Expertly wielding a full arsenal of futuristic weapons, Frank Castle is a formidable one-man army. With a steadfast resolve to deliver justice to his enemies, The Punisher won't cease in his mission until every last round is fired!
Normal attack
Fire at enemies with Adjudication, his Automatic Rifle
Stats (7)
- Casting
- Rapid-fire projectile
- Damage
- 19 damage per round
- Damage Falloff
- Falloff begins at 20m, decreasing to 85% at 40m
- Crosshair Spread Radius (at 10m)
- Up to a 0.075m radius.
- Fire Rate
- 10 rounds per second
- Ammo
- 40
- Critical Hit
- Yes
Fire at enemies with Deliverance, his Shotgun
Stats (8)
- Casting
- Shotgun projectiles that hit instantly
- Damage
- 9.5 damage per round
- Damage Falloff
- Falloff begins at 8m, decreasing to 40% at 15m
- Bullets Fired Each Cast
- 16
- Crosshair Spread Radius (at 10m)
- 0.6m
- Fire Rate
- 1.43 rounds per second
- Ammo
- 8
- Critical Hit
- Yes
Abilities
Unleash two Gatling guns and missiles to attack enemies
Stats (17)
- Casting
- Rapid-fire projectiles that hit instantly and have a tracking trajectory
- Duration
- 10s
- Slow Rate While Idling
- -10%
- Slow Rate While Shooting
- -30%
- Energy Cost
- 3400
- Damage
- 50
- Damage Falloff
- Falloff begins at 20m, decreasing to 70% at 40m
- Crosshair Spread Radius (at 10m)
- Start with a spread radius of 0.6m, which reduces to 0.3m after 50 shots, and further decreases to 0.15m after 100 shots
- Fire Rate
- 33.33 rounds per second
- Ammo
- Infinite
- Critical Hit
- Yes
- Projectile Speed
- 60 m/s
- Interval Between Volleys
- 3s
- Interval Between Missiles
- 0.3s
- Maximum Number of Missiles Per Volley
- 8
- Maximum Number of Locked-on Missiles Per Target
- 3
- Maximum Locking Distance
- 40m
Launch a hook to generate a cable that enables the Punisher to move rapidly by pressing F
Stats (5)
- Casting
- Dash
- Cable Attachment Angle
- 20° - 160°
- Cable Length
- 5m - 35m
- Dash Speed
- 25 m/s
- Cooldown
- 20s
Deploy a Culling Turret that grounds Punisher and blocks damage from the front while dealing massive damage
Stats (9)
- Casting
- Rapid-fire projectiles that create a spell field upon impact
- Damage
- 10 damage per round
- Explosion Damage
- 10 damage per round
- Explosion Range
- 3m spherical radius
- Crosshair Spread Radius (at 10m)
- Start with a spread radius of 0.2m, which reduces to 0.1m after 10 shots, and further decreases to 0.05m after 20 shots
- Fire Rate
- 12.5 rounds per second
- Ammo
- 200
- Turret Health
- 600
- Cooldown
- 20s
Throw a smoke grenade forward to obscure enemy vision and leap backward
Stats (7)
- Casting
- Projectile with an arced trajectory
- Projectile Speed
- 40 m/s
- Range
- 5m spherical radius
- Damage
- 45
- Backward Jump Distance
- 9m
- Cooldown
- 8s
- Special Effect
- Create a temporary smokescreen that obstructs vision
Retain vision of enemies that disappear from view for a short duration
Stats (3)
- Special Effect
- Retain vision of enemies that disappear from view for a short duration
- Range
- 30m spherical radius
- Duration
- 3s
Team-Up passive
The Punisher upgrades Black Widow's arsenal, adding a Pulse Mode to her Red Room Rifle. While the ability is active, using Straight Shooter fires a pulse beam that deals piercing damage
Stats (1)
- Team-Up Bonus
- +25 Max Health, +5% Damage Boost
Daredevil shares the location of his Sonic Pursuit target with The Punisher. At the same time, The Punisher can launch a devil-infused shock grenade to damage and blind enemies
Stats (6)
- Casting
- Projectile with an arced trajectory
- Projectile Speed
- 40 m/s
- Range
- 5m spherical radius
- Damage
- 45
- Cooldown
- 15s
- Blind Effect Duration
- 1.5s
The Punisher rides atop Devil Dinosaur, restricting him to only Adjudication/Deliverance and Scourge Grenade while disabling other abilities. While mounted, Devil Dinosaur absorbs a portion of all damage inflicted on The Punisher
Stats (2)
- Damage Reduction
- 25%
- Conversion Ratio
- 50%
Team-Up abilities
Base Effect: Shoot piercing bullets that carry a Damage Boost effect. Enhanced Effect: When teaming up with Daredevil, the bullets break enemy summoned walls and shields more quickly.
Stats (2)
- Adjudication Piercing Beam Damage
- 20 damage per round
- Deliverance Piercing Beam Damage
- 10 damage per round
Base Effect: Throw an Ammo Overload Device in the target direction. Upon entering the device's range, receive Faster Firing. Enhanced Effect: When teaming up with Rocket Raccoon, the device grants Infinite Ammo.
Stats (4)
- Cooldown
- 25s
- Device Effect Range
- 5m radius
- Adjudication Fire Rate Boost
- 35%
- Deliverance Fire Rate Boost
- 40%
Team-Ups
When teaming up with Rocket Raccoon, the device grants Infinite Ammo.
When teaming up with Daredevil, the bullet gains increased speed when piercing enemy summoned walls and shields.
When teaming up with The Punisher, the duo can request an interaction. Once accepted, The Punisher rides atop Devil Dinosaur, restricting him to only Adjudication/Deliverance and Scourge Grenade while disabling other abilities. While mounted, The Punisher gains Damage Reduction; Devil Dinosaur absorbs a portion of all damage inflicted on The Punisher.
When teaming up with The Punisher, the electric burst applies a Grounded effect and Knocks Back enemies even further.
Bio, health, abilities and art from the official The Punisher page, collected 14 Oct 2026. © Marvel and NetEase.













