Juggernaut

● Agilitymeleephysical damageCarryPusherEscape

In a flurry of slashes, Juggernaut cuts down his foes. Sprinting and spinning into battle with reckless abandon, and nearly invincible once he is able to begin his assault, stopping Juggernaut can often be just as difficult as surviving him.

Pos 1 — Carry
Win rate
53%
Pick rate
16.3%
Armor / MS
5.3 / 300
Range
150

Abilities

Official ability data from Valve
Blade FuryQ⏱ 30 / 26 / 22 / 18s◆ 110
Causes a bladestorm of destructive force around Juggernaut, rendering him debuff immune with 80% magic resistance and dealing damage every 0.2s to nearby enemy units. Applies a strong dispel at the end of the spin.
Mechanics notes (2)
  • • You can use items during Blade Fury.
  • • Juggernaut can still perform attacks while in Blade Fury. However, only units that are not affected by Blade Fury, such as wards or structures, will take damage from these attacks.
Healing WardW⏱ 60s◆ 120
Summons a Healing Ward which heals all nearby allied units, based on their max health. The Healing Ward moves at 325 movement speed after being summoned. Lasts 18 / 20 / 22 / 24 seconds.
Mechanics notes (2)
  • • The Healing Ward can be controlled.
  • • Multiple Healing Wards do not stack.
Blade DanceE
Gives Juggernaut a chance to deal critical damage with Blade Fury and on each attack.
•
Swiftslash⏱ 25s◆ 150
Performs a short Omnislash for 1 seconds.
•
BladeformInnate
Juggernaut gains a stack of Bladeform every 2s that Juggernaut does not take damage. Each stack grants bonus base Agility and Movement Speed. Stacks fade after 2s upon taking any damage.
Mechanics notes (2)
  • • Break disables the gaining of new stacks.
  • • Break does not disable the bonuses from existing stacks.
OmnislashR⏱ 120s◆ 200 / 275 / 350
Juggernaut leaps towards the target enemy units, and then slashes the target and other nearby enemy units at an increased attack rate. Juggernaut is invulnerable for the duration. DISPEL TYPE: Basic Dispel
Mechanics notes (1)
  • • You can use items during Omnislash.
Traits ours:Sustained physical DPSHealing / lifestealSplit pushMagic resistance

Our ratings

0–10, our judgement — every planner uses them
EarlyMidLateLaningWave clearTeamfightPickoffDisableDurabilityMobility

Aghanim's upgrades

Upgrade text from Valve · priority is ours Our recommendation
Aghanim's Sceptermedium priority
Blade Fury: Increases radius and slows enemies in the area of effect.
Aghanim's Shardlow priority
Healing Ward: Increases ward healing and health.

Tips & counterplay

Playing as Juggernaut

Resilient carry with a strong mid game. Push lanes with Blade Fury and pick fights with Omnislash.

Laning: Blade Fury trades with magic immunity — especially vs nuke-heavy lanes.

Kill combo: Blade Fury into them at level 3-5; Omnislash at 6 when they are isolated.

Staying alive: Blade Fury dispels and grants magic immunity; Healing Ward for sustain.

From real games (OpenDota)
  • • Most games are in the safe lane (95.7%, 53.5% win rate).
  • • Battle Fury: usually done by 15 min; finishing it by 10 min wins 78.4%.
  • • Power Treads: usually done by 8 min; finishing it by 15 min wins 66.7%.
  • • Manta Style: usually done by 25 min; finishing it by 20 min wins 75.2%.
  • • Gets stronger the longer the game goes (49.1% before 20 min → 55% after 60 min).

Playing against Juggernaut

Generated from this hero's traits, counters and real matchups

Sustained physical DPS Ghost Scepter, Heaven's Halberd and armor (Assault Cuirass, Shiva's, Crimson Guard) shut down sustained right-clicks.

Healing / lifesteal Cut their healing with Spirit Vessel, Eye of Skadi or Shiva's Guard, and burst them instead of trading slowly.

Split push Keep a hero with wave clear near home. Boots of Travel let you answer pushes quickly.

Magic resistance Nukes do little here. Physical damage and armor reduction work much better.

  • • Respect Juggernaut at Lvl 6: Omnislash kill threat on isolated heroes.
  • • Respect Juggernaut at Battle Fury / Maelstrom: Farm and wave clear accelerate.
  • • Respect Juggernaut at Manta / BKB: Teamfight-ready.

Talents

Current talents (Valve)
+1s Omnislash Duration
25
+40% Blade Dance Lifesteal
+15% Blade Dance Crit Damage
20
+120 Blade Fury Damage Per Second
-15s Omnislash Cooldown
15
45 Movement Speed During Blade Fury
-12s Healing Ward Cooldown
10
-1s Bladeform Stack Gain Interval

Best items

Position 1 build Our recommendation
Starting
Early
››
Core
›››
Luxury

Power spikes

Our recommendation
Lvl 6Omnislash kill threat on isolated heroes.
Battle Fury / MaelstromFarm and wave clear accelerate.
Manta / BKBTeamfight-ready.

Best skill build

Position 1 Our recommendation
123456789101112131415161718
Q Blade FuryQQQQ
W Healing WardWWWW
E Blade DanceEEEE
R OmnislashRRR
T Talent★★

Toughest lane opponents

From our matchup model, adjusted by each opponent's laning rating Our recommendation
Axe−26
Dazzle−25
Mars−15

Live stats OpenDota · 2026-10-14

Public match stats

Win rate (all ranks)
53%
Win rate (Divine+)
53.3%
Pick rate
16.3% of matches
Sample
671,762 picks
Pro
7 picks · 28.6% WR · 2.4% ban

Lane presence

safe95.7% · 53.5% WR
mid2.9% · 21.3% WR
off1.3% · 44.4% WR

Win rate by rank

Public matches per medal bracket
51.6%Herald52%Guardian52.4%Crusader52.8%Archon53.4%Legend53.8%Ancient53.3%Divine

Win rate by game length

Minutes · OpenDota parsed games
49.1%10′49.5%20′50.2%30�′50.4%40′52.2%50′55%60′

Item timings

When the item is finished, and the timing that wins most (≥15 games)
ItemGamesUsualWin %Best timing
Battle Fury1,79815′54.6%≤10′ · 78.4%
Power Treads1,6668′53.2%≤15′ · 66.7%
Manta Style1,48125′57.2%≤20′ · 75.2%
Butterfly84030′68.6%≤25′ · 78.4%
Blink Dagger68630′66.2%≤20′ · 68.4%
Aghanim's Scepter36730′69.8%≤20′ · 78.6%
Phase Boots3208′51.6%≤8′ · 56%
Monkey King Bar16230′63%≤25′ · 68.3%
Maelstrom14515′38.6%≤12′ · 69.6%
Mjollnir10820′42.6%≤20′ · 40.9%

What players actually buy

Most purchased items by game phase
Start
Early
Mid
Late

Best real matchups

Head-to-head win rate, ≥40 games

Worst real matchups

Head-to-head win rate, ≥40 games

Recent pro & league games

Most recent league matches featuring this hero
LeagueResultK / D / ALengthDate
奇迹杯Loss4 / 5 / 1137′2026-10-13
DreamLeague Season 30 QualifiersLoss13 / 5 / 349′2026-10-13
DreamLeague Season 30 QualifiersLoss2 / 7 / 228′2026-10-13
DreamLeague Season 30 QualifiersLoss3 / 5 / 117′2026-10-12
NEXUS SERIES IILoss5 / 2 / 726′2026-10-10
DreamLeague Season 30 QualifiersLoss0 / 2 / 012′2026-10-10
DreamLeague Season 30 QualifiersLoss16 / 4 / 948′2026-10-10
BETBOOM Streamers Battle Dota 15Loss9 / 7 / 1292′2026-09-26

Lore

No one has ever seen the face hidden beneath the mask of Yurnero the Juggernaut. It is only speculation that he even has one. For defying a corrupt lord, Yurnero was exiled from the ancient Isle of Masks--a punishment that saved his life. The isle soon after vanished beneath the waves in a night of vengeful magic. He alone remains to carry on the Isle's long Juggernaut tradition, one of ritual and swordplay. The last practitioner of the art, Yurnero's confidence and courage are the result of endless practice; his inventive bladework proves that he has never stopped challenging himself. Still, his motives are as unreadable as his expression. For a hero who has lost everything twice over, he fights as if victory is a foregone conclusion.