Tyrone Johnson and Tandy Bowen are nearly inseparable, like two sides of the same coin. Intertwined by forces of shadow and light, Cloak & Dagger fight as a united front, dealing havoc and healing allies across the arena.
Cloak
Normal attack
Inflict continuous damage on an enemy
Stats (6)
- Casting
- Cylindrical Spell Field
- Special Effect
- Attacks will target the nearest enemy to the crosshair, dealing damage
- Damage
- 80/s
- Range
- 20m
- Ammo
- ∞
- Critical Hit
- No
Abilities
Perform four rapid dashes, healing allies and damaging enemies along the path
Stats (6)
- Casting
- Persistent Spell Field
- Damage
- 30/s
- Healing Amount
- 250/s
- Range
- A cylindrical spell field with a 4m radius and 15m in length
- Duration
- 11s
- Energy Cost
- 4500
Switch to Dagger
Stats (1)
- Casting
- Instant Cast
Deploy a Veil of Darkforce to damage enemies upon touch, applying Blind to narrow their sight and Vulnerability to amplify damage received
Stats (10)
- Casting
- Spell Field
- Special Effect
- The spell field advances along the casting path
- Damage
- 55
- Blinding Duration
- 1.5s
- Range
- Width: 6m, Height: 4.5m
- Vulnerability
- 20%
- Vulnerability Duration
- 3s
- Movement Speed
- 20m/s
- Maximum Distance
- 25m
- Cooldown
- Veil of Lightforce & Terror Cape share charges, capped out at 2 with each taking 10s to recharge. After using either, both abilities enter a 2s cooldown
Enshroud nearby allies in the Darkforce Dimension, plunging them into the Phased state, making them untargetable and invisible to enemies and granting them a Movement Boost
Stats (5)
- Casting
- Persistent Spell Field
- Special Effect
- Allies within the area gain Invisibility and Movement Boost
- Duration
- 2s
- Range
- 10m spherical radius
- Cooldown
- 12s
Team-Up passive
Cloak & Dagger inject light and dark energy into Hawkeye's katana. When Hawkeye uses Crescent Slash, enemies hit are launched back, and a blade wave filled with light and energy sweeps forward. This wave passes through both allies and enemies: it heals and boosts healing for allies, while damaging enemies and applying Vulnerability
Stats (1)
- Team-up Bonus
- 15% Healing Boost
Dagger
Normal attack
Unleash a bouncing Lightforce Dagger to damage enemies and heal nearby allies
Stats (9)
- Casting
- Single-cast projectile that generates a spell area upon impact
- Special Effect
- The projectile features an attraction effect, pulling in the closest target to the crosshair and creating a spell field upon impact. This spell field provides healing effects
- Damage
- 18 damage per round
- Healing Per Hit
- 15 per hit
- Area of Effect Healing
- 20 per hit
- Range
- 8m spherical radius
- Fire Rate
- 2.27 hits per second
- Ammo
- 12
- Critical Hit
- No
Abilities
Perform four rapid dashes, healing allies and damaging enemies along the path
Stats (6)
- Casting
- Persistent Spell Field
- Damage
- 30/s
- Healing Amount
- 250/s
- Range
- A cylindrical spell field with a 4m radius and 15m in length
- Duration
- 13s
- Energy Cost
- 4500
Switch to Cloak
Stats (1)
- Casting
- Instant Cast
Deploy a Veil of Lightforce to heal allies upon touch and grant them a Healing Boost
Stats (9)
- Casting
- Spell Field
- Special Effect
- The spell field advances along the casting path
- Healing Amount
- 50
- Healing Boost
- 20%
- Duration
- 4s
- Range
- Width: 6m, Height: 4.5m
- Movement Speed
- 20m/s
- Maximum Distance
- 25m
- Cooldown
- Veil of Lightforce & Terror Cape share charges, capped out at 2 with each taking 10s to recharge. After using either, both abilities enter a 2s cooldown
Launch a volley of daggers, creating a Healing Over Time field in the impact area
Stats (6)
- Casting
- Single-cast projectile with delayed impact that also generates a spell field
- Healing Amount
- 50/s
- Duration
- 6s
- Range
- 5m spherical radius
- Cooldown
- 12s
- Special Effect
- When a Spell Field is created, allies in range get a One-Time Healing of 60
Team-Up abilities
Base Effect: Veil of Lightforce and Terror Cape are warped by hellfire energy, changing into Veil of Light and Veil of Darkness while retaining their original effects. After traveling a set distance, the veils halt in place. Enemy damage passing through the Veil of Light is weakened, while enemy healing passing through the Veil of Darkness suffers Healing Reduction. Enhanced Effect: When teaming up with The Hood, the width of both the Veil of Light and Veil of Darkness expands. Additionally, allies passing through the veils are empowered by hellfire energy, gaining Damage Boost for a duration.
Stats (4)
- Light Veil Enemy Damage Reduction
- 20%
- Dark Veil Enemy Healing Reduction
- 20%
- Veil Duration
- 4s
- Veil Range
- 6m wide, 4.5m tall
Base Effect: Channel frost energy outward to encase yourself in an absolute block of ice. This offers great protection, but Freezes you in place. While frozen, you can be healed and emit a weak healing aura to nearby allies. Enhanced Effect: When teaming up with Luna Snow, the healing aura provided to allies while Frozen becomes significantly stronger.
Stats (4)
- Ability Duration
- 2s
- Spell Field Range
- 8m radius
- Healing Amount
- 50/s
- Cooldown
- 20s
Team-Ups
When teaming up with Luna Snow, the healing aura provided to allies while Frozen becomes significantly stronger.
When teaming up with Cloak & Dagger, the radius of the Shadow Domain expands, and each time re-entering Stealth, the Light Darts are fired in all directions again.
When teaming up with Cloak & Dagger, the Phased state duration is extended, the dash distance increases, and the Light Energy Healing Wave boasts a larger radius and stronger healing output.
When teaming up with Cloak & Dagger, Moonlit Slash can be chained into a three-hit combo, firing off three consecutive sweeping light blades.
When teaming up with The Hood, the width of both the Veil of Light and Veil of Darkness expands. Additionally, allies passing through the veils are empowered by hellfire energy, gaining Damage Boost for a duration.
Bio, health, abilities and art from the official Cloak & Dagger page, collected 14 Oct 2026. © Marvel and NetEase.














