Brilliant scientist Dr. Bruce Banner has finally found a way to coexist with his monstrous alter ego, the Hulk. By accumulating gamma energy over multiple transformations, he can become a wise and strong Hero Hulk or a fierce and destructive Monster Hulk – a true force of fury on the battlefield!
Bruce Banner
Normal attack
Fire with a Gamma Ray Gun
Stats (6)
- Casting
- Single-cast projectile with delayed impact
- Projectile Speed
- 120m/s
- Damage
- 16
- Fire Rate
- 5 rounds per second
- Ammo
- 25
- Critical Hit
- Yes
Abilities
Transform from Bruce Banner into Hero Hulk
Stats (3)
- Casting
- Transformation
- Energy Cost
- 600
- Special Effect
- The caster is immobilized during the transformation process and gains Invincibility
Launch a Gamma Grenade to inflict damage and Launch Up enemies
Stats (5)
- Casting
- Single-cast projectile with a downward delay that creates a spell field upon impact
- Damage
- 40
- Range
- 3m spherical radius
- Cooldown
- 8s
- Special Effect
- When the caster enters the spell field, it restores 100 gamma energy
Team-Up passive
Hulk charges Iron Man and Namor with gamma radiation. When Iron Man uses Armor Overdrive, he will initiate a gamma upgrade. When Namor receives the radiation, he will summon an extra Gamma Monstro which will continuously fire gamma rays at locked-on enemies. The longer the rays hit, the higher the damage
Stats (1)
- Team-Up Bonus
- Hero Hulk and Monster Hulk gain 100 Max Health
Hero Hulk
Normal attack
Swing fists forward to punch enemies
Stats (4)
- Casting
- Single-cast Spell Field
- Damage
- 45
- Range
- 4.5m
- Attack Interval
- 0.467s
Abilities
Unleash stored gamma energy, transforming from Hero Hulk into Monster Hulk for a limited time period
Stats (4)
- Casting
- Transformation
- Duration
- 12s
- Energy Cost
- 3700
- Special Effect
- The caster is immobilized during the transformation process and gains Invincibility
Generate gamma shields for Hero Hulk and nearby allies, absorbing and converting damage into energy for HULK SMASH
Stats (7)
- Casting
- Single-cast spell field that surrounds the caster
- Range
- 5m spherical radius
- Cooldown
- 10s
- Caster's Shield Value
- 200
- Ally's Shield Value
- 100
- Max Shield Duration
- 2.5s
- Special Effect
- When the caster's shield takes damage, 130% of the damage is converted into gamma energy. When an ally's shield takes damage, 10% of the damage is converted into gamma energy
Emit gamma energy to irradiate enemies and render them immobilize and immune to all ability effects. Using Heavy Blow or Gamma Burst will prematurely remove this status
Stats (6)
- Casting
- Single-cast projectile.
- Projectile Speed
- 100m/s
- Damage
- 5
- Cooldown
- 15s
- Max Duration
- 2s
- Special Effect
- Heavy Blow and Gamma Burst can detect and damage irradiated enemies, and prematurely remove the status
HOLD Space to perform a charged leap that allows Hero Hulk to Knock a flying enemy to the ground
Stats (6)
- Casting
- Charged Dash
- Minimum Charge Time
- 0.4s
- Maximum Charge Time
- 1.7s
- Speed at Minimum Charge Time
- 19m/s
- Speed at Maximum Charge Time
- 25m/s
- Special Effect
- Press Space during the Incredible Leap to cling to the wall you encounter
Emit gamma-ray bursts to inflict damage. Reduce Indestructible Guard cooldown upon hit
Stats (5)
- Casting
- Single-cast projectile that can pierce through enemies
- Projectile Speed
- 80m/s
- Damage
- 65
- Cooldown
- Basic Cooldown 2s, with a charge of 6s per use.
- Special Effect
- Each direct hit reduces Indestructible Guard cooldown by 1s
Team-Up passive
Hulk charges Iron Man and Namor with gamma radiation. When Iron Man uses Armor Overdrive, he will initiate a gamma upgrade. When Namor receives the radiation, he will summon an extra Gamma Monstro which will continuously fire gamma rays at locked-on enemies. The longer the rays hit, the higher the damage
Stats (1)
- Team-Up Bonus
- Hero Hulk and Monster Hulk gain 100 Max Health
Wolverine, Hulk can interact with each other. Once both parties confirm, Hulk can lift Wolverine and press the key to hurl him forward
Stats (3)
- Casting
- Targeted
- Maximum Distance
- 20m
- Cooldown
- 3s when not thrown, 15s when thrown
Monster Hulk
Normal attack
Swing fists forward to punch and launch up enemies
Stats (4)
- Casting
- Single-cast Spell Field
- Damage
- 70
- Range
- 5m
- Attack Interval
- 0.52s
Abilities
Grab and smash the enemy in front
Stats (5)
- Casting
- Targeted
- Damage
- Delivers 5 hits, each dealing 40 damage
- Duration
- 5s
- Range
- 5m
- Special Effect
- While performing the smash, Hulk gains a 30% Damage Reduction
Emit gamma energy to irradiate enemies and render them immobilize and immune to all ability effects. Using Heavy Blow or Gamma Burst will prematurely remove this status
Stats (6)
- Casting
- Single-cast projectile
- Projectile Speed
- 150m/s
- Damage
- 5
- Cooldown
- 5s
- Max Duration
- 2s
- Special Effect
- Heavy Blow and Gamma Burst can detect and damage irradiated enemies, and prematurely remove the status
HOLD Space to perform a charged leap that allows Monster Hulk to Knock a flying enemy to the ground
Stats (6)
- Casting
- Charged Dash
- Minimum Charge Time
- 0.7s
- Maximum Charge Time
- 1.5s
- Speed at Minimum Charge Time
- 19.4m/s
- Speed at Maximum Charge Time
- 25m/s
- Special Effect
- Press Space during the Incredible Leap to cling to the wall you encounter
Emit gamma-ray bursts to inflict damage
Stats (4)
- Casting
- Single-cast projectile that can pierce through enemies
- Projectile Speed
- 60m/s
- Damage
- 125
- Cooldown
- 1s
Team-Up passive
Hulk charges Iron Man and Namor with gamma radiation. When Iron Man uses Armor Overdrive, he will initiate a gamma upgrade. When Namor receives the radiation, he will summon an extra Gamma Monstro which will continuously fire gamma rays at locked-on enemies. The longer the rays hit, the higher the damage
Stats (1)
- Team-Up Bonus
- Hero Hulk and Monster Hulk gain 100 Max Health
Wolverine, Hulk can interact with each other. Once both parties confirm, Hulk can lift Wolverine and press the key to hurl him forward
Stats (3)
- Casting
- Targeted
- Maximum Distance
- 20m
- Cooldown
- 3s when not thrown, 15s when thrown
Team-Up abilities
Base Effect: Leap high and smash the ground, dealing damage to enemies and reducing the cooldowns of other abilities based on remaining Health. Enhanced Effect: When teaming up with Captain America, the ground slam additionally applies Vulnerability to enemies hit.
Stats (7)
- Launch Speed
- 60 m/s
- Landing Damage Range
- 8m spherical radius spell field
- Landing Damage
- 40
- Gamma Burst CD Reduction
- 1s, up to 3s at 400 HP
- Radioactive Lockdown CD Reduction
- 1s, up to 3s at 400 HP
- Indestructible Guard CD Reduction
- 2s, up to 5s at 400 HP
- Cooldown
- 20s
Base Effect: Enter a Furious state upon activation, gaining Speed Boost and Attack Speed for a duration. Also unlocks the Dances With Werewolves ability, granting Unstoppable for a period when Health drops to a certain threshold. Enhanced Effect: When teaming up with Wolverine, unlocks the Fastball Special. Upon mutual confirmation, Hulk hurls Wolverine forward
Stats (7)
- Cooldown
- 15s
- Furious Duration
- 6s
- Movement Speed Boost
- 25%
- Attack Speed Boost
- 25%
- Unstoppable Threshold
- 400
- Unstoppable Duration
- 6s
- Unstoppable CD
- 45s
Team-Ups
When teaming up with Hulk, releasing Gamma Maelstrom retains some energy, and stored Gamma energy doesn't decay over time.
When teaming up with Captain America, the ground slam additionally applies Vulnerability to enemies hit.
Bio, health, abilities and art from the official Hulk page, collected 14 Oct 2026. © Marvel and NetEase.


















