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Armed with superior intellect and a nanotech battlesuit of his own design, Tony Stark stands alongside gods as the Invincible Iron Man. His state of the art armor turns any battlefield into his personal playground, allowing him to steal the spotlight he so desperately desires.

Normal attack

Repulsor BlastLeft Click

Fire nano pulse cannons forward

Stats (12)
Casting
Straight-line projectile that generates a spell field upon impact
Ammo
100
Critical Hit
No
Special Mechanic 1
After firing the one-handed repulsor twice in a row, the next attack will fire two repulsors at once
Special Mechanic 2
Repulsor Blast and Unibeam share the same ammo count
Projectile Speed
80 m/s
Damage
50
Range
5m spherical radius
Spell Field Damage
50
Spell Field Damage Falloff
40% falloff at 5m
Fire Rate
1.39 rounds per second
Ammo Consumption
16 damage per round
Repulsor Blast (Armor Overdrive)Left Click

Fire nano pulse cannons forward

Stats (9)
Casting
Straight-line projectile that generates a spell field upon impact
Ammo
Infinite
Critical Hit
No
Projectile Speed
80m/s
Damage
45
Range
5m spherical radius
Spell Field Damage
60
Spell Field Damage Falloff
40% falloff at 5m
Fire Rate
1.33 rounds per second
UnibeamRight Click

Fire nano pulse cannons forward

Stats (7)
Casting
Channeled
Ammo
100
Critical Hit
No
Special Mechanic
Repulsor Blast and Unibeam share the same ammo count
Beam Length
25m
Damage
140 damage per second
Ammo Consumption
10/s
Unibeam (Armor Overdrive)Right Click

Fire nano pulse cannons forward

Stats (5)
Casting
Channeled
Ammo
Infinite
Critical Hit
No
Beam Length
25m
Damage
180/s

Abilities

Invincible Pulse CannonQ

Fire a devastating pulse cannon in the targeted direction, delivering catastrophic damage to the targeted area upon impact

Stats (9)
Casting
Straight-line projectile that generates a spell field upon impact
Energy Cost
3400
Projectile Speed
25 m/s
Dispersive Spell Field
Length: 15m, Width: 5m, Height: 5m
Damage Over Time
300/s
Explosion Range
10m spherical radius
Explosion Damage
1000
Spell Field Damage Falloff
5% falloff at 10m
Special Mechanic
As the projectile travels, it creates a dispersive spell field that deals Damage Over Time to nearby enemies
Hyper-VelocitySHIFT

Activate Hyper-Velocity state for swift forward flight

Stats (4)
Movement Boost
100%
Maximum Energy
120
Energy Cost
15/s
Energy Recovery Speed
10/s
Hyper-Velocity (Armor Overdrive)SHIFT

Activate Hyper-Velocity state for swift forward flight

Stats (2)
Movement Boost
100%
Maximum Energy
Infinite
Armor OverdriveE

Activate Armor Overdrive state, enhancing the damage of Repulsor Blast and Unibeam

Stats (4)
Duration
10s
Bonus Health
100
Cooldown
20s
Special Effect
Each KO while Armor Overdrive is active extends its duration by 2s
Micro-Missile BarrageF

When Hyper-Velocity or Armor Overdrive is used, Iron Man can launch a missile bombardment

Stats (7)
Casting
Scatter-type projectile that generates a spell area upon impact
Missiles
16
Projectile Speed
60 m/s
Range
2m spherical radius
Spell Field Damage
10 damage per round
Cooldown
8s
Special Mechanic
Launch missiles directly beneath Iron Man
Micro-Missile Barrage (Armor Overdrive)F

When Hyper-Velocity or Armor Overdrive is used, Iron Man can launch a missile bombardment

Stats (7)
Casting
Scatter-type projectile that generates a spell area upon impact
Missiles
18
Projectile Speed
60 m/s
Range
2m spherical radius
Spell Field Damage
10 damage per round
Cooldown
6s
Special Mechanic
Launch in the direction of Iron Man's crosshair

Team-Up passive

Nano TechPassive

When Iron Man, Ultron and Squirrel Girl team up, Ultron's Encephalo-Ray upgrades to Nano-Ray, firing a beam that pierces through all characters, dealing continuous damage to foes while healing allies; Squirrel Girl gains the Squirrel Missile ability. She directs a squirrel to ride Iron Man's nanotech glove as a homing missile. Upon hit, the squirrel flees just before a fiery explosion!

Stats (1)
Team-Up Bonus
5% Damage Boost

Team-Up abilities

Gamma ChargeE

Base Effect: Upgrade Armor Overdrive to Gamma Overdrive. In this state, Iron Man gains a Gamma Shield and can fire significantly stronger Repulsor Blasts and Unibeams. Enhanced Effect: When teaming up with Hulk, releasing Invincible Invincible Pulse Cannon generates a Gamma Shield and heavily infuses the blast, creating a Gamma Pulse Cannon. Its radiation creates a massive damage increase while the projectile flies

Stats (8)
Cooldown
20
Duration
10s
Ability Duration Extension per Assist/Kill (s)
2s
Pulse Cannon Projectile Hit Damage
50
Pulse Cannon Spell Field Damage
65
Pulse Cannon Spell Field Range
5m spherical radius
Pulse Cannon Damage Falloff
Falloff starts at 0.3m, down to 40% at 5m
Unibeam Damage
20/hit, 10 times per second
Thunder OverdriveE

Base Effect: Enhance Unibeam both in and out of Armor Overdrive. When fired, a ring of volatile lightning energy forms, dealing bonus damage to enemies caught near the beam's edge. Enhanced Effect: When teaming up with Thor, Armor Overdrive cooldown is massively reduced.

Stats (4)
Unibeam Outer Ring Range
0.75m radius
Unibeam Outer Ring Damage
8/hit, 10 times per second
Unibeam Damage
14/hit, 10 times per second
Thunder Overdrive Unibeam Outer Ring Range
18/hit, 10 times per second

Team-Ups

Gamma ChargeE

When teaming up with Hulk, releasing Invincible Invincible Pulse Cannon generates a Gamma Shield and heavily infuses the blast, creating a Gamma Pulse Cannon. Its radiation creates a massive damage increase while the projectile flies.

Squirrel MissileC

When teaming up with Iron Man, using Squirrel Blockade simultaneously fires a Squirrel Missile.

Stark ProtocolC

When teaming up with Iron Man, Imperative: Firewall fires powerful homing missiles at enemies in range, causing area damage.

Thunder OverdriveE

When teaming up with Thor, Armor Overdrive cooldown is massively reduced.

All Team-Ups

Bio, health, abilities and art from the official Iron Man page, collected 14 Oct 2026. © Marvel and NetEase.