Possessing only the powers of a common squirrel, somehow Doreen Green manages to defeat seemingly invincible enemies in the most unexpected ways. Any foe who counts her out is bound to fall at the hands of the Unbeatable Squirrel Girl!
Normal attack
Shoot bouncing Burst Acorns
Stats (8)
- Casting
- Arced projectile that generates a spell field upon impact
- Projectile Speed
- 80 m/s
- Spell Field Range
- 3m spherical radius
- Spell Field Damage
- 110
- Damage Falloff
- 70% falloff at 3m
- Fire Rate
- 1.49 acorns per second
- Ammo
- 12
- Critical Hit
- No
Abilities
Summon a horde of squirrels to charge forward, dealing damage while bouncing against structures
Stats (7)
- Duration
- 10s
- Range
- Length: 3m, Width: 5m, Height: 1.75m
- Damage
- 150
- Squirrel Horde Health
- 300
- Squirrel Horde Movement Speed
- 9 m/s
- Energy Cost
- 2800
- Special Mechanic
- The squirrels will rush towards the nearest enemy after bouncing instead of bouncing randomly
Rocket upwards with a bounce of her tail
Stats (2)
- Jump Height
- 9m
- Cooldown
- 8s
Reload Burst Acorns and can use an ability without cooldown once in a short duration
Stats (2)
- Maximum Duration
- 5s
- Cooldown
- 12s
Launch an acorn to unleash Squirrel Guards, Imprisoning the first hit enemy
Stats (6)
- Casting
- Charged projectile with an arced trajectory
- Maximum Charge Time
- 1.5s
- Projectile Speed
- 20 - 60 m/s (Maximum speed is achieved after 0.7s of charging)
- Damage
- 50
- Imprison Duration
- 1.33s
- Cooldown
- 8s
Team-Up passive
When Iron Man, Ultron and Squirrel Girl team up, Ultron's Encephalo-Ray upgrades to Nano-Ray, firing a beam that pierces through all characters, dealing continuous damage to foes while healing allies; Squirrel Girl gains the Squirrel Missile ability. She directs a squirrel to ride Iron Man's nanotech glove as a homing missile. Upon hit, the squirrel flees just before a fiery explosion!
Stats (7)
- Damage
- 75
- Damage Falloff
- Falloff begins at 4m, decreasing to 50% at 8m
- Explosion Range
- 8m spherical radius spell field
- Projectile Speed
- 40 m/s
- Projectile Radius
- 0.5m
- Special Effect
- Automatically track enemies within a horizontal angle of 60°, a vertical angle of 60°, and a maximum distance of 60m
- Cooldown
- 20
Team-Up abilities
Base Effect: Squirrel Girl gains the Squirrel Missile ability. She directs a squirrel to ride Iron Man's nanotech glove as a homing missile. Upon hit, the squirrel flees just before a fiery explosion. Enhanced Effect: When teaming up with Iron Man, using Squirrel Blockade simultaneously fires a Squirrel Missile.
Stats (4)
- Cooldown
- 15
- Damage
- 70
- Flight Speed
- 40 m/s
- Explosion Range
- 8m radius
Base Effect: Spider-Man gives Squirrel Girl a web bomb. She can launch it to unleash an explosion upon contact with the environment or an enemy, briefly Slowing and damaging enemies caught in the blast. Enhanced Effect: When teaming up with Spider-Man, Squirrel Girl receives more Web Fluid. After throwing Webbed Acorn, viscous web fluid coats the ground alongside the explosion, leaving behind a sticky Web Area. Enemies within suffer a continuous Slow that scales into a Stun if they linger too long.
Stats (5)
- Cooldown
- 20s
- Spell Field Range
- 4m spherical radius
- Spell Field Damage
- 65
- Slow Duration
- 3s
- Slow Rate
- 35%
Team-Ups
When teaming up with Spider-Man, Squirrel Girl receives more Web Fluid. After throwing Webbed Acorn, viscous web fluid coats the ground alongside the explosion, leaving behind a sticky Web Area. Enemies within suffer a continuous Slow that scales into a Stun if they linger too long.
When teaming up with Squirrel Girl, the maximum charge count for this ability is increased.
When teaming up with Iron Man, using Squirrel Blockade simultaneously fires a Squirrel Missile.
Bio, health, abilities and art from the official Squirrel Girl page, collected 14 Oct 2026. © Marvel and NetEase.








