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Wade Wilson is the full package (or so he claims), with devastating damage output, an impenetrable shield, and swift healing. There's no limit to what Deadpool can achieve, as long as he keeps his moves flashy! And, of course, every epic attack comes with an endless barrage of witty banter!

Normal attack

DUAL DESERT EAGLES - VANGUARDLeft Click

Nobody lays a finger on my teammates! Anyone tries, and I'm firing these big boy bullets straight at their face!

Stats (5)
Casting
Rapid-fire projectile.
Damage
36 damage per round
Damage Falloff
Falloff begins at 15m, decreasing to 75% at 30m
Fire Rate
2.5 rounds per second
Ammo
30
KICK@$$ KATANA - VANGUARDLeft Click

Protecting my team means my katanas go full savage. No mercy for the baddies!

Stats (4)
Casting
Melee
Damage
30 per hit
Attack Interval
First strike: 0.6s; second strike: 0.53s; third strike: 0.6s
Maximum Distance
4m
DUAL DESERT EAGLES - VANGUARD UPGRADEDLeft Click

I rack up shots, then, BOOM! A mind-blowing bubble bomb for all the enemies. Teammate security: maximum

Stats (7)
Beam Damage
40 damage per round
Beam Attack Interval
2.5 rounds per second
Ammo
40
Projectile Attack Interval
After every 5 beam bullets fired, the next shot fires 1 additional projectile
Projectile Speed
60 m/s
Spell Field Damage
25
Spell Field Range
3m radius spherical spell field
KICK@$$ KATANA - VANGUARD UPGRADEDLeft Click

Relax, you've got Deadpool on your side! Swords out, baddies out. My stab hits crit, and a Bad Bunny hit makes the next swing a stabby special

Stats (3)
Damage
35 per hit
Attack Interval
First strike: 0.5s; second strike: 0.43s; third strike: 0.5s
Maximum Distance
4m
DUAL DESERT EAGLES - DUELISTLeft Click

Bang! Bang! Unleash two hand cannons left and right, because one gun is never enough. Pew pew, baby!

Stats (5)
Casting
Rapid-fire projectile
Damage
42 per hit
Damage Falloff
Falloff begins at 18m, decreasing to 80% at 30m
Fire Rate
2.5 rounds per second
Ammo
30
KICK@$$ KATANA - DUELISTLeft Click

Slicey, dicey, twice as nicey! Swing both swords at whoever gets too close. Sushi, anyone?

Stats (4)
Casting
Melee
Damage
40 per hit
Attack Interval
First strike: 0.6s; second strike: 0.53s; third strike: 0.6s
Maximum Distance
4m
DUAL DESERT EAGLES - DUELIST UPGRADEDLeft Click

Keep blasting till you trigger a BOOM. My thoughts literally explode onto the battlefield. Talk about mind-blowing firepower!

Stats (7)
Beam Damage
46 damage per round
Beam Attack Interval
2 rounds per second
Ammo
40
Projectile Attack Interval
After every 5 beam bullets fired, the next shot fires 1 additional projectile
Projectile Speed
60 m/s
Spell Field Damage
25
Spell Field Range
3m radius spherical spell field
KICK@$$ KATANA - DUELIST UPGRADEDLeft Click

Now with extra chop! Stabs can go straight for the noggin. Heads up! Do a Bunny Hop and POW! Stabby Stabby action guaranteed! Run while you can!

Stats (3)
Damage
45 per hit
Attack Interval
First strike: 0.5s; second strike: 0.43s; third strike: 0.5s
Maximum Distance
4m
DUAL DESERT EAGLES - STRATEGISTLeft Click

Nobody lays a finger on my teammates! Anyone tries, and I'm firing these big boy bullets straight at their face!

Stats (5)
Casting
Rapid-fire projectile
Damage
25 damage per round
Healing
45 per round
Fire Rate
2.5 rounds per second
Ammo
30
KICK@$$ KATANA - STRATEGISTLeft Click

Protecting my team means my katanas go full savage. No mercy for the baddies!

Stats (6)
Casting
Melee
Damage
30 per hit
Attack Interval
First strike: 0.6s; second strike: 0.53s; third strike: 0.6s
Maximum Distance
4m
Healing Spell Field Range
5m radius spherical spell field
Healing Amount
32
DUAL DESERT EAGLES - STRATEGIST UPGRADEDLeft Click

I rack up shots, then, BOOM! A mind-blowing bubble bomb for all the enemies. Teammate security: maximum

Stats (10)
Beam Damage
28
Beam Healing
50
Beam Attack Interval
2.5 rounds per second
Ammo
40
Projectile Attack Interval
After every 5 beam bullets fired, the next shot fires 1 additional projectile
Projectile Speed
60 m/s
Projectile Healing
15
Spell Field Healing
40
Spell Field Damage
20
Spell Field Range
3m radius spherical spell field

Abilities

THE BAN HAMMERQ

You! Yeah, you - the hyper one! Eyes off my friends. I sentence you to...whatever! Get ready to be taunted. I get bonus HP and healing, and if you whiff your abilities, you take damage, and I get even more HP!

Stats (6)
Damage From Per Ability Missed
35
Bonus Health From Per Ability Missed
60 per ability missed
Ability Duration
8s
Bonus Health Gained Upon Activation
300
Healing Over Time During Activation
35/s
Cooldown
60s
MAGICAL UNICORN SHIELD!Right Click

Plushie power! It stops every single attack those chumps throw, giving my team a safety bubble. It's cute AND bulletproof

Stats (3)
Summons' Health
300
Maximum Duration for Summons
4s
Cooldown
12s
BUNNY BOUNCESpace

Yup, I can double jump in midair! During The Big Test and its upgrade, I can also stomp heads and wall jump to reset its cooldown. Stomp enemies so hard they won't get near my team!

Stats (2)
Cooldown
6s
Maximum Jump Distance
16m
HEALING FACTORPASSIVE

Out of combat? I'm healing up, staying battle-ready to protect my team. And if I'm about to croak? Surprise! I get a free pass, and my health zooms back up. Nice try, villains

Stats (4)
Healing over Time
25/s
Healing over Time from Activated Healing Factor
50/s
Cooldown
45s
Special Effect
The healing factor kicks in after Deadpool has been out of combat for 5s. If Deadpool takes more than 200 damage within a two-second window, the healing factor activates and boosts the healing
MAXIMUM FLAIRPassive

Listen up, eyes on the prize, don't wander off! Every time my abilities land on a bad guy, the style points shoot up a notch! When it's full, I can pop my ultimate! With me on the team, you're all staying alive and fabulous!

Stats (1)
Special Effect
The ultimate ability can be unleashed after reaching an S rating. The rating is cleared if Deadpool is defeated.
UPGRADE!F

I'm here to smack baddies, get XP, and shield my friends! When my XP is full, I get to upgrade an ability! Bonus: Score the final hit and force your foe into a selfie—more XP for me! I'm invincible while striking my best duckface. No photobombs!

Stats (1)
Special Effect
Accumulate XP in battle. When maxed, choose an ability to upgrade for powerful boosts
DEADPOOL IN YOUR AREA - VANGUARDE

Want to hurt my team? Good luck! I hit you with a taunt, mess up your vision, and burn your health nonstop! Best part: my swords and guns go full turbo for the duration. Blink and you'll miss it

Stats (6)
Cooldown
12s
Ability Duration
5s
Special Effect
Disrupt enemies' vision in range and gain XP. Enemies can damage Deadpool to end the disruption. Increase left-click attack speed for the duration.
Damage Needed to Remove the Disruption
100
Spell Field Damage
10/s
Spell Field Range
A cylindrical spell field with a 6m radius and a height of 6m.
THE BIG TESTQ

Wake the #!&% up, hero! We've got a game to win! Speed and healing buffs for starters, bonus Hazardous Hijinks for me, and extra HP for me and my nearby friends. Hit enough baddies with the right abilities exactly as I ask, and you unlock mega speed and healing, plus reset my Healing Factor cooldown!. Team protection mode: activated!

Stats (6)
Ability Duration
The challenge lasts 12s. The buff lasts 6s after you complete it.
Boost Spell Field Range
6m radius spherical spell field
Bonus Health
Self: 300; allies: 50
Healing over Time
Upon activation: 50/s; challenge completed: 100/s
Movement Boost
Upon activation: 15%; challenge completed: 30%
Cooldown
60s
HAZARDOUS HIJINKS - VANGUARDRight Click

Try getting to my teammates, I dare you! My dash slash knocks fools down, and if I hit, I get to do it again. Up to three times, baby!

Stats (4)
Cooldown
10s
Special Effect
Refresh the cooldown if it hits an enemy for up to 2 times.
Damage
40
Dash Duration
Up to 12m
DEADPOOL IN YOUR AREA - VANGUARD UPGRADEDE

Teammates, stay safe! Dummies, look here! It's showtime: I taunt, blind you, and hit warp speed with my swords and guns. Plus, my crew gets a damage reduction buff, so they're basically invincible. Dummies that stick around too long will even have their UI taped over!

Stats (7)
Cooldown
12s
Ability Duration
5s
Special Effect
Disrupt enemies' vision in range and gain XP. Enemies can damage Deadpool to end the disruption. Increase left-click attack speed for the duration.
Damage Needed to Remove the Disruption
100
Spell Field Damage
10/s
Spell Field Range
A cylindrical spell field with a 6m radius and a height of 6m
Damage Reduction
Self: 35%; allies: 25%
HAZARDOUS HIJINKS - VANGUARD UPGRADEDRight Click

Watch this pro bodyguard in action! I dash forward, nail the bad guy, and bounce in any direction I want. Oh, and I can do this two more times real quick!

Stats (4)
Cooldown
2 charges, with each charge taking 10s to recharge.
Special Effect
Refresh the cooldown if it hits an enemy for up to 2 times. Deadpool bounces as the ability hits an enemy.
Damage
40
Dash Duration
Up to 12m
MAGICAL UNICORN SHIELD! - UPGRADEDRight Click

My ultra-cool, super shiny, extra huggable, and totally blinged-out plushy. Toss it ahead, and it lands as an invincible sphere of awesomeness! Blocking attacks and keeping my team safe inside our furry fortress

Stats (3)
Summons' Health
400
Maximum Duration for Summons
4s
Cooldown
12s
THE BIG TEST - UPGRADEDQ

Hey, player! Warm-up's over, time for the main event! Speed, healing, dashes, for me, and bonus HP for all! Smash enough baddies with the skills I say, and you unlock super buffs (massive speed and healing), plus Healing Factor resets. For some time after, each hit means more HP for the crew and you. Don't mess this up!

Stats (6)
Ability Duration
The challenge lasts 12s. The buff lasts 8s after you complete it.
Boost Spell Field Range
6m radius spherical spell field
Bonus Health
Self: 300; allies: 50
Healing over Time
Upon activation: 50/s; challenge completed: 100/s
Movement Boost
Upon activation: 15%; challenge completed: 30%
Cooldown
60s
THE BAN HAMMER - UPGRADEDQ

Upgraded courtroom drama! Congrats, unlucky one! You're my pick; enjoy the taunt! I score bonus health and healing, and you take ongoing damage. If you miss an ability while court is in session, it's a double whammy. You get more pain, AND I get more extra HP! Thanks in advance!

Stats (7)
Damage From Per Ability Missed
35
Bonus Health From Per Ability Missed
70 per ability missed
Ability Duration
8s
Bonus Health upon Activation
300
Healing During Activation
35/s
Cooldown
60s
Damage Over Time
25/s
SKILL ISSUEQ

Let's play judge! Pick a dumb-dumb and slap a taunt. They miss an ability? Boom! Gavel drops, and I slap them with pain and snark

Stats (3)
Damage From Per Ability Missed
60
Ability Duration
8s
Cooldown
45s
HEADSHOT! - DUELISTRight Click

Ever seen someone throw their own face? Watch me KO a crowd, then catch my mug on the rebound!. Don't lose your head over it

Stats (7)
Casting
Single-cast projectile with delayed impact that also generates a spell field
Projectile Damage
Unleash: 30; return: 25
Projectile Speed
80m/s
Spell Field Damage
15/s
Spell Field Range
4m spherical radius spell field
Spell Field Duration
1s
Cooldown
10s
BUNNY HOPSpace

Hippity-hoppity, Deadpool's on your property! Watch me squeeze in a second jump midair! Hop on heads or kick off walls with Bunny Hop to refresh the cooldown, and if I land on someone? Free health for me, and a headache for them. Whee!

Stats (4)
Damage
25
Bonus Health
25, up to 50
Cooldown
6s
Special Effect
Refresh the cooldown if it hits an enemy.
DEADPOOL IN YOUR AREA - DUELISTE

True heroes taunt face-to-face! I roast nearby baddies, mess up their vision, and tank their hits like a boss. Try me!

Stats (7)
Cooldown
12s
Ability Duration
5s
Special Effect
Disrupt enemies' vision in range and gain XP. Enemies can damage Deadpool to end the disruption.
Damage Needed to Remove the Disruption
100
Self Damage Reduction
20%
Spell Field Damage
15/s
Spell Field Range
A cylindrical spell field with a 6m radius and a height of 6m
POP QUIZ!Q

Hey, you! Yeah, you! Ready for a challenge? Free speed and healing just for trying. Nail enough hits with the right abilities and unlock the deluxe speed-heal package. It's an A+ in chaos!

Stats (4)
Ability Duration
The challenge lasts 12s. The buff lasts 6s after you complete it.
Healing over Time
Upon activation: 35/s; challenge completed: 70/s
Movement Boost
Upon activation: 15%; challenge completed: 30%
Cooldown
45s
HAZARDOUS HIJINKS - DUELISTRight Click

Blink, and you'll miss my deadly dash combo. Slash, dash, repeat! Hit someone? You get to go again! (Up to 2 more times. Don't get greedy.) Who says I can't multitask?

Stats (4)
Cooldown
2 charges, with each charge taking 10s to recharge.
Special Effect
Refresh the cooldown if it hits an enemy for up to 2 times.
Damage
40
Dash Duration
Up to 12m
DEADPOOL IN YOUR AREA - DUELIST UPGRADEDE

Check out the best trash talk in the Chronoverse! Keep taunting and melting their HP! I even block their screen, so they can't see squat. Plus, I tank hits like a champ. Enemies that stick around too long get the bottom of their screen taped up. By the end, they won't even find their health bar and whatnot. Good luck fighting what you can't see, suckers!

Stats (7)
Cooldown
12s
Ability Duration
5s
Special Effect
Disrupt enemies' vision in range and gain XP. Enemies can damage Deadpool to end the disruption.
Damage Needed to Remove the Disruption
100
Self Damage Reduction
35%
Spell Field Damage
15/s
Spell Field Range
A cylindrical spell field with a 6m radius and a height of 6m
HAZARDOUS HIJINKS - DUELIST UPGRADEDRight Click

Now with bouncy castle action! Slash, bounce, repeat. It's like the world's deadliest pinball!. Cooldowns? Never heard of 'em. Keep going as long as you hit stuff, just don't let me fall flat on my ass!

Stats (4)
Cooldown
2 charges, with each charge taking 10s to recharge.
Special Effect
Refresh the cooldown if it hits an enemy. Deadpool bounces as the ability hits an enemy.
Damage
40
Dash Duration
Up to 12m
HEADSHOT! - DUELIST UPGRADEDRight Click

Juggle my noggin for extra throws! If you catch it thrice, it goes kaboom. Everyone gets a piece of my mind

Stats (6)
Projectile Damage
Unleash: 30; return: 25
Projectile Speed
80m/s
Spell Field Damage
15/s
Third Unleash Explosion Damage
45
Spell Field Duration
First unleash: 1s; second unleash: 1s; third unleash: 2s
Cooldown
10s
POP QUIZ! - UPGRADEDQ

Don't just stand there, you blockhead! The challenge's still rolling. But don't worry, I'm not one of those money-hungry scam artists. The buffs are on the house, no price hike. Take on this challenge, and you'll get three freebies: a little Speed boost, Continuous Healing, and Damage Up. Hit enough baddies with the right abilities exactly as I ask, and you unlock the ultimate bundle (Super Speed, Super Healing, Damage Boost AND reset all your cooldowns (except Healing Factor; no cheating!). Now THAT'S love

Stats (5)
Ability Duration
The challenge lasts 12s. The buff lasts 8s after you complete it.
Healing over Time
Upon activation: 30/s; challenge completed: 60/s
Movement Boost
Upon activation: 15%; challenge completed: 30%
Damage Boost
Upon activation: 15%; challenge completed: 30%
Cooldown
45s
SKILL ISSUE - UPGRADEDQ

Dumbpoochu, I choose you! Taunt time! Their HP melts away, and if they whiff an ability, they get bonus pain AND Vulnerability. Double whammy! Objection? Overruled!

Stats (5)
Damage From Per Ability Missed
60
Vulnerability Ration From Ability Missed
10% for each stack. Up to 4 stacks.
Ability Duration
8s
Damage Over Time
25/s
Cooldown
45s
PWNAGE POUNDQ

You! Yeah, you - the hyper one! Eyes off my friends. I sentence you to...whatever! Get ready to be taunted. I get bonus HP and healing, and if you whiff your abilities, you take damage, and I get even more HP!

Stats (6)
Damage From Per Ability Missed
60
Ability Duration
8s
Healing Over Time
80/s
Healing From Per Ability Missed
80 per ability missed
Healing Spell Field Range
8m radius spherical spell field
Cooldown
60s
BOUNCING BOBBLEHEAD - STRATEGISTRight Click

Plushie power! It stops every single attack those chumps throw, giving my team a safety bubble. It's cute AND bulletproof

Stats (9)
Casting
Single-cast projectile with delayed impact that also generates a spell field
Projectile Damage
Unleash: 20; return: 20
Projectile Healing
Unleash: 40; return: 40
Projectile Speed
80m/s
Spell Field Damage
10/s
Spell Field Healing
50/s
Spell Field Range
4m spherical radius spell field
Spell Field Duration
1s
Cooldown
8s
HEALING HOPSpace

Yup, I can double jump in midair! During The Big Test and its upgrade, I can also stomp heads and wall jump to reset its cooldown. Stomp enemies so hard they won't get near my team!

Stats (4)
Damage
25
Healing
35
Cooldown
6s
Special Effect
Refresh the cooldown if it hits an enemy or an ally. Transform the next katana base attack to a Stab.
DEADPOOL IN YOUR AREA - STRATEGISTE

Want to hurt my team? Good luck! I hit you with a taunt, mess up your vision, and burn your health nonstop! Best part: my swords and guns go full turbo for the duration. Blink and you'll miss it

Stats (7)
Cooldown
10s
Ability Duration
5s
Special Effect
Disrupt enemies' vision in range and gain XP. Enemies can damage Deadpool to end the disruption.
Damage Needed to Remove the Disruption
100
Spell Field Damage
10/s
Spell Field Healing
60/s
Spell Field Range
A cylindrical spell field with a 6m radius and a height of 6m
FINAL EXAMQ

Wake the #!&% up, hero! We've got a game to win! Speed and healing buffs for starters, bonus Healing Hijinks for me, and extra HP for me and my nearby friends. Hit enough baddies with the right abilities exactly as I ask, and you unlock mega speed and healing, plus reset my Healing Factor cooldown!. Team protection mode: activated!

Stats (4)
Ability Duration
The challenge lasts 12s. The buff lasts 6s after you complete it.
Healing Amount
Upon activation: 70/s; challenge completed: 100/s
Healing Spell Field Range
8m radius spherical spell field
Cooldown
60s
HEALING HIJINKS - STRATEGISTRight Click

Try getting to my teammates, I dare you! My dash slash knocks fools down, and if I hit, I get to do it again. Up to three times, baby!

Stats (5)
Cooldown
2 charges, with each charge taking 10s to recharge.
Damage
30
Dash Duration
Up to 12m
Healing Amount
45
Healing Spell Field Range
5m spherical radius spell field
KICK@$$ KATANA - STRATEGIST UPGRADEDLeft Click

Relax, you've got Deadpool on your side! Swords out, baddies out. My stab hits crit, and a Healing Hop hit makes the next swing a stabby special

Stats (5)
Damage
35 per hit
Attack Interval
First strike: 0.5s; second strike: 0.43s; third strike: 0.5s
Maximum Distance
4m
Healing Spell Field Range
8m radius spherical spell field
Healing Amount
35
DEADPOOL IN YOUR AREA - STRATEGIST UPGRADEDE

Teammates, stay safe! Dummies, look here! It's showtime: I taunt, blind you, and hit warp speed with my swords and guns. Plus, my crew gets a damage reduction buff, so they're basically invincible. Dummies that stick around too long will even have their UI taped over!

Stats (8)
Cooldown
12s
Ability Duration
5s
Special Effect
Disrupt enemies' vision in range and gain XP. Enemies can damage Deadpool to end the disruption.
Damage Needed to Remove the Disruption
100
Spell Field Healing
70/s
Spell Field Damage
10/s
Spell Field Range
A cylindrical spell field with a 6m radius and a height of 6m.
Damage Boost
20%
HEALING HIJINKS - STRATEGIST UPGRADEDRight Click

Watch this pro bodyguard in action! I dash forward, nail the bad guy, and bounce in any direction I want. Oh, and I can do this two more times real quick!

Stats (6)
Cooldown
2 charges, with each charge taking 10s to recharge.
Special Effect
Refresh the cooldown if it hits an enemy for up to 2 times. Deadpool bounces as the ability hits an enemy.
Damage
40
Dash Duration
Up to 12m
Healing Spell Field Range
8m radius spherical spell field
Healing Amount
55
BOUNCING BOBBLEHEAD - STRATEGIST UPGRADEDRight Click

My ultra-cool, super shiny, extra huggable, and totally blinged-out plushy. Toss it ahead, and it lands as an invincible sphere of awesomeness! Blocking attacks and keeping my team safe inside our furry fortress

Stats (9)
Projectile Damage
Unleash: 25; return: 20
Projectile Healing
Unleash: 45; return: 30
Projectile Speed
80m/s
Spell Field Damage
10/s
Spell Field Healing
55/s
Third Unleash Explosion Damage
20
Third Unleash Explosion Healing
70
Spell Field Duration
First unleash: 1s; second unleash: 1s; third unleash: 2s
Cooldown
8s
FINAL EXAM - UPGRADEDQ

Hey, player! Warm-up's over, time for the main event! Speed, healing, dashes, for me, and bonus HP for all! Smash enough baddies with the skills I say, and you unlock super buffs(massive speed and healing), plus Healing Factor resets. For some time after, each hit means more HP for the crew and you. Don't mess this up!

Stats (5)
Ability Duration
The challenge lasts 12s. The buff lasts 8s after you complete it.
Healing Amount
80/s upon activation; 120/s after completing the challenge
Healing Spell Field Range
8m radius spherical spell field
Bonus Health from Completing the Challenge
300
Cooldown
60s
PWNAGE POUND - UPGRADEDQ

Upgraded courtroom drama! Congrats, unlucky one! You're my pick; enjoy the taunt! I score bonus health and healing, and you take ongoing damage. If you miss an ability while court is in session, it's a double whammy. You get more pain, AND I get more extra HP! Thanks in advance!

Stats (6)
Damage From Per Ability Missed
60
Ability Duration
8s
Healing Over Time
100/s
Healing From Per Ability Missed
90 per ability missed
Healing Spell Field Range
8m radius spherical spell field
Cooldown
60s

Team-Up passive

Comical ChaosPassive

Deadpool hands Jeff the Land Shark a plushie with attitude. Jeff can spit it ahead where it'll continuously Taunt nearby enemies and Block Vision, while allies in range enjoy a plush-powered healing party!

Stats (1)
Team-Up Bonus
+50 Max Health

Team-Up abilities

"Hel-Yeah, Honey"Passive

Base Effect: Receive upgrades from Hel, allowing the Desert Eagles or Katanas to be upgraded one additional time. Hel-Yeah Desert Eagles: Duelist and Vanguard gain pierce, and the thought bubbles transform into homing death-rattle bubbles. Strategist death-rattle bubbles also home in on allies, exploding to provide healing. Hel-Yeah Katanas: Every strike injects undead energy into the enemy. Hitting an enemy three times with the Katanas detonates the energy, dealing percentage-based true damage scaling off their max Health. Enhanced Effect: When teaming up with Hela, BOTH the Desert Eagles and Katanas can be upgraded one extra time.

Stats (4)
Vanguard Detonation Damage
5 + 1.5% of target's Max Health
Duelist Detonation Damage
5 + 2% of target's Max Health
Strategist Detonation Damage
5 + 0.5% of target's Max Health
Strategist Detonation Self-Healing
5
Gumbo ChimichangasC

Base Effect: Activate for kinetic energy, propelling Deadpool in a forward leap. Upon landing, he scatters a ring of kinetically charged chimichangas that deal damage to enemies. Enhanced Effect: When teaming up with Gambit, the kinetic energy causes Deadpool's landing to inflict a Stun effect on enemies in the blast radius.

Stats (6)
Cooldown
15s
Vanguard Spell Field Damage
60
Duelist Spell Field Damage
90
Strategist Spell Field Damage
35
Strategist Spell Field Healing
65
Spell Field Range
5m spherical radius

Team-Ups

"Hel-Yeah, Honey"PASSIVE

When teaming up with Hela, BOTH the Desert Eagles and Katanas can be upgraded one extra time.

Gumbo ChimichangasC

When teaming up with Gambit, the kinetic energy causes Deadpool's landing to inflict a Stun effect on enemies in the blast radius.

Loudmouth MercsRight Click

When teaming up with Deadpool, Deadpool breaks the fourth wall, significantly boosting Instinct acquisition rate.

Mr. Pool's Interdimensional Toy BoxC

When teaming up with Deadpool, the Deadpool Plushie asserts a much stronger Taunt while concurrently damaging enemies caught in its radius.

All Team-Ups

Bio, health, abilities and art from the official Deadpool page, collected 14 Oct 2026. © Marvel and NetEase.