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Reed Richards believes that true strength comes from remaining flexible, both mentally and physically. Mister Fantastic's elastic body, which can twist and stretch into any form with ease, is almost as impressive as his brilliant mind.

Normal attack

Stretch PunchLeft Click

Stretch out a forward punch to attack enemies

Stats (8)
Casting
Straight Spell Field
Spell Field Damage
70
Spell Field Range
15m
Attack Interval
1.1s per hit
Ammo
Infinite
Critical Hit
None
Gained Elasticity
8
Special Mechanic
Swinging your arms can attack multiple targets

Abilities

Distended GripRight Click

Extend arms forward to entangle an enemy, then press Primary Attack to pull the hit enemy toward him, or select and yank another enemy, Knocking Them Airborne against each other. Hit targets are Immobilized

Stats (12)
Casting
Projectile that fires in a straight trajectory
Projectile Speed
60 m/s
Initial Projectile Range
20m
Secondary Release Maximum Distance
25m
Initial Projectile Damage
20
Secondary Projectile Damage
20
Single-Target Pull Range
10m
Single-Target Pull Damage
50
Dual-Target Pull Damage
30
Gained Elasticity
30
Cooldown
6s
Special Effect
After successfully pulling an enemy with Distended Grip, the target is afflicted with a 1-second immobilize effect
Flexible ElongationE

Gain a Shield, select a target and dash towards them, dealing damage to enemies or granting a Shield to allies

Stats (7)
Maximum Select Distance
15m
Bonus Health (Self)
75
Bonus Health (Ally)
75
Damage
30
Cooldown
6s
Gained Elasticity
20
Charges
2
Reflexive RubberSHIFT

Stretch the body to absorb damage before launching stored damage in the targeted direction

Stats (6)
Shield Value
300
Maximum Duration
3s
Self Slow Rate
-35%
Damage Absorbed - Damage Reflected Conversion Rate
60%
Reflected Projectile Speed
80 m/s
Cooldown
12s
Brainiac BounceQ

Leap upward and smash the ground, slowing enemies within range. Mister Fantastic can leap again upon landing a hit

Stats (10)
Casting
Spherical Spell Field
Range
10m spherical radius
Spell Field Damage
Initial 70, Each Additional Leap +14, Max 140
Damage Falloff
Start at 3m, 71.4% falloff at 10m
Slow Rate
Per Leap -10%, Can Stack, Max -60%
Slow Duration
3s
Minimum Leaps
3
Maximum Leaps
6
Energy Cost
3100
Special Mechanic
When Mister Fantastic uses Brainiac Bounce (Ultimate Ability), immediately gain Bonus Health equal to that gained when entering inflated state
Elastic StrengthPassive

Using abilities generates Elasticity, boosting attack power. Reaching full Elasticity triggers an Inflated state that increases Maximum Health, further boosts damage, and enables the use of Reflexive Rubber

Stats (7)
Max Elasticity
100
Inflated Duration
6s
Damage
80
Maximum Distance
8m
Attack Interval
0.92s per hit
Special Effect
gain 350 Maximum Health and a one-time heal of 350, which is removed upon exiting the Inflated state
Movement Boost
20%

Team-Up passive

Fantastic AmplifierC

Rocket Raccoon upgrades his B.R.B. for Star-Lord and Mister Fantastic. Star-Lord gets an Astral Jump device, allowing him to teleport to its deployment point from anywhere on the map. Mister Fantastic receives a Fantastic Amplifier, removing his Elasticity limit and letting him actively enter Inflation state

Stats (3)
Cooldown
25s
Ability Duration
10s
Energy Consumed Per Second During Inflation State
16.67

Team-Up abilities

Fantastic AmplifierF

Base Effect: Equips the Fantastic Amplifier. For the duration, Mister Fantastic's maximum Elasticity is increased, and he can actively enter Inflation State. Enhanced Effect: When teaming up with Rocket Raccoon, Brainiac Bounce Launches hit enemies.

Stats (3)
Active Inflation Cooldown
8s
Max Elasticity
200
Inflation State Elasticity Decay
12.5 per second
Clobberin' Research Dept.C

Base Effect: In brawler stance, Stretch Punch becomes a charged ability, firing a forward Brawling Punch. Hitting an enemy grants Bonus Health scaling with damage, and a full charge Launches hit enemies. Enhanced Effect: When teaming up with The Thing, while in the brawling stance, Distended Grip also becomes a charged ability, slamming down a Distended Hammer. Hitting enemies grants Bonus Health based on damage, and Launches enemies at full charge.

Stats (5)
Brawling Punch Damage
65, 100 when fully charged
Time to Full Charge
0.75s
Max Hold Time
0.75s
Bonus Health Conversion Rate from Damage
0.75
Max Bonus Health
75

Team-Ups

Clobberin' Research Dept.C

When teaming up with The Thing, while in the brawling stance, Distended Grip also becomes a charged ability, slamming down a Distended Hammer. Hitting enemies grants Bonus Health based on damage, and Launches enemies at full charge.

Fantastic AmplifierF

When teaming up with Rocket Raccoon, Brainiac Bounce Launches hit enemies.

First FamilyC

When teaming up with Mister Fantastic, the healing and Speed Boost effects are enhanced, and the Invisible state duration is increased.

All Team-Ups

Bio, health, abilities and art from the official Mister Fantastic page, collected 14 Oct 2026. © Marvel and NetEase.