
Abilities



Mechanics notes (2)
- • Anchor Smash works on all Ancient creeps except for Roshan.
- • Damage done by Anchor Smashes triggered by Kraken Shell Cleanse is considered reflected damage. Reflected damage does not provide any lifesteal and cannot be reflected.

Mechanics notes (2)
- • Ravage will hit invisible units.
- • Ravage waves move outwards at a speed of 725.
Mechanics notes (2)
- • Enemies can destroy the fish.
- • Bonus Damage Block only applies if another source of Damage Block will be affecting the incoming physical attack.
Our ratings
Aghanim's upgrades
Tips & counterplay
Playing as Tidehunter
Laning: Gush on the enemy carry; Anchor Smash to deny and farm.
Kill combo: Gush → autos; Ravage when they commit.
Staying alive: Kraken Shell dispels stuns/DoTs; tanky base stats.
From real games (OpenDota)- • Most games are in the off lane (94.4%, 49.5% win rate).
- • Phase Boots: usually done by 10 min; finishing it by 8 min wins 59.7%.
- • Blink Dagger: usually done by 20 min; finishing it by 12 min wins 60%.
- • Aghanim's Shard: usually done by 25 min; finishing it by 15 min wins 78.9%.
- • Gets stronger the longer the game goes (42.5% before 20 min → 51.1% after 60 min).
Playing against Tidehunter
Stuns & disables Black King Bar, Linken's Sphere or Lotus Orb. Spread out so one stun doesn't catch the whole team.
Initiation Ward their approach paths, hold Black King Bar or Aeon Disk, and stay spread.
Huge health pool Percentage damage and anti-heal (Spirit Vessel, Eye of Skadi) beat a big health pool.
Armor reduction Solar Crest and Assault Cuirass restore the armor they strip.
- • Respect Tidehunter at Lvl 6: Ravage turns any fight.
- • Respect Tidehunter at Blink: Five-man Ravages.
- • Respect Tidehunter at Refresher: Double Ravage.
Items that counter it
Heroes that beat it
Talents
Best items
Power spikes
Best skill build
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Q Gush | Q | Q | Q | Q | ||||||||||||||
W Kraken Shell | W | W | W | W | ||||||||||||||
E Anchor Smash | E | E | E | E | ||||||||||||||
R Ravage | R | R | R | |||||||||||||||
| T Talent | ★ | ★ |
Counters
Countered by
Synergies
Best lane partners
Toughest lane opponents
Storm Spirit−12
Huskar−12
Anti-Mage−10Live stats OpenDota · 2026-10-14
Public match stats
- Win rate (all ranks)
- 49.4%
- Win rate (Divine+)
- 47.4%
- Pick rate
- 14.2% of matches
- Sample
- 585,187 picks
- Pro
- 15 picks · 40% WR · 2.9% ban
Lane presence
Win rate by rank
Win rate by game length
Item timings
| Item | Games | Usual | Win % | Best timing |
|---|---|---|---|---|
| Phase Boots | 1,780 | 10′ | 49.9% | ≤8′ · 59.7% |
| Blink Dagger | 1,599 | 20′ | 51.2% | ≤12′ · 60% |
| Aghanim's Shard | 1,337 | 25′ | 53.5% | ≤15′ · 78.9% |
| Vladmir's Offering | 793 | 15′ | 55.7% | ≤12′ · 66.1% |
| Aghanim's Scepter | 697 | 30′ | 60.4% | ≤15′ · 77.8% |
| Shiva's Guard | 156 | 30′ | 68.6% | ≤30′ · 69.8% |
| Arcane Boots | 76 | 10′ | 40.8% | ≤8′ · 43.8% |
| Ghost Scepter | 72 | 30′ | 58.3% | ≤30′ · 66.7% |
| Pipe of Insight | 66 | 30′ | 47% | ≤25′ · 55% |
| Lotus Orb | 65 | 30′ | 52.3% | ≤25′ · 65% |
What players actually buy
Best real matchups
Earthshaker44 games61.4%
Necrophos102 games57.8%
Sniper97 games56.7%
Mars248 games54.4%Worst real matchups
Huskar67 games38.8%
Witch Doctor75 games41.3%
Puck170 games43.5%Recent pro & league games
| League | Result | K / D / A | Length | Date |
|---|---|---|---|---|
| EPL Masters 2026 | Win | 6 / 2 / 21 | 59′ | 2026-10-13 |
| DreamLeague Season 30 Qualifiers | Win | 2 / 7 / 3 | 33′ | 2026-10-13 |
| DreamLeague Season 30 Qualifiers | Loss | 1 / 1 / 10 | 37′ | 2026-10-13 |
| DreamLeague Season 30 Qualifiers | Loss | 3 / 9 / 3 | 33′ | 2026-10-12 |
| DreamLeague Season 30 Qualifiers | Loss | 0 / 3 / 1 | 17′ | 2026-10-12 |
| EPL Masters 2026 | Win | 3 / 8 / 17 | 43′ | 2026-10-12 |
| DreamLeague Season 30 Qualifiers | Loss | 1 / 3 / 23 | 54′ | 2026-10-12 |
| DreamLeague Season 30 Qualifiers | Win | 3 / 13 / 17 | 37′ | 2026-10-11 |
Lore
The Tidehunter known as Leviathan was once the champion of the Sunken Isles, but his motives are as mysterious as those of his people. We all know the importance of the Drylanders' shipping lanes, how empires may rise and fall according to who controls the open water. Far less is known of the submarine lanes, and how the warring tribes of the Meranthic Diaspora have carved out habitations through endless undersea skirmishes. In the fragile treaties between the Mer and Men, we can glimpse the extent of the drowned empires, but their politics appear complex and opaque. It would seem that Leviathan tired of such petty strife, and set off on his own, loyal only to his abyssal god, Maelrawn the Tentacular. He stalks the shallows now in search of men or meranths who stray into his path, and with a particular loathing for Admiral Kunkka, who has long been his nemesis for reasons lost in the deepest trenches of the sea.













































