Armed with superior intellect and a nanotech battlesuit of his own design, Tony Stark stands alongside gods as the Invincible Iron Man. His state of the art armor turns any battlefield into his personal playground, allowing him to steal the spotlight he so desperately desires.
Normal attack
Fire nano pulse cannons forward
Stats (12)
- Casting
- Straight-line projectile that generates a spell field upon impact
- Ammo
- 100
- Critical Hit
- No
- Special Mechanic 1
- After firing the one-handed repulsor twice in a row, the next attack will fire two repulsors at once
- Special Mechanic 2
- Repulsor Blast and Unibeam share the same ammo count
- Projectile Speed
- 80 m/s
- Damage
- 50
- Range
- 5m spherical radius
- Spell Field Damage
- 50
- Spell Field Damage Falloff
- 40% falloff at 5m
- Fire Rate
- 1.39 rounds per second
- Ammo Consumption
- 16 damage per round
Fire nano pulse cannons forward
Stats (9)
- Casting
- Straight-line projectile that generates a spell field upon impact
- Ammo
- Infinite
- Critical Hit
- No
- Projectile Speed
- 80m/s
- Damage
- 45
- Range
- 5m spherical radius
- Spell Field Damage
- 60
- Spell Field Damage Falloff
- 40% falloff at 5m
- Fire Rate
- 1.33 rounds per second
Fire nano pulse cannons forward
Stats (7)
- Casting
- Channeled
- Ammo
- 100
- Critical Hit
- No
- Special Mechanic
- Repulsor Blast and Unibeam share the same ammo count
- Beam Length
- 25m
- Damage
- 140 damage per second
- Ammo Consumption
- 10/s
Fire nano pulse cannons forward
Stats (5)
- Casting
- Channeled
- Ammo
- Infinite
- Critical Hit
- No
- Beam Length
- 25m
- Damage
- 180/s
Abilities
Fire a devastating pulse cannon in the targeted direction, delivering catastrophic damage to the targeted area upon impact
Stats (9)
- Casting
- Straight-line projectile that generates a spell field upon impact
- Energy Cost
- 3400
- Projectile Speed
- 25 m/s
- Dispersive Spell Field
- Length: 15m, Width: 5m, Height: 5m
- Damage Over Time
- 300/s
- Explosion Range
- 10m spherical radius
- Explosion Damage
- 1000
- Spell Field Damage Falloff
- 5% falloff at 10m
- Special Mechanic
- As the projectile travels, it creates a dispersive spell field that deals Damage Over Time to nearby enemies
Activate Hyper-Velocity state for swift forward flight
Stats (4)
- Movement Boost
- 100%
- Maximum Energy
- 120
- Energy Cost
- 15/s
- Energy Recovery Speed
- 10/s
Activate Hyper-Velocity state for swift forward flight
Stats (2)
- Movement Boost
- 100%
- Maximum Energy
- Infinite
Activate Armor Overdrive state, enhancing the damage of Repulsor Blast and Unibeam
Stats (4)
- Duration
- 10s
- Bonus Health
- 100
- Cooldown
- 20s
- Special Effect
- Each KO while Armor Overdrive is active extends its duration by 2s
When Hyper-Velocity or Armor Overdrive is used, Iron Man can launch a missile bombardment
Stats (7)
- Casting
- Scatter-type projectile that generates a spell area upon impact
- Missiles
- 16
- Projectile Speed
- 60 m/s
- Range
- 2m spherical radius
- Spell Field Damage
- 10 damage per round
- Cooldown
- 8s
- Special Mechanic
- Launch missiles directly beneath Iron Man
When Hyper-Velocity or Armor Overdrive is used, Iron Man can launch a missile bombardment
Stats (7)
- Casting
- Scatter-type projectile that generates a spell area upon impact
- Missiles
- 18
- Projectile Speed
- 60 m/s
- Range
- 2m spherical radius
- Spell Field Damage
- 10 damage per round
- Cooldown
- 6s
- Special Mechanic
- Launch in the direction of Iron Man's crosshair
Team-Up passive
When Iron Man, Ultron and Squirrel Girl team up, Ultron's Encephalo-Ray upgrades to Nano-Ray, firing a beam that pierces through all characters, dealing continuous damage to foes while healing allies; Squirrel Girl gains the Squirrel Missile ability. She directs a squirrel to ride Iron Man's nanotech glove as a homing missile. Upon hit, the squirrel flees just before a fiery explosion!
Stats (1)
- Team-Up Bonus
- 5% Damage Boost
Team-Up abilities
Base Effect: Upgrade Armor Overdrive to Gamma Overdrive. In this state, Iron Man gains a Gamma Shield and can fire significantly stronger Repulsor Blasts and Unibeams. Enhanced Effect: When teaming up with Hulk, releasing Invincible Invincible Pulse Cannon generates a Gamma Shield and heavily infuses the blast, creating a Gamma Pulse Cannon. Its radiation creates a massive damage increase while the projectile flies
Stats (8)
- Cooldown
- 20
- Duration
- 10s
- Ability Duration Extension per Assist/Kill (s)
- 2s
- Pulse Cannon Projectile Hit Damage
- 50
- Pulse Cannon Spell Field Damage
- 65
- Pulse Cannon Spell Field Range
- 5m spherical radius
- Pulse Cannon Damage Falloff
- Falloff starts at 0.3m, down to 40% at 5m
- Unibeam Damage
- 20/hit, 10 times per second
Base Effect: Enhance Unibeam both in and out of Armor Overdrive. When fired, a ring of volatile lightning energy forms, dealing bonus damage to enemies caught near the beam's edge. Enhanced Effect: When teaming up with Thor, Armor Overdrive cooldown is massively reduced.
Stats (4)
- Unibeam Outer Ring Range
- 0.75m radius
- Unibeam Outer Ring Damage
- 8/hit, 10 times per second
- Unibeam Damage
- 14/hit, 10 times per second
- Thunder Overdrive Unibeam Outer Ring Range
- 18/hit, 10 times per second
Team-Ups
When teaming up with Iron Man, using Squirrel Blockade simultaneously fires a Squirrel Missile.
Bio, health, abilities and art from the official Iron Man page, collected 14 Oct 2026. © Marvel and NetEase.










