Anna Marie possesses the Mutant ability to absorb the powers of others with a touch. Her ever-adaptable arsenal of superhuman abilities helps turn the tide of any fight. After touching Raw Chronovium, Rogue's strength soared to new heights, allowing her to overwhelm enemies with unstoppable force!
Normal attack
Punch forward with both fists
Stats (4)
- Casting
- Melee
- Damage
- The first two strikes deal 35 damage, while the third strike deals 45 damage
- Maximum Distance
- 4.5m
- Attack Speed
- The first two strikes: 0.33s/hit; the third strike: 0.73s/hit
Abilities
Absorb nearby projectiles and reduce incoming damage; absorbed damage powers up your next Southern Brawl
Stats (9)
- Damage Reduction
- 60%
- Maximum Energy
- 100
- Energy Recovery Speed
- 25/s
- Energy Consumption
- 60/s
- Energy Required to Activate the Ability
- 30
- Special Effect
- The reduced damage transforms into backlash energy that powers up the next Southern Brawl.
- Reduced Damage-Backlash Energy Conversion Ratio
- 0.55
- Maximum Backlash Energy
- 100
- Maximum Backlash Energy Falloff
- 20/s
While in Defensive Stance, dash forward and slam enemies in front, dealing area damage
Stats (6)
- Dash Distance
- 8m
- Base Damage
- 40
- Backlash Energy-Extra Damage Conversion Ratio
- 0.75
- Special Effect
- Launch up the enemies hit
- Maximum Distance
- 8m
- Cooldown
- 6s
Dash forward and launch the enemy, entering flight; activate again to Knock Down nearby enemies. Your next two Power Surge Punch attacks become ranged, piercing enemies and granting Bonus Health
Stats (10)
- Spell Field Range
- Box shaped spell field. Length: 6.5m; Width: 4.5m; Height: 2m
- Spell Field Damage
- 30
- Special Effect
- Launch up the enemy hit, entering flight. The next two Power Surge Punch attacks become ranged, and Chrono Kick Combo can be unleashed again.
- Maximum Flight Duration
- 3s
- Knock Down Spell Field Damage
- 30
- Knock Down Spell Field Range
- 6m radius spherical spell field
- Projectile Damage
- 60
- Projectile Speed
- 100 m/s
- Projectile Maximum Flying Distance
- 20m
- Cooldown
- 10s
Dash forward. Press again to unleash a burst of Chronovium Power, dealing continuous damage to nearby foes; after a delay, the energy retracts, pulling all enemies towards Rogue
Stats (7)
- Dash Distance
- 10m
- Dash Damage
- 30
- Special Effect
- Launch up enemies hit
- Spreading Spell Field Range
- Cylindrical Spell Field with a height of 3m, whose radius will expand to 8m after 0.8s
- Spreading Spell Field Damage
- 40/s
- Retrieve Spell Field Damage
- 30
- Cooldown
- 12s
Dash forward to knock down your target and absorb their energy; after absorbing, replace Ability Absorption with one of their abilities or refresh Fatal Attraction. Also absorb Health and stats based on their role
Stats (13)
- Dash Distance
- 10m
- Special Effect
- After absorbing, replace Ability Absorption with one of their abilities or refresh Fatal Attraction.
- Absorption Damage Over Time
- 30/s
- Absorption Healing Over Time
- 60/s
- Absorbed Ability Duration
- 10s
- Boost from Vanguard Ability Absorption
- 150 Maximum Health
- Debuff to the Vanguard Absorption Target
- Reduce 20 Maximum Health
- Boost from Duelist Ability Absorption
- 20% Damage Boost
- Debuff to the Duelist Absorption Target
- Reduce 3% damage dealt
- Boost from Strategist Ability Absorption
- Self healing 20/s
- Debuff to the Strategist Absorption Target
- Reduce 4% healing dealt
- Absorption Process
- 0.75s
- Cooldown
- 25s
Continuously absorb Ultimate Ability Energy from nearby enemies and steal stats based on their role
Stats (8)
- Duration
- 8s
- Energy Cost
- 3400
- Ultimate Ability Energy Absorption Speed
- Absorb 4% of ultimate ability energy per second
- Maximum Stats Stolen from Vanguards
- 400 maximum health
- Maximum Stats Stolen from Duelists
- 35% damage boost
- Maximum Stats Stolen from Strategists
- Self healing 75/s
- Spell Field Range
- 8m radius spherical spell field
- Spell Field Damage
- 15/s
Team-Up passive
Gambit shares kinetic energy with Magneto and Rogue. When Magneto activates this ability, Iron Volley is replaced with Ace Greatsword, which detonates upon striking enemies. The explosion leaves residual kinetic energy within the target, inflicting secondary damage after a brief delay. When Rogue activates the ability, each of her attacks causes a kinetic explosion that damages nearby enemies and heals nearby allies
Stats (5)
- Spell Field Duration
- 8s
- Cooldown
- 30s
- Spell Field Damage
- 5+targets' 2% Maximum Health
- Spell Field Healing
- 25
- Spell Field Range
- 8m radius spherical spell field
Team-Up abilities
Base Effect: After activation, every attack triggers a kinetic explosion, dealing area damage to surrounding enemies while simultaneously healing nearby allies. Enhanced Effect: When teaming up with Gambit, Rogue remains permanently locked in the "Hearts as One" state.
Stats (5)
- Cooldown
- 30s
- Duration
- 8s
- Spell Field Range
- 8m spherical radius
- Damage
- 5+Target's 1% Maximum Health
- Healing
- 15
Base Effect: Defensive Stance is fortified. Activating the ability expands a magnetic field, drastically boosting the Damage Reduction ratio of Defensive Stance. Furthermore, all damage absorbed by the field is converted directly into damage for Southern Brawl. Enhanced Effect: When teaming up with Magneto, Southern Brawl Knocks back enemies. Extra damage is dealt if they're propelled into a wall.
Stats (1)
- Damage Reduction
- 75%
Team-Ups
Bio, health, abilities and art from the official Rogue page, collected 14 Oct 2026. © Marvel and NetEase.










