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Charming and free-spirited, Remy LeBeau manipulates kinetic energy with unmatched skill. With a flick of his wrist, his charged playing cards become explosive projectiles for foes or heal his allies through kinetic shifting. When the charismatic Gambit lights up the battlefield, he always plays to win!

Normal attack

Kinetic CardsLeft Click

Launch three kinetic-charged cards in an arc ahead. Each card detonates on impact, creating a single-target explosion that damages enemies and heals allies

Stats (10)
Casting
Projectile that fires in a straight trajectory
Cards Launched Per Unleash
3 cards per unleash
Angle Between the Side Cards and the Center Card
2°
Card Damage
20 damage per round
Card Healing
30 health per round
Fire Rate
0.45s per round
Ammo
21
Critical Hit
No
Projectile Speed
150 m/s
Maximum Distance
60m

Abilities

Ragin' Royal FlushQ

Lock onto an ally within sight and unleash multiple Aces that heal and Purify. Both enter the Kinetic Transfer state, granting increased Movement Speed and Jump Boost, while enhancing attacks with additional single-target explosive damage and providing the ally with Ultimate Ability Charge Acceleration

Stats (11)
Casting
Targeted
Energy Cost
4500
Range
Cone shape spell field, angle range: 110°, length: 30m
Special Effect
Gambit and the targeted ally receive the Purify and Jump Boost effect.
One-Time Healing
100
Movement Speed Boost Ratio
30%
Enhanced Damage Ratio
20%
Damage Trigger Interval
0.5s
Healing over time
55/s
Ultimate Abilities Charge Acceleration Ratio
20%
Spell Field Duration
8s
Cajun ChargeShift

Side-step forward with bo staff in hand, dashing a short distance

Stats (3)
Casting
Dash
Cooldown
2 charges, with each charge taking 12.5s to recharge.
Dash Duration
8m
Healing HeartsE

Conjure a Heart card by consuming one stack of Sleight of Hand to Heal and switch to the Healing Hearts deck

Stats (4)
Cooldown
4 charges, with each charge taking 7s to recharge.
Self Healing
Heal 30 health per second within duration
Maximum Duration
6s
Special Effect
Within the duration, consume one stack of Sleight of Hand to use Bridge Boost and Purifying Pick-Up.
Breaking SpadesF

Conjure a Spade card by consuming one stack of Sleight of Hand to gain Damage Boost and switch to the Breaking Spades deck

Stats (4)
Cooldown
4 charges, with each charge taking 7s to recharge
Self Damage Boost
10%
Maximum Duration
6s
Special Effect
Within the duration, consume one stack of Sleight of Hand to use Explosive Trick and Bidding Barrage
Bayou BashRight Click

Channel kinetic energy into the bo staff, then slam it into the ground after a sweeping strike, creating a shockwave that damages nearby enemies and heals allies

Stats (9)
Casting
Dash
Cooldown
2 charges, with each charge taking 8s to recharge
Spell Field Range
5m spherical radius
Damage
25 per field
Healing
To allies and self: 15/hit
Dash Distance
12m
Spell Field Generation Quantity
3
Spell Field Generation Interval
0.1
Range
5m spherical radius
Bridge BoostE

While Healing Hearts deck is active, trigger Flush Empowerment to card spring and fire a full deck forward. Cards bounce between allies on impact, granting Health and a Healing Boost

Stats (7)
Casting
Projectile that fires in a straight trajectory.
Special Effect
The projectile automatically tracks allies and will bounce between allies on impact. Bridge Boost bounces on a single target are set to a maximum of 2
Projectile Speed
120m/s
Max Number of Ricochets
6
Healing
55 per round
Healing Boost Ratio
0.15
Duration
4s
Purifying Pick-UpF

While Healing Hearts deck is active, trigger Raise Empowerment to launch a cluster of cards in an arc ahead. Explosions heal nearby allies and Purify them

Stats (7)
Casting
Projectile that generates a spell field upon impact.
Number of Generated Projectiles
10
Projectile Speed
100 m/s
Maximum Distance
15m
Spell Field Range
5m spherical radius
Spell Field Healing
70 per field
Special Effect
The spell field applies Purify to allies upon impact. This can take effect on allies a maximum of 2 times and on himself once.
Explosive TrickF

While Breaking Spades deck is active, trigger Flush Empowerment to fire a full set of cards forward. Cards explode on impact, dealing damage while inflicting Reduced Healing

Stats (6)
Casting
Projectile that generates a spell field upon impact
Projectile Speed
150 m/s
Spell Field Range
5m spherical radius
Damage
70
Reduced Healing Ratio
0.25
Reduced Healing Duration
4s
Bidding BarrageE

While Breaking Spades deck is active, trigger Raise Empowerment to scattering cards in an arc in all directions. Explosions damage enemies and Launch them up

Stats (7)
Casting
Projectile that generates a spell field upon impact
Number of Projectiles
10
Projectile Speed
100 m/s
Maximum Distance
15m
Spell Field Range
5m spherical radius
Damage
70
Special Effect
Launch enemies up on hit, which can take effect only once.

Team-Up passive

Ace of AcesPassive

Gambit charges Magneto's greatsword with kinetic energy. When Magneto activates this ability, Iron Volley is replaced with Ace Greatsword, which detonates upon striking enemies. The explosion leaves residual kinetic energy within the target, inflicting secondary damage after a brief delay

Stats (1)
Team-Up Bonus
5% Healing Boost

Team-Up abilities

Favorable OddsC

Base Effect: Throw two magnetic playing cards forward. Upon hitting the environment or a character, the two cards magnetically repel and unfurl, spinning in place for a duration. They heal allies they hit, while damaging and Launchingenemies. Enhanced Effect: When teaming up with Magneto, after the duration ends, the magnetic poles of the two cards reverse. They violently slam back together and explode, providing an extra burst of healing to allies and damage to enemies.

Stats (5)
Cooldown
15s
Spell Field Range
5m spherical radius
Spell Field Duration
5s
Healing Amount
55/s
Damage
50/s
Sparkling StaffC

Base Effect: Twirl your firework-energy enhanced bo staff. The radiating firework sparks provide healing to nearby allies. Concurrently, the staff deals damage to close-range enemies, and the rapid spinning blocks incoming damage from most projectiles. Enhanced Effect: When teaming up with Jubilee, both Bayou Bashand Big Easy Impactgain an additional Continuous Healingaura.

Stats (6)
Cooldown
12s
Duration
2s
Damage Spell Field Range
5m spherical radius
Damage
45/s
Healing Spell Field Range
8m spherical radius spell field
Healing Amount
70/s

Team-Ups

Favorable OddsC

When teaming up with Magneto, after the duration ends, the magnetic poles of the two cards reverse. They violently slam back together and explode, providing an extra burst of healing to allies and damage to enemies.

Gumbo ChimichangasC

When teaming up with Gambit, the kinetic energy causes Deadpool's landing to inflict a Stun effect on enemies in the blast radius.

Kinetic KinC

When teaming up with Gambit, during the enhanced state, the attack speeds for both Optic Blast and Concussive Beam are increased.

Mr. & Mrs. XC

When teaming up with Gambit, Rogue remains permanently locked in the "Hearts as One" state.

Pair of ThreesC

When teaming up with Gambit, Wolverine receives Continuous Healing for the entire duration of the ability.

Sparkling StaffC

When teaming up with Jubilee, both Bayou Bashand Big Easy Impactgain an additional Continuous Healingaura.

All Team-Ups

Bio, health, abilities and art from the official Gambit page, collected 14 Oct 2026. © Marvel and NetEase.