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Expertly wielding a full arsenal of futuristic weapons, Frank Castle is a formidable one-man army. With a steadfast resolve to deliver justice to his enemies, The Punisher won't cease in his mission until every last round is fired!

Normal attack

AdjudicationLeft Click

Fire at enemies with Adjudication, his Automatic Rifle

Stats (7)
Casting
Rapid-fire projectile
Damage
19 damage per round
Damage Falloff
Falloff begins at 20m, decreasing to 85% at 40m
Crosshair Spread Radius (at 10m)
Up to a 0.075m radius.
Fire Rate
10 rounds per second
Ammo
40
Critical Hit
Yes
DeliveranceLeft Click

Fire at enemies with Deliverance, his Shotgun

Stats (8)
Casting
Shotgun projectiles that hit instantly
Damage
9.5 damage per round
Damage Falloff
Falloff begins at 8m, decreasing to 40% at 15m
Bullets Fired Each Cast
16
Crosshair Spread Radius (at 10m)
0.6m
Fire Rate
1.43 rounds per second
Ammo
8
Critical Hit
Yes

Abilities

Final JudgementQ

Unleash two Gatling guns and missiles to attack enemies

Stats (17)
Casting
Rapid-fire projectiles that hit instantly and have a tracking trajectory
Duration
10s
Slow Rate While Idling
-10%
Slow Rate While Shooting
-30%
Energy Cost
3400
Damage
50
Damage Falloff
Falloff begins at 20m, decreasing to 70% at 40m
Crosshair Spread Radius (at 10m)
Start with a spread radius of 0.6m, which reduces to 0.3m after 50 shots, and further decreases to 0.15m after 100 shots
Fire Rate
33.33 rounds per second
Ammo
Infinite
Critical Hit
Yes
Projectile Speed
60 m/s
Interval Between Volleys
3s
Interval Between Missiles
0.3s
Maximum Number of Missiles Per Volley
8
Maximum Number of Locked-on Missiles Per Target
3
Maximum Locking Distance
40m
Vantage ConnectionSHIFT

Launch a hook to generate a cable that enables the Punisher to move rapidly by pressing F

Stats (5)
Casting
Dash
Cable Attachment Angle
20° - 160°
Cable Length
5m - 35m
Dash Speed
25 m/s
Cooldown
20s
Culling TurretE

Deploy a Culling Turret that grounds Punisher and blocks damage from the front while dealing massive damage

Stats (9)
Casting
Rapid-fire projectiles that create a spell field upon impact
Damage
10 damage per round
Explosion Damage
10 damage per round
Explosion Range
3m spherical radius
Crosshair Spread Radius (at 10m)
Start with a spread radius of 0.2m, which reduces to 0.1m after 10 shots, and further decreases to 0.05m after 20 shots
Fire Rate
12.5 rounds per second
Ammo
200
Turret Health
600
Cooldown
20s
Scourge GrenadeRight Click

Throw a smoke grenade forward to obscure enemy vision and leap backward

Stats (7)
Casting
Projectile with an arced trajectory
Projectile Speed
40 m/s
Range
5m spherical radius
Damage
45
Backward Jump Distance
9m
Cooldown
8s
Special Effect
Create a temporary smokescreen that obstructs vision
Warrior's GazePassive

Retain vision of enemies that disappear from view for a short duration

Stats (3)
Special Effect
Retain vision of enemies that disappear from view for a short duration
Range
30m spherical radius
Duration
3s

Team-Up passive

Cutting-Edge TechPassive

The Punisher upgrades Black Widow's arsenal, adding a Pulse Mode to her Red Room Rifle. While the ability is active, using Straight Shooter fires a pulse beam that deals piercing damage

Stats (1)
Team-Up Bonus
+25 Max Health, +5% Damage Boost
Justice SenseC

Daredevil shares the location of his Sonic Pursuit target with The Punisher. At the same time, The Punisher can launch a devil-infused shock grenade to damage and blind enemies

Stats (6)
Casting
Projectile with an arced trajectory
Projectile Speed
40 m/s
Range
5m spherical radius
Damage
45
Cooldown
15s
Blind Effect Duration
1.5s
Ancient JudgementX

The Punisher rides atop Devil Dinosaur, restricting him to only Adjudication/Deliverance and Scourge Grenade while disabling other abilities. While mounted, Devil Dinosaur absorbs a portion of all damage inflicted on The Punisher

Stats (2)
Damage Reduction
25%
Conversion Ratio
50%

Team-Up abilities

Bestial HuntPASSIVE

Base Effect: Shoot piercing bullets that carry a Damage Boost effect. Enhanced Effect: When teaming up with Daredevil, the bullets break enemy summoned walls and shields more quickly.

Stats (2)
Adjudication Piercing Beam Damage
20 damage per round
Deliverance Piercing Beam Damage
10 damage per round
Ammo OverloadC

Base Effect: Throw an Ammo Overload Device in the target direction. Upon entering the device's range, receive Faster Firing. Enhanced Effect: When teaming up with Rocket Raccoon, the device grants Infinite Ammo.

Stats (4)
Cooldown
25s
Device Effect Range
5m radius
Adjudication Fire Rate Boost
35%
Deliverance Fire Rate Boost
40%

Team-Ups

Ammo OverloadC

When teaming up with Rocket Raccoon, the device grants Infinite Ammo.

Bestial HuntPASSIVE

When teaming up with Daredevil, the bullet gains increased speed when piercing enemy summoned walls and shields.

Primal PunishmentC

When teaming up with The Punisher, the duo can request an interaction. Once accepted, The Punisher rides atop Devil Dinosaur, restricting him to only Adjudication/Deliverance and Scourge Grenade while disabling other abilities. While mounted, The Punisher gains Damage Reduction; Devil Dinosaur absorbs a portion of all damage inflicted on The Punisher.

Timeless VeteransC

When teaming up with The Punisher, the electric burst applies a Grounded effect and Knocks Back enemies even further.

All Team-Ups

Bio, health, abilities and art from the official The Punisher page, collected 14 Oct 2026. © Marvel and NetEase.