (6)
- Casting
- Targeted
- Cooldown
- 10s
- Flower Wall Health
- 150
- Range
- 10m spherical radius spell field
- Maximum Unleash Distance
- 7m
- Healing Amount
- 40/s