← All heroes

As the Sorcerer Supreme, Doctor Stephen Strange gracefully wields ancient spells to turn the tide of even the most impossible battle. However, magic always comes at a cost, and each use of his arcane abilities gradually awakens the darkness within him.

Normal attack

Daggers of DenakLeft Click

Cast Daggers of Denak forward

Stats (7)
Casting
Five-round delayed hit projectiles
Projectile Speed
80 m/s
Damage
18
Damage Falloff
Falloff begins at 10m, decreasing to 80% at 20m
Fire Rate
6.25 rounds per second, with a 0.03-second interval between every two rounds
Ammo
12 (1 dagger per release)
Critical Hit
No

Abilities

Eye of AgamottoQ

Separate nearby enemies' Souls from their bodies. Damage dealt to these Souls is transferred to their physical bodies

Stats (5)
Casting
Single-cast spell field that surrounds the caster
Range
10m spherical radius
Damage
60
Soul Separation Duration
3s
Energy Cost
3100
Cloak of LevitationSHIFT

Ascend and then enter a brief state of sustained flight

Stats (4)
Casting
Instant Cast
Dash Distance
8m
Free-Flight Duration
6s
Cooldown
12s
Maelstrom of MadnessE

Release Dark Magic to deal damage to nearby enemies

Stats (4)
Casting
Single-cast spell field that surrounds the caster
Range
8m spherical radius
Damage
Each point of Dark Magic deals 1.3 damage
Cooldown
6s
Pentagram of FarallahF

Open portals between two locations, enabling all units to travel through them

Stats (3)
Casting
Multi-segment release
Duration
20s
Cooldown
180s
Shield of the SeraphimRight Click

Create a protective barrier against damage

Stats (5)
Casting
Channeled
Maximum Shield Value
850
Recovery Speed
60/s
Delayed Recovery After Release
1s
Cooldown After Destroyed
3s
Price of MagicPassive

Dark Magic accumulates with every hit on an enemy. If Dark Magic peaks for too long, Doctor Strange will be cursed with Anti-Heal

Stats (3)
Anti-Heal Activation Delay at Peak Dark Magic
3s
Anti-Heal Duration
2s
Generate Dark Magic
Daggers of Denak: Each hit generates 3.5 Dark Magic. When using the V key, every enemy hit generates 10 Dark Magic

Team-Up passive

Enchanted EnhancementPassive

Doctor Strange shares his arcane mastery, replacing Scarlet Witch's Chthonian Burst with Mystic Burst upon activation. Hold down the attack button to unleash a rapid, relentless salvo of magical missiles in the target direction

Stats (1)
Team-Up Bonus
Doctor Strange gain 100 Max Health
Psionic VortexE

Invisible Woman enhances Doctor Strange's Maelstrom of Madness with a psionic explosion. The explosion damages and pulls enemies toward Doctor Strange. Based on the explosion's damage, Doctor Strange and nearby allies gain Bonus Health

Stats (7)
Cooldown
6s
Damage
Each point of energy deals 1.3 damage.
Range
8m spherical radius spell field
Self Bonus Health Conversion
0.3
Ally Bonus Health Conversion
0.2
Bonus Max Health
75
Special Effect
The spell field pulls enemies in range toward Doctor Strange

Team-Up abilities

Gamma MaelstromE

Base Effect: Upgrade Maelstrom of Madness to Gamma Maelstrom. This drastically boosts energy charge rates and removes the Anti-Heal curse. Enhanced Effect: When teaming up with Hulk, releasing Gamma Maelstrom retains some energy, and stored Gamma energy doesn't decay over time.

Stats (3)
Damage
Each point of Dark Magic deals 1.3 damage.
Range
10m spherical radius spell field
Cooldown
6s
Psionic VortexE

Base Effect: Upgrade Maelstrom of Madness to Psionic Vortex. Enemies caught in are Launched toward you. Shield of the Seraphim also gains increased shield value. Enhanced Effect: When teaming up with Invisible Woman, any damage dealt by Psionic Vortex provides proportional Bonus Health for Doctor Strange.

Stats (5)
Damage
Each point of Dark Magic deals 1.3 damage.
Range
8m spherical radius spell field
Cooldown
6s
Shield of the Seraphim Health Boost
150
Special Effect
The spell field pulls enemies within range toward itself

Team-Ups

Chain of CyttorakC

When teaming up with Doctor Strange, Chain of Cyttorak can tether multiple enemies at once, pulling the entire group to a singular point.

Gamma MaelstromE

When teaming up with Hulk, releasing Gamma Maelstrom retains some energy, and stored Gamma energy doesn't decay over time.

Psionic VortexE

When teaming up with Invisible Woman, any damage dealt by Psionic Vortex provides proportional Bonus Health for Doctor Strange.

Sorcerers SupremeRight Click

When teaming up with Doctor Strange, Scarlet Witch's maximum total Chaos Energy pool increases, and Chaos Control generates energy much faster when attacking.

All Team-Ups

Bio, health, abilities and art from the official Doctor Strange page, collected 14 Oct 2026. © Marvel and NetEase.